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Ancient-Red-Dragon: And multiplayer is an essential feature of the Dawn of War games.
Your opinion, not mine.


I own everything from DoW1 on Disc and I never bothered with playing online. Not even with playing on Lan (we had other games for that).
And I never wanted to play online.

Same for Company of Heroes.


And because Space Marine was running that well, you can say that many people on GoG just don't care about MP.

And a good part of the ones who pretend they do will jump any opportunity to "criticize" anyway.
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randomuser.833: you can say that many people on GoG just don't care about MP.
Not an argument.
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wh1tepointer: This is a real time strategy game that THRIVES on its multiplayer, it's the primary reason anyone would want to buy these games because the single player campaigns are for the most part pretty lacklustre.
No idea if that is true or not, but I am not interested in the multiplayer part. Only the single-player part, and that is why I am going to buy the GOG version (as it comes with a handy DRM-free installer that the Steam version doesn't come).

The same could be claimed e.g. about the original Starcraft game, that its true power was in its multiplayer... but I never played its multiplayer, only the story campaigns, several times, and enjoyed them a lot. To each his own I guess.
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randomuser.833: you can say that many people on GoG just don't care about MP.
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Plok_HR: Not an argument.
It is as in "you are a minority opinion, people will buy because they don't care about what you think is important".
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Plok_HR: Not an argument.
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randomuser.833: It is as in "you are a minority opinion, people will buy because they don't care about what you think is important".
RTS games have a completely different audience which demands both single- and multiplayer.

Nobody cares about what Space Marine fans think of that topic.
One question - is the currently visible note (about multiplayer being playable only between GOG users) clearly implying that it will use Galaxy?

At this moment the DoW is sold only as Steam version, so the currently available version doesn't have any other multiplayer options than "steam-based" multiplayer.

Going further, we have two potential options:

1.Receiving Steam version, but being adjusted to Galaxy instead of Steam
2.Receiving "legacy" build with old multiplayer options (LAN/direct IP0, not compatible with Steam version.

However, seeing that adjusting Steam version to work with Galaxy instead would require some technical tinkering/time/money, and assuming that we will receive version of the game with as few changes as possible (due to costs), wouldn't it imply that a bit more possible is option 2 in this case?

Of course there are users of retail version, but "officialy", at the moment, there is only Steam version, and after release on GOG, there would be "officialy" sold only Steam and GOG version.

(of course if the mentioned note is always 100% sign that game will use galaxy, then I guess that option 1 is the only possible option)
Post edited July 31, 2022 by MartiusR
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randomuser.833: It is as in "you are a minority opinion, people will buy because they don't care about what you think is important".
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Plok_HR: RTS games have a completely different audience which demands both single- and multiplayer.
Well, no.
RTS games have 2 very different target groups who demand 2 very different things.
1. Campaign and Skrimish
2. MP

And a group who takes both but usual leans to one of those things.

Group 1 does not care at all what 2 wants. The never play MP, they are not interested in MP, they don't care about MP at all.
If you belong to the competitive PvP group, good for you.
But looking at how many copies even of the more competitive MP games have been sold and how many people played them at peak online - you belong to the small group.
In fact, RTS games that relied on MP but did not bring much in campaign or story never sold that well in comparison.

And GoG has even more this old grumpy guy audience, who want to be left in peace, when playing at their speed.
Post edited July 31, 2022 by randomuser.833
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AWG43: If you want to play with other players on Steam just consider to get a copy there. There are other options that will allow you to use LAN or Direct IP multiplayer, just like in old times before SEGA switcher to restricted platform MP. But they would require you to revert the version of the game or to use the fan-made third party app.
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WinterSnowfall: Would be nice if GOG could also restore the LAN version of multiplayer (which would enable you to play it with whomever you want using VPN services until the end of IPv4)... but sadly I doubt they will go to such lengths.
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Johnathanamz: THIS IS WHY WE NEED 100% DIGITAL RIGHTS MANAGEMENT (DRM) FREE MULTIPLAYER.

Sorry for the yelling, but this is frustrating and stressing me out so much this past year.
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WinterSnowfall: As a brother in frustration, let me just say this. As long as it doesn't bring some form of money to the developers/publishers, they don't add it, which has overwhelmingly been the case with LAN multiplayer in the last decade.
That is why this past year I have given up on my to never purchase video games from Steam and just keep purchasing them to write negative reviews for these things and the video games that are not sold on gog.com to be sold on gog.com.

