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mondo84: The earlier comment ("Let that be a lesson to all of you.") also seems counterproductive to fruitful discussion.
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bazilisek: :)))
Something tells me you missed the thread of the week.

I'm very happy Project Eternity is happening. It's everything I've been asking for. This is a great year in gaming.
Oh LOL I saw that. I made a small joke in there earlier today.
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bazilisek: I'm very happy Project Eternity is happening. It's everything I've been asking for. This is a great year in gaming.
Dead State Age of Decadence Wasteland 2 Shadowrun Returns Quest for Infamy Xenonauts Project Fedora Path of Exile Torchlight 2 Retrovirus Grim Dawn Moebius Double Fine Adventure Planetary Annihilation Nekro

What an insane lineup of non-AAA games. I don't think I've been this excited for so many games at one go, not since 1999.
Post edited September 20, 2012 by lowyhong
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mondo84: Everybody just be happy that Project Eternity is happening. Hell, I didn't really play the Black Isle or other RPGs (I get overwhelmed with and intimidated by huge, long games), but I'm excited for this. I'm even more excited that they joined with GOG to sell the game, because it means developers are listening to their customers.
You are missing out, if you like stats, spreadsheets and rpgs do try Fallout, the game starts slowly, the graphics will push you away but if you can overcome those initial barriers you will grow attached to your character and try to do stuff your own way and most of the time fail miserably because your character was not good enough, but it's loads of fun, and stats actually change your dialog options in how many you can choose and how they are, for example an intelligent character may be able to explain what he wants in several different manners but if doesn't have charisma he will explain it cursing and insulting, if you have low intelligence however you won't have as many options of dialogue and if your intelligence is low enough your only dialog option may be: "Hugh"

That's why I trust Obsidian, they may be the worst regarding game engine, balance and bugs but they sure know how to make a good stat based RPG, where character skill matters more than player skill and where stats actually change stuff and not only chances, in fallout 3 charisma and intelligence gave you a chance of failure and success but the dialog was the same regardless of your skills at least in most cases, where in fallout 1 and 2 it was the opposite.
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lowyhong: Dead State Age of Decadence Wasteland 2 Shadowrun Returns Quest for Infamy Xenonauts Project Fedora Path of Exile Torchlight 2 Retrovirus Grim Dawn Moebius Double Fine Adventure Planetary Annihilation Nekro

What an insane lineup of non-AAA games. I don't think I've been this excited for so many games at one go, not since 1999.
Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
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bazilisek: I'm very happy Project Eternity is happening. It's everything I've been asking for. This is a great year in gaming.
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lowyhong: Dead State Age of Decadence Wasteland 2 Shadowrun Returns Quest for Infamy Xenonauts Project Fedora Path of Exile Torchlight 2 Retrovirus Grim Dawn Moebius Double Fine Adventure Planetary Annihilation Nekro

What an insane lineup of non-AAA games. I don't think I've been this excited for so many games at one go, not since 1999.
Non-AAA is the new AAA!
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mondo84: Everybody just be happy that Project Eternity is happening. Hell, I didn't really play the Black Isle or other RPGs (I get overwhelmed with and intimidated by huge, long games), but I'm excited for this. I'm even more excited that they joined with GOG to sell the game, because it means developers are listening to their customers.
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NightK: You are missing out, if you like stats, spreadsheets and rpgs do try Fallout, the game starts slowly, the graphics will push you away but if you can overcome those initial barriers you will grow attached to your character and try to do stuff your own way and most of the time fail miserably because your character was not good enough, but it's loads of fun, and stats actually change your dialog options in how many you can choose and how they are, for example an intelligent character may be able to explain what he wants in several different manners but if doesn't have charisma he will explain it cursing and insulting, if you have low intelligence however you won't have as many options of dialogue and if your intelligence is low enough your only dialog option may be: "Hugh"

That's why I trust Obsidian, they may be the worst regarding game engine, balance and bugs but they sure know how to make a good stat based RPG, where character skill matters more than player skill and where stats actually change stuff and not only chances, in fallout 3 charisma and intelligence gave you a chance of failure and success but the dialog was the same regardless of your skills at least in most cases, where in fallout 1 and 2 it was the opposite.
I hear ya. I have played some RPGs, but not really the DnD ones because they are quite detailed and expansive when it comes to stats, customization, etc. I'm the kind of gamer who's always trying to get the most out of a game, do every side quest, etc., and eventually it becomes overwhelming. Open worlds cause me indecision!
Post edited September 20, 2012 by mondo84
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lowyhong: Dead State Age of Decadence Wasteland 2 Shadowrun Returns Quest for Infamy Xenonauts Project Fedora Path of Exile Torchlight 2 Retrovirus Grim Dawn Moebius Double Fine Adventure Planetary Annihilation Nekro

