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What possible harm can one crazy, mutant tentacle do?

<span class="bold">Day of the Tentacle</span>, the grand return of the grandest adventure of all, is available for pre-order now, only on GOG.com with a 10% discount for the first two weeks!

A crazy mutant tentacle is on the loose, plotting to take over the world. How you ask? That's not important right now! We need to be thinking about the how, just how are we going to fix this? Super simply, by going back to yesterday!

Alongside Grim Fandango, Monkey Island, Sam & Max, and Full Throttle, Day of the Tentacle sits without question among the legendary golden-era adventures. Now, straight from the early '90s, Day of the Tentacle arrives in our dystopian future of 2016 — back for a blast from the past for those who missed it, and a shot of nostalgia for those who just miss it.

Day of the Tentacle Remastered is all the adventure you may remember with an optional layer of sweet improvements on top. You can mix and match between the unmistakably 1990s pixely art and a fresh high-res coat of paint, remastered audio, and an all new interface. There are extra goodies in the Remastered release as well, including in-game developer commentary and a fully playable version of the original Maniac Mansion. Your pre-order also comes with three exclusive Day of the Tentacle wallpapers, available right away to fuel your anticipation.


But don't take our word for it. Take it from the guy behind it all: <div class="embedded_video"><iframe class="embedded_video__file" width="775" height="436" src="https://www.youtube.com/embed/jsHKPPHdm7o" frameborder="0" allowfullscreen></iframe></div>


Welcome back to the <span class="bold">Day of the Tentacle</span>, available for pre-order now, exclusively on GOG.com! The pre-order discount will last for two weeks, until March 22, 8:59 PM GMT.








Tim Schafer showcasing first live gameplay — on Twitch.tv/GOGcom

Tim Schafer, one half of the mastermind behind Day of the Tentacle will be joining us on Twitch.tv/GOGcom to show the first ever bit of live gameplay in the remastered edition!

Join Tim Schafer and our very own Outstar this Tuesday, March 8, at 7 PM GMT / 2 PM EST / 20:00 CET / 11 AM PST.
Post edited March 08, 2016 by Konrad
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Woolytoes: Oh! You mean that you have missed that Tim Schaefer has misplaced $2.5 million dollars from a kickstarter campain (Broken Age) and that he dumped another kickstarter game half-finished (Spacebase DF-9) on the market?
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Vainamoinen: You may wonder how about 6 million dollar went into the making of Broken Age, you absolutely can and I definitely do.

But neither was that money "misplaced" (i.e. no fraudulent activity whatsoever has taken place) nor was there ever a Kickstarter campaign for DF-9.
maybe, just google for it and read all the replies...

some of the first results

Somehow, Tim Schafer's Adventure Game Needs More Money
kotaku.com/somehow-tim-schafers-adventure-kickstarter-needs-more-65...
Jul 2, 2013 - In case you've missed it, a video game idea on Kickstarter has helped ... And that for the title - now known as Broken Age - to be finished, ..... been used here...you got 3 million dollars instead of 400,000...now you need more?


Tim Schafer Claims He Just “Lost” 2.5 Million Dollars from ...
www.p4rgaming.com/tim-schafer-claims-he-just-lost-2-5-million-dollars...
Tim Schafer Claims He Just “Lost” 2.5 Million Dollars from Broken Age Kickstarter. by Jack · July 5, 2013. Double Fine founder Tim Schafer has admitted that he ...

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vicklemos: Dude I googled some common things once and google images showed me something related to an STD, like a "sick" female genitalia and... damn that was nasty.
Nasty!
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gscotti: "Common things"? Tell us more.
Humm don't really recall what "common things" (huehue) were but I do remember once, back in 98, 99 or something: I was searching (not google) for an image of a herder and sheep for a science project and, yep, ended up finding arnold schwarzenegger in his youth with some naked chick boucing her, uh, immense naked breasts over his head ;D
I was surprised Linux wasn't listed, but after checking the topic I found it's coming. It's better to have it on release, but I'm fine with that if it comes eventually.
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gamesfreak64: maybe, just google for it and read all the replies...

some of the first results
Yeah no, not even "maybe". I assure you, the IRS would be quite a potent Double Fine adversary if Double Fine were into wangling.

Double Fine's math checks out, as much as it pains me to say that: Number of employees working on the project plus prices in the San Francisco bay area matches time spent for the game to complete, especially compared to e.g. the 2+ million $ "Broken Sword 5" completed while Broken Age was in production.

