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Hellfire expansion is now available as a free add-on for everyone who purchases the Blizzard classic Diablo on GOG.COM.

Originally developed by Synergistic Software and released in 1997, Hellfire was not an official Blizzard product and did not carry Blizzard’s endorsement or label. Despite that, in response to Diablo players who have expressed a desire to experience the content, Blizzard has given the OK for it to be included as a free add-on with Diablo purchases on GOG.COM.

Hellfire offers a non-canonical single-player storyline where players must defeat a powerful demon named Na-Krul who is threatening Tristram. The expansion also adds a Monk class, new weapons and items, new missions, locations, dungeons, and enemies. Hellfire will be accessible while launching the original Diablo.

The Hellfire expansion comes with high-resolution support and compatibility updates to allow it to run on modern systems, and it’s available now as a free add-on for everyone who purchases the Blizzard classic Diablo. The game is currently 10% off during the Summer Sale Festival until June 17, 10 PM UTC.
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hedwards: I'm sure it's coming eventually, they probably want to make whatever sales they can on D before they bring that here. D2 is just all around a better game than the original was.
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ChrisGamer300: Sure, i like the character bulding, gearing and other aspect of it better as "game but i always went back to D1 for one single reason and that is the brilliant atmosphere of it. D2 also has a great atmosphere just not quite as good as 1 but as you said it has several advantages over 1 as well so i hope you are correct.
I don't agree with that, Diablo was pretty much a one trick pony and the atmosphere is pretty limited. It's easy to have atmosphere if you have such a limited game.
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Mafwek: Not sure about Diablo 1 monk, but I am saying NWN/D&D Monk is weak.
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TARFU: You are crazy if you think NWN monk is weak! A proper monk build is an unstoppable beast. Immune to all forms of poison and disease, immune to all forms of mind affecting spells/confusion/sleep, 50% of all physical attacks aimed at you automatically miss, 45% of all spells aimed at you automatically miss, and you can kill dragons with bare hands while wearing cloth robes. Monk is OP, not weak.
Low level monks are trash but they are indeed really strong at higher level when geared and specced correctly and the high saving throws are very nice indeed.

It's just a shame that they only begin to shine in Hordes of the Underdark and latter parts of BG 2.
Post edited June 05, 2019 by ChrisGamer300
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Mafwek: Not sure about Diablo 1 monk, but I am saying NWN/D&D Monk is weak.
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TARFU: You are crazy if you think NWN monk is weak! A proper monk build is an unstoppable beast. Immune to all forms of poison and disease, immune to all forms of mind affecting spells/confusion/sleep, 50% of all physical attacks aimed at you automatically miss, 45% of all spells aimed at you automatically miss, and you can kill dragons with bare hands while wearing cloth robes. Monk is OP, not weak.
I've told this story before, but I remember a fight in the beginning of Baldur's Gate 2 where none of my characters managed to do squat. Fighter, ranger, mage, thief, whatever I they were, nothing. Except the monk who promptly reduced the golem to gravel with their fists.

Sure, a series of (un)lucky rolls of the dice, but was awesome to see nonetheless.
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TARFU: You are crazy if you think NWN monk is weak! A proper monk build is an unstoppable beast. Immune to all forms of poison and disease, immune to all forms of mind affecting spells/confusion/sleep, 50% of all physical attacks aimed at you automatically miss, 45% of all spells aimed at you automatically miss, and you can kill dragons with bare hands while wearing cloth robes. Monk is OP, not weak.
Al right, since I don't know how to post link to threads, I'll just paste this:

"Cons: They aren't exceptional tanks due to lowish HD, medium BAB, multi-attribute dependency (and thus comparably lower combat stats than melee monsters; this also hurts their supposed strengths in Grapple, Tripping & other combat maneuvers, along with Stunning Fist; all of those heavily reward straightforward dedication to a single stat over all else, and a Monk really can't pull that off), the fact that you can't combine their movement speed with Flurry (Flurry requires full attack, movement allows only one) and lack of weapon proficiencies (unarmed strikes getting decent dice later on, but lacking in special abilities and enhancing them costs a ****ton; oh, and no reach, no AoO-builds). Flurry is needed for them to do decent damage forcing them to ignore their speed boost in combat.

