Posted July 25, 2015
skeletonbow: Thank you for affirming my choice to not buy Starcraft II (or Diablo III) was the right choice for me. :) The screenshots and videos online look cool for these games and I enjoyed the originals but truth be told, I'm very unlikely to ever play the newer ones due to the issues you cite, plus I couldn't be bothered to pirate the stuff, not worth my time really.
Matewis: I don't know what the issue with battlenet is. Some people seem to have problems connecting to it from time to time, but I've never encountered any problems and I don't exactly have a steller internet connection. I managed to finish the SC2 WoL campaign twice without any problem on my 384kbs line. I'm upset with the required battlenet login required to play SC sure, but for WoL I thought it well worth it. It has a very fun and creative single player campaign (meager story though) So the issue at stake ultimately here is - DRM, and it should be of no surprise to anyone in the GOG forums really that many if not most GOG customers despise DRM as it is the prime reason for the existence of GOG.com.
World of Warcraft is a special case because the game is an online persistent universe that could not even exist as the current game without centrally controlled servers by Blizzard, and it has no single-player element, so the service also acting as DRM is actually a side effect. My problem with that game though is the pricing model just does not fit into my personal gaming schedule dynamics nor my wallet dynamics.
I own and have played Warcraft, Warcraft II, Warcraft III, Starcraft, Diablo, and Diablo II endlessly and have no problem with playing any of those games through Battle.net for multiplayer, however I also run my own Battle.net compatible server so I can opt to use my private server instead of their central servers also. Not doable with the new always-online DRM battle.net games.