Broken Age's problem was an excessive planning stage and too many necessary cuts applied too late in the development process; i.e. the way LucasArts and basically any other modern AAA dev would have managed the project. Yet Double Fine, of course, doesn't have those vast financial resources – and how could they ever attain them, with PC games prices ever plummeting thanks to Steam? If you're indie, you'll stay indie until EA buys you out. With their kind of old school budgeting, Double Fine will continue to suffer what they suffered immediately after Broken Age completed: big waves of layoffs.

The linked kotaku article – and, for the most part, Tim Schafer himself – makes all that abundantly clear.

And as much as I love p4r's satire, I don't consider it a valuable source of information in itself.


Double Fine are a bunch of great guys and gals that just want to make video games. We can debate how great they are at that, and we can debate whether they need far too much money for what they do, and I'll readily jump into the discussion whether haphazard hiring and firing is fair, and if it could be avoided with a different budgeting approach.

But absurd conspiracy theory doesn't help us here, at all.
Post edited March 11, 2016 by Vainamoinen
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Vainamoinen: ... if it could be avoided with a different budgeting approach.
maybe they should move somewhere cheaper than the San Francisco! Bay Area!! You have to wonder how smart they are given that location.
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drealmer7: maybe they should move somewhere cheaper than the San Francisco! Bay Area!! You have to wonder how smart they are given that location.
I can't say. But not stupid, evidently.

http://gamejobhunter.com/blog/local-video-game-companies-san-francisco-bay-area/
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drealmer7: maybe they should move somewhere cheaper than the San Francisco! Bay Area!! You have to wonder how smart they are given that location.
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Vainamoinen: I can't say. But not stupid, evidently.

http://gamejobhunter.com/blog/local-video-game-companies-san-francisco-bay-area/
what works for some does not work for all
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Sabin_Stargem: I like remasters: It gives future generations the opportunity to play classic games, without having to bother with technical issues or putting up with badly aging aesthetics and controls.
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eiii: It gives the current generation the opportunity to play it. For future generations it may look different. I'm quite sure you still will be able to run the original game in a DOS or SCUMMVM emulator in 20 years. But I would not bet that you will be able to run the remastered version so easily or at all in 20 years.

I don't have anything against remastered versions. But it makes me mad when publishers bury the original version of a game with such a release and make the original version legally inaccessible that way.

Because keeping the DOS or SCUMMVM version of a game available is the best way to ensure that future generations will still be able to enjoy the game, even in 20 or more years.
I agree they should just bundle a original dos version with scummvm if gog or double fine can secure the rights. Shouldn't be a separate sale though should be a bonus with the remaster. Don't like the price wait for a sale to get the original.

Now that will solve half the arguments. The other half about Tim Shafer personally and double fines catalogue of games, that will never get solved.
i understand the part that EA will buy the indies out, wether EA does it to make sure the guys wont make nice games, or just to make sure EA will be the only one making 'great' games...
The point is that some big companies think they can do anything and buy all small companies out so they will never have to fear they will get a worthy opponent in games development/design.

Add the fact that i have yet to see a brand new EA good game that does not have nasty drm inside it(besides the fact you already need a client to run/play and download the game), while lots of indies release the games with no drm inside, they do need the steamclient to download and pay the game but once the game is downloaded you can run it anywhere without the steam client to be installed, and if every game would do that, then i be getting more Indie en casualgames from steam.

Cause i'd get them on my old XP, download the stuff and then run them on my win7 or perhaps other latest windows.

But that will never happen, cause 99% of the developers/publisher just love and hug DRM all the way, so thats why i stick to DRM free games, which dont need any client to be running to be able to play a game or start a game or even download a game.

Anyway, the weirdest part is (maybe its for security) that you cannot download/buy any steam game if the client is not installed on the pc or windows, you cannot buy a game when logged in your windows7 or other windows and just buy it online via your account using your browser, that wont work, it checks sfor the client , and if not present the order will fail.
Post edited March 13, 2016 by gamesfreak64
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Vainamoinen: Double Fine are a bunch of great guys and gals that just want to make video games. We can debate how great they are at that, and we can debate whether they need far too much money for what they do, and I'll readily jump into the discussion whether haphazard hiring and firing is fair, and if it could be avoided with a different budgeting approach.

But absurd conspiracy theory doesn't help us here, at all.
CORRECTION. Double Fine are a bunch of delusional hipsters who insist in living in the most expensive city on earth at the expense of their fans. If you want to make video games that badly, move to a city where an apartment doesn't cost $2000 a month and you don't get paid twice as much as in another city.