For the video games sold on gog.com that require GOG Galaxy I will just write negative reviews for not having 100% Digital Rights Management (DRM0 free multiplayer between gog.com and Steam.
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Plok_HR: RTS games have a completely different audience which demands both single- and multiplayer.
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randomuser.833: Well, no.
RTS games have 2 very different target groups who demand 2 very different things.
1. Campaign and Skrimish
2. MP

And a group who takes both but usual leans to one of those things.

Group 1 does not care at all what 2 wants. The never play MP, they are not interested in MP, they don't care about MP at all.
If you belong to the competitive PvP group, good for you.
But looking at how many copies even of the more competitive MP games have been sold and how many people played them at peak online - you belong to the small group.
In fact, RTS games that relied on MP but did not bring much in campaign or story never sold that well in comparison.
A common mistake is conflating MP with exclusively competitive MP crowds (which is why every post-SC2 RTS that isn't CoH2 flopped). Almost all RTS players play MP, most just play with friends who only need a good LAN to connect.



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randomuser.833: And GoG has even more this old grumpy guy audience, who want to be left in peace, when playing at their speed.
Wrong genre. City builders are on the opposite side of the road.
Post edited August 01, 2022 by Plok_HR
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Plok_HR: A common mistake is conflating MP with exclusively competitive MP crowds (which is why every post-SC2 RTS that isn't CoH2 flopped). Almost all RTS players play MP, most just play with friends who only need a good LAN to connect.

Wrong genre. City builders are on the opposite side of the road.
Good lord, you only show, that you got no clue what you are talking about...

A minority plays RTS in MP, like it is basically with all games with an additional MP-Mode.
Even many MMOs are rebuild these days, so people are able to play them alone. Even true for WoW.

And it doesn't matter what kind of RTS we talk about.
Why do you think people where so pissed about the campaign in the new AoE. And why were people feed up with the skirmish AI?
Because they play it in MP?

It is always funny to see how delusional people are, when it comes to MP and SP.

And no, Lan connect is not the thing.
Lan connect is something for Lan parties. Those didn't happend that frequently back in the days they were more common. Today and private Lans?
And today - if people play MP with their friends, they don't do it by Lan...
From time to time they use virtual Lans over the Internet, because that is the only option left, when they want to play MP after all the other old stuff died.
Lan was for a time when not everybody got fast internet to connect whenever they want. Playing Lan matches with your friends today is more like a rare happening.
Post edited August 01, 2022 by randomuser.833
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randomuser.833: Good lord, you only show, that you got no clue what you are talking about...
I've been active in RTS communities for a very long time and I'm working on one myself. Sure, I have no idea what I'm on about :P

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randomuser.833: A minority plays RTS in MP, like it is basically with all games with an additional MP-Mode.
Ever looked at a server, even for old games? Most people who do play MP don't do it competitively as a common retarded myth goes, they do so with their friends, casually so.

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randomuser.833: Lan connect is something for Lan parties. Those didn't happend that frequently back in the days they were more common. Today and private Lans?
And today - if people play MP with their friends, they don't do it by Lan...
From time to time they use virtual Lans over the Internet, because that is the only option left, when they want to play MP after all the other old stuff died.
Lan was for a time when not everybody got fast internet to connect whenever they want. Playing Lan matches with your friends today is more like a rare happening.
Virtual LANs are merely a replacement for a direct IP connection option that many games omit. The way people connect to each other is different but the underlying code is the exact same. Not something one can say for middleware like GameSpy, Quazal, Steamworks, Galaxy...
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randomuser.833: Good lord, you only show, that you got no clue what you are talking about...
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Plok_HR: I've been active in RTS communities for a very long time and I'm working on one myself. Sure, I have no idea what I'm on about :P

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randomuser.833: A minority plays RTS in MP, like it is basically with all games with an additional MP-Mode.
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Plok_HR: Ever looked at a server, even for old games? Most people who do play MP don't do it competitively as a common retarded myth goes, they do so with their friends, casually so.