They aren't exceptional scouts due to lacking Trapfinding and having relatively low skill points and being unable to afford decent Int thanks to multi-attribute dependency (Hide/Move Silently/Tumble is all good, but if you don't have Trapfinding, scouting ahead in a hostile environment is like to get you killed).

They aren't exceptional mage killers (*chuckle*) because they really have nothing to especially threaten mages with. Just like every other warrior type, their movement is inferior to teleportation (once-per-day Dimension Door doesn't cut it), they have few if any ways to locate the mage and penetrate magical defenses (Mirror Image + Displacement + Blink: good luck hitting... Or Wall of Force) and they can't even reasonably use bows so their ability to act at range is infinitely diminished. Oh, and if they somehow manage to plop an Anti-Magic Field around themselves? They just gave up like 70% of their class features. Thanks to Greater Spell Penetration (in Core)/Assay Resistance (out of Core), their multi-attribute dependency, spells that ignore saves (even just good ol' Rays like Enervation/Scorching Ray/whatever, or Forcecages or something dumb), spells that trivialize touch AC (hello, True Strike!) and so on, all their magical defenses really add up to jack ****.

They aren't exceptional skirmishers due to not being able to Flurry with standard action and their speed bonus being enhancement thus, while probably being able to somewhat remain out of the harm's way with Spring Attack, not reducing the damage their allies take one bit and dealing negligible damage themselves. Indeed, this is the worst thing a Monk can do since it means the people who do the fighting are now taking all the beatdown while the Monk isn't contributing to the team's damage in any meaningful way either. In other words, the Monk isn't taking any hits and he isn't dealing any damage this way; thus he's as good as an empty slot in the party.


And overall, their class features kinda suck. Mostly, you can look at 'em like this:
-Flurry? That's nice! Now if only I were able to focus on one stat and have full BAB, I'd be doing a lot with my extra attacks on highest bonus!
-Improved Grapple/Trip/Stunning Fist/whatever? Nice! Now, if I only were able to focus on one stat and have full BAB, I could be landing these and winning the opposed checks!
-Speed boost? That's nice! Now, if I only could move and attack with my Flurry (which "almost" makes me equal to full BAB types), I could be doing something! Oh, and if this only stacked with magical speed boosts I'd actually be faster than the other classes.
-Unarmed Strikes? That's nice! Now, if I only got size increases or something so the damage dice would actually add up to something, and got 2x Power Attack returns and full BAB, this could add up to something!
-Ki Strikes? Nice, my unarmed strikes pretend to be weapons and get some minor abilities that almost replicate what my 1000gp weapon does! If only my WPL wasn't 100000...
-Slow Fall? So I get to replicate a 1st level spell by level 20? No? It only works next to walls? Well, almost replicate a 1st level spell!
-All this nice stuff, Abundant Step, Quivering Palm, Empty Body, I can replicate many kinds of spells poorly...once per DAY! Oh, make it Once per WEEK for that scary scary, broken Finger of Death With Save DC Derived Off Secondary Stat That Requires An Attack To Hit To Be Used.
-Oh, there's more? I get to replicate few more random low level spells? Cool. Oh, and Evasion? Yeah, nice, my Reflex-saves actually matter something! That's like...25k saved on the Ring.
-I get Spell Resistance? Just to ensure my team can't waste a Heal on me when I'm about to die? Cool!