Seriously, when I heard how much they got paid per hour and people going "yeah but that's normal for San Fran, hipster capital of the world" I threw up a little. And when he started to attack Gamer Gate and defending Anita Sarkeesian my penny finally dropped. He doesn't care about his fans, he's living on past glory. And then Double Fine pulled half a dozen other bad stunts earning a life-long boycott from me.

And about this "remaster": it looks terrible. The original had amazing pixel art, all of which got badly raped by the shitty Adobe Flash-look they converted it to. Please don't give a penny to these hypocrites.
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Vainamoinen: Double Fine are a bunch of great guys and gals that just want to make video games. We can debate how great they are at that, and we can debate whether they need far too much money for what they do, and I'll readily jump into the discussion whether haphazard hiring and firing is fair, and if it could be avoided with a different budgeting approach.

But absurd conspiracy theory doesn't help us here, at all.
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Red_Avatar: CORRECTION. Double Fine are a bunch of delusional hipsters who insist in living in the most expensive city on earth at the expense of their fans. If you want to make video games that badly, move to a city where an apartment doesn't cost $2000 a month and you don't get paid twice as much as in another city.

Seriously, when I heard how much they got paid per hour and people going "yeah but that's normal for San Fran, hipster capital of the world" I threw up a little. And when he started to attack Gamer Gate and defending Anita Sarkeesian my penny finally dropped. He doesn't care about his fans, he's living on past glory. And then Double Fine pulled half a dozen other bad stunts earning a life-long boycott from me.

And about this "remaster": it looks terrible. The original had amazing pixel art, all of which got badly raped by the shitty Adobe Flash-look they converted it to. Please don't give a penny to these hypocrites.
And they are blocking the multiplatform ScummVM release by sitting on the rights and only selling their overprized remastered version. :(
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oksapoiss: Considering Tim made the game I don´t understand the sentiment. Unless it is something-something-gamergate.
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Vainamoinen: It usually is.
Correction: It practically always is.

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Red_Avatar: And when he started to attack Gamer Gate and defending Anita Sarkeesian
...from the attacks of whom? Ah, yes, from those who would never attack in the first place.

GOG, it finally is time you issued some bans for the members of that "movement", and closed their outlets on this forum.

Because right now, you're literally shitting in the mouths of your business partners.


You know what? I'll cease my harsh criticism of Double Fine for a year, starting today. Because all that achieves is that I associate myself with assholes.
Post edited March 13, 2016 by Vainamoinen
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Vainamoinen: It usually is.
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Vainamoinen: Correction: It practically always is.

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Red_Avatar: And when he started to attack Gamer Gate and defending Anita Sarkeesian
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Vainamoinen: ...from the attacks of whom? Ah, yes, from those who would never attack in the first place.

GOG, it finally is time you issued some bans for the members of that "movement", and closed their outlets on this forum.

Because right now, you're literally shitting in the mouths of your business partners.

You know what? I'll cease my harsh criticism of Double Fine for a year, starting today. Because all that achieves is that I associate myself with assholes.
I respect how you keep opposing this idiocy. I certainly don't have the patience to argue with the hate groups on the Internet as it is impossible to have a polite and rational conversation with these people.

It's ridiculous to hate Double Fine, just because Tim doesn't share their ideology.
Have the original on disc, I'll wait for the inevitable Humble Bundle.
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Vainamoinen: GOG, it finally is time you issued some bans for the members of that "movement", and closed their outlets on this forum.
HohoHO! I see you're STILL clamoring for censorship, and to silence the voices of those you disagree with :D! How little times have changed...
It still shocks me. Maybe I'm just a naive idealist, but it continues to petrify me that people can think like this. "BAN THEM", they say, "THEIR RIGHT TO SAY THINGS ENDS WHERE MY RIGHT TO ONLY HEAR WHAT I WANT TO HEAR BEGINS". This primal urge to control others coupled with impotence to do so and thus transferred into pleas to a higher power...

I see that your reputation has taken a big hit... That's good. That speaks well of the people here. That gives me hope for a brighter tomorrow. I find solace in the fact that you have no power here, and everyone else is just as free to speak their mind as you are, regardless of their beliefs.
You will probably keep trying. That's OK, because I'd sooner blame any fool who'd bend to your will. All you are doing is laying bare the base desires of your heart. All you are doing is exposing your totalitarian mindset to the masses. People aren't really buying into it, it seems. If anything, it just might be their rational self-interest: "They just might come for me next", they might fear.