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randomuser.833: Lan connect is something for Lan parties. Those didn't happend that frequently back in the days they were more common. Today and private Lans?
And today - if people play MP with their friends, they don't do it by Lan...
From time to time they use virtual Lans over the Internet, because that is the only option left, when they want to play MP after all the other old stuff died.
Lan was for a time when not everybody got fast internet to connect whenever they want. Playing Lan matches with your friends today is more like a rare happening.
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Plok_HR: Virtual LANs are merely a replacement for a direct IP connection option that many games omit. The way people connect to each other is different but the underlying code is the exact same. Not something one can say for middleware like GameSpy, Quazal, Steamworks, Galaxy...
Well yeah, you might be part of the active RTS com.
Now you might think about who is part of that com and who is not part of that com. I know many people who own several 100 RTS games and very few a part of any com and if so only for one or maybe 2 games.

All the others, the ones who don't care about the MP part, do neither care about any kind of com.
The most community like for them is to download a mod from Nexus or Steam. And the strongest contact with any kind of community there is to passively read a little bit about that mod.

I mean, when talking about pure online games, even when talking about MMOs, at last 90% of the playerbase are not "part of the community". They don't use any forum, reddit, whatever. They might read it, but they don't "use" it to be part of anything.
At best they use the ingame chat from time to time, something that does not make them part of the community.
And that is what devs say.
A bigger part of the players is "organized" (does not mean active participation) in ingame guilds than being part of any overarching community of the game.

Now think again what this does tell you about games that actually got a strong SP part.

The only thing you have to do is check the sales and compare it to the people who a "part of the com".
While with nowadays options you can even compare sales to numbers of people that actually play the game vs the number who do play online.
The majority does not care about playing online. The majority does not care about being part of any community.


If a MP mode is not cooperative, it is competitive. You can play that one casually, but it still is a versus.


And you were talking about the Lan mode of games.
I just said, that this Lan mode was not that much used even back then, but today,,,
Today it is "normal" to play via steamworks, even if you are in the same room.
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wh1tepointer: So Warhammer 40,000: Dawn of War has been announced to be coming to GOG, which is great, except for this part:

"Please note: cross platform multiplayer is not supported and only available with other GOG users."

It's there at the bottom of the game page:

https://www.gog.com/en/game/warhammer_40000_dawn_of_war

Now the original game back in the day used Gamespy, which obviously isn't a thing anymore, so some kind of new solution needed to be found to play multiplayer. I get that. However I don't think limiting the multiplayer to just being able to play with other GOG users is the way forward here.

This is a real time strategy game that THRIVES on its multiplayer, it's the primary reason anyone would want to buy these games because the single player campaigns are for the most part pretty lacklustre.

Limiting the multiplayer to only GOG users is going to severely hamper the game and is going to make the playerbase even smaller than it otherwise would be. It's going to be almost impossible to find a match against other players. The game is already available on Steam with an established multiplayer community, so there's really no appeal to buying the GOG version in that sense. If you want to play multiplayer, which the majority of your potential customers will, then the Steam version is the obvious no-brainer.

PLEASE, work with Steam on this one and make the multiplayer of the GOG version of Dawn of War cross-compatible with the Steam version's multiplayer. This will increase the online playerbase, result in more sales of the GOG version, and increase the overall enjoyment of the game.
It could be really complex to archive, it's a game from 2005, steam was in dippers and this games used an external server like GameSpy, probably they just adapted the code to run Steam as a replacement of GameSpy, and now they are doing the same with GOG, in programming something that look simple often it isn't, is they try to create a cross plataform multiplayer for sure will break that 17 years old code. It would be too complex for a simple re-release.
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Plok_HR: Most devs are too lazy to implement that.
I thought GOG somehow wrote a forwarder API to the steam network API and it would be completely seamless for the devs.
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wh1tepointer: ...
I think you are aiming at the wrong target, I don't think Gog really has any decision on that matter, if anything it's Sega or the devs you should be asking that to.

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blotunga: Wasn't one of the main selling points of Galaxy Steam crossplay? I wonder whatever happened to that...
The issue with crossplay is that, from what I understand, it's not Galaxy that is compatible with Steam multiplayer (as in able to connect to Steam infra and play with Steam player), it's that the Steam version that needs to also use Galaxy infrastructure for crossplay to work, as in Sega would need to modify / update the Steam version to be compatible with Galaxy crossplay.

I guess that for older game it might not be that easy to convince devs, especially big devs that don't care about older game, to do this work.