Breja: "New Romance: The Lady of Pain"
Unless either a) I misunderstand what this means or b) everything I know about The Lady of Pain is wrong, this is bloody moronic. Like giving the 2001 Monolith a romantic subplot.
MajicMan: You misunderstood. It is a joke piece. It was ripping on beamdog, how bad they are and how they are incompetent no talent morons who ruin everything they touch.
It is like
this Well, if that's the case, I could make up some silly fake changelog entries, such as:
* New mandatory insta-fail stealth mission. At some point in the game, you must sneak around in order to progress; if you fail, you are thrown out of the area. Being a thief and using thief skills such as hiding in shadows will not help (the guards can see you even if you're hidden), nor will invisibility (if it's in the game) help.
* New mandatory QTE sequence. At some point, you are given a few icons, which are identical except for color, and the name of a color; you must click the correct icon to proceed. The icons are ordered randomly each time, so you can't just memorize the positions. No allowance given for color blind players.
* New scene where you are given spoken directions and have to follow them. These directions are randomized each time, and there are no subtitles or other text, making this part impossible for players who can't hear or who play with the sound off. Even worse, the voice acting in this part is atrocious to the part of being unintelligible to many players.
* Single player removed; this version is multiplayer only.
* New, unskippable load screens added; every time you switch areas, you will be treated to a 2 minute loading screen that can't be skipped, regardless of the speed of your hard drive. (Note that this is the opposite of what Beamdog did to the other EE games.)
* Save/load removed; the game must be completer in one sitting. If the game receives no input for 5 minutes, it will forcibly quit.
This is fun! (In case you can't tell, this is not a real changelog, and is intended to be a joke.)