Lack of synergy and multi-attribute dependency pretty much screw Monks up. Oh, and the good class features being limited to Very Few Uses Per Day. Seriously, if Monks had the ability to use Flurry whenever making an attack, if they got like Wis x uses of their now-daily abilities and the ability to use Dex for combat maneuvers, and Wis/Dex for damage, they'd be just fine. Grab Weapon Finesse/Intuitive Attack and they'd be able to go to town. As all those things are ****ed up though, they don't. As I mentioned above, those multiclass builds easily sidestep these issues. Mono-classed Monks don't though. -Eldariel
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Monk 2 with Tashalatora feat / Ardent 18 , is waayyy superior to Monk 20. It's not even close. -Awaken DM Golem

Pros: Though horrible as a long class, these guys are an awesome dip. Monk 1, Monk 2, and Monk 6 are all solid break points, providing many bonus feats, full saves, and Wis to AC (which Carmendine Monk or Kung Fu Genius can turn into Int to AC). This class goes great with Shou Disciple, which progresses flurry and gives full BAB. The class is heavily upstaged by the Unarmed Variant Swordsage, but it's still a solid dip. Consider Monk 6/Shou Disciple 5/Kensai 9 or Monk 6/Shou Disciple 5/Unarmed Swordsage 9 as solid examples of a fighting monk build. Monk 1/OA Samurai 1/Warblade 8/Shou Disciple 5/Iajuitsu Master 5 is another solid build. The combination of Sense Motive and Diplomacy on a wisdom based class can be very handy... our party will often back up the skill monkeys with a Monk during social encounters, with the monk using Sense Motive to watch the interaction. Monk is also a solid dip with Druid, since you can use iterative attacks with your unarmed strikes while Wild Shaping, and Wis to AC is handy if you can't purchase a Monk's Belt. –JaronK"
Post edited June 05, 2019 by Mafwek
can we get cloud saves now?
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TARFU: You are crazy if you think NWN monk is weak! A proper monk build is an unstoppable beast. Immune to all forms of poison and disease, immune to all forms of mind affecting spells/confusion/sleep, 50% of all physical attacks aimed at you automatically miss, 45% of all spells aimed at you automatically miss, and you can kill dragons with bare hands while wearing cloth robes. Monk is OP, not weak.
Just figured my post mostly refers to D&D monk, and is fucking too long.

Too make it short and relevant to NWN: All monk defenses can be achieved using low level cleric spells (and cleric will have higher DPS); monk has lower DPS than barb, rogue, weapons masters, rangers (against certain enemies, though class is even worse than monk), probably dragon disciples as well.

If you wanna make D&D class balance, let's open a new thread so I don't derail this thread anymore:)
This an unexpected and welcome surprise, but then again so was Diablo being released here.
so why are we discussing NWN and BG2 MONKS on a DIABLO thread?

what is the point?


IMO Diablo is NOW worth purchasing, it wasn't before the hellfire expansion was added, and YES i have played it before.
very nice, thanks
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blotunga: Unbelievable. Now I think you guys should tackle some impossibles like Dungeons Siege 1,2 and expansions and maybe even Star Trek Armada :D
This, and please include Starfleet Commands II and III plus Bridge Commander while you are at it. I owned Starfleet Command II when I was younger, and played Armada I at a friend's house but Armada II, Bridge Commander, and Starfleet Command III are the three Trek games that I most want to play for the first time.
Hell yeah, this is awesome!


Now we need Diablo 2 + LoD here :)
Post edited June 05, 2019 by Kelefane
This is why we like you GoG!
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Hellfire is like an extra squirt of hot diarrhea. But those who were feeling like the product was incomplete without it can celebrate at least! I'll take the unofficial mods any day before the semi official ex-pack. But hooray, it was FREE and it's added for everyone! I expect those who were holding off on purchase because of this to jump onboard!!

Thanks for releasing this though.
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paladin181: Hellfire is like an extra squirt of hot diarrhea. But those who were feeling like the product was incomplete without it can celebrate at least! I'll take the unofficial mods any day before the semi official ex-pack. But hooray, it was FREE and it's added for everyone! I expect those who were holding off on purchase because of this to jump onboard!!

Thanks for releasing this though.
well you are just a ray of sunshine huh
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1stplayerz: well you are just a ray of sunshine huh
To be fair, I don't like expansions that make the game worse. So I didn't ask for it. It was forced upon me fore buying Diablo. So now because of this the game is worse than it was before. But it's ok. I'll continue playing Bezelbub or one of the other good mods and enjoy my game just the same.