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Reach out and touch space.

<span class="bold">No Man's Sky</span> a science-fiction game set in an infinite procedurally generated galaxy, is available to pre-order now — DRM-free on GOG.com





Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.


No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.
The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.
Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.


The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.





Reach out and touch the <span class="bold">No Man's Sky</span>, available for pre-orders now, DRM-free on GOG.com! The game is scheduled to be released on June 21st in North America, June 22nd in Europe and Australia, and June 24th in the UK and Rest of World.
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Regals: How many variations of stories does dwarf fortress have?
They using the same concept... which can always be expanded in sense.

But ya some people will be best to wait.
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OldOldGamer: But dwarf fortress is much narrow in scope.
Is it though?

Maybe if you look at the game from fortress mode view...
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fishbaits: Confirmed: You can get to the exact same spot as another player & not see or interact with them in any form, nor even see any of the destruction either player does.

https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/

I always thought it'd be this way, although Sean did keep dropping hints that something could occur if players met.

Perhaps a slim chance that it is server shards, but unlikely.
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micktiegs_8: Sean actually said clearly on his Twitter that this is NOT a multiplayer game.
I suspect the 'collision' he was talking about with the networking feature was collision with others' discoveries.

edit here: https://twitter.com/NoMansSky/status/762688708764135425

edit again for further reinforcement: http://www.gamespot.com/articles/two-no-mans-sky-players-meet-up-but-cant-see-each-/1100-6442492/
Delayed reply lol. I gave up hope & looking at the threads until now to see how the game went hehe.


At around 1:45 minutes in - https://www.youtube.com/watch?v=3It3S7TFTGo

Interviewer: "Can you run into other people, other players on the game?"
Sean: "Yes, but the chances of that are incredibly rare, just because of the size of what we're building."

That isn't remotely misleading, it is a flat out lie.
Perhaps they were planning on it in the first place & it got removed, but he never corrected that statement.
Well, so back on March 3'rd, I posted some thoughts. I stated:

This one's been hyped up a lot. Looks like it won't be long to see if the actuals match the tellings.
I didn't really follow the hype closely, so I didn't really know what to expect.

Now that it's out, it seems that Hello Games really misled everyone on what to expect.

I'm not just talking about some hype that exhaggerated things somewhat. If the information here has any legs (and it does come with sources, some of which I checked - it seems legit to me), a lot of downright falsehoods about what was and was not in the game were spread by Mr. Sean Murray; in many youtube'd demos, conferences, and interviews.

In my mind, the reason the game could be worth the high initial asking price is because of what it was said to have (what Sean Murray said it would have).

Now that it is out, and appears to have way less of the touted features, it isn't worth the same asking price IMO.

It still looks sort-of cool for "what it is"; so maybe between now, and some sale price down the road, it will improve and get some of the features that were touted. Maybe then it will be worth a buy, But, not at this time. Too big a discrepancy between what was touted and what is actually there.

I also feel that Sean Murray owes everyone an explanation for those discrepancies.

Lacking that, I don't see how I can believe anything he says about the game, including future plans.
He definitely keeps shooting himself in the foot.

http://www.pcgamer.com/no-mans-sky-creator-walks-back-no-paid-dlc-statement/

This is something that definitely needed to wait for things to calm down before he let it slip.
So I played this finally for a few hours and things I hate are the fact that there isn't a main menu and the inventory system feels like it was meant for consoles.
Another one departs from HG, doesn't seem on good terms/mood.

"Goodbye Hello. After 2 1/2 years being strapped to the NMS freight-train I'm off to go sit in the dark and push my thumbs into my eyes"

Even his side bar notes are "Dead-eyed code wonk. Previously: No Man's Sky @ Hello / Lionhead Incubation (RIP) "