What an insane lineup of non-AAA games. I don't think I've been this excited for so many games at one go, not since 1999.
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SimonG: Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
I have this feeling too.
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SimonG: Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
We'll see. If some of those games end up on the short side but are at least fun, I'd be satisfied. *shrugs*

Having said that, I DO expect a little more from InXile's and Obsidian's efforts. Not a full fledged 80-hours or so experience, mind you, but something substantial at least.
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SimonG: Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
I don't know about that. Don't forget about the psychological effect of a payment that comes at least a year in advance.

I mean, I don't want to generalise from my experience too much (I'm terrible with money), but I don't even remember how much I pledged to DFA. Nor how much I gave to Jane Jensen in the end. And I already feel I got my money's worth (whatever the actual amount was) from the Double Fine documentary alone, as well as from the great feeling pledging to Pinkerton Road and Project Eternity gave me. The games, that's just a cherry on top, really. By the time they arrive, my brain will inevitably consider them a freebie. Which instantly makes mistakes or shortcomings much more tolerable.
Actually I'm pretty uncertain of where I'm going to go now.
Steam version will probably be a multiplatform,
I'd I really want to support mac/linux gaming just about as much as no-drm gaming.
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Nergal01: Having said that, I DO expect a little more from InXile's and Obsidian's efforts. Not a full fledged 80-hours or so experience, mind you, but something substantial at least.
If Wasteland 2 can come close to Fallout's quality, with some more content and minus the glaring bugs, I'll consider it a success and worthy of being mentioned alongside the classics. I plan on backing Eternity as well, and once the funding period is over I expect Obsidian to have nailed down their plans with a decent overview of the game.
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SimonG: Actually, that is a very interesting concept for a Kickstarter. In the end the publisher would act more as a multiplier, turn a 3 mio pledge into a 30 mio budget. And of course the profits would go mostly to the publisher, as he is in it with 27 mio. But the devs would have a bigger cut then usually and higher creative control as their vision attracted the pledgers.

But those kickstartes would have to be transparent and open to work. Also, the pledges would need to be more like "early pre-orders".

I don't think this is conceptually and "ingorant" idea. I think this could actually open up the market for "non-gaming" financiers, as they don't need to do a market evaluation or quality control. That would be what the pledgers provide. Than even a bank or some investment group could be interested into financing a game (which would mean less executive meddling, as they have no clue).
I accept that one could work with such a business model, it's like using kickstarter instead of "market evaluations" or focus group tests or whatever. But that quote sounded very much like the publisher would not be involved in the development process at all (financially), and "only" take care of marketing - while expecting to get all rights to the brand and the majority of the profits. It just sounded off.
(And I do acknowledge that marketing can be a big part for AAA games, but this is not the case here)

Well, it remains to be seen if something like this can be done in a way that will be accepted. Personally, I hope that the initial kickstarters will provide the development studios with more generous budgets so they can begin tackling bigger projects (because, as you mentioned somewhere, they are unlikely to collect $15M on kickstarter).
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SimonG: Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
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bazilisek: I don't know about that. Don't forget about the psychological effect of a payment that comes at least a year in advance.
I think the problem is that people will be expecting the same technical quality as the games those people made with big money backing. And that is just impossible.

I don't care if Project eternity looks like a bad indie game, as long as it has other qualities.

But considering how fast gamers are jumping on "console ports" I especially await a rude awakening for the Shadowrun game.

You and I udge a game for what it is, and not for what it isn't. But a look around this forum shows we are the minority.
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MichaelPalin: Any news on gog.com working on Mac and GNU/Linux? Every day that passes this will be more necessary gog, those markets are increasing continually and Windows 8 will only make them bigger.
I think Enigmatic Guy has covered this, at least with linux and both together I think the market is too small, at least for now. I also doubt Windows 8 will be that much of an issue. There's already fixes available to disable or change Metro as far as I've read and there will be even more once it's released.

Obsidian will probably release a typical DRM-free version from their own store that will have Mac/Linux support.

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SimonG: Let's just hope there won't be much disappointment. I got the feeling people are expecting to much from some of those games ...
Hype of the game itself may be but considering how few decent tactical isometric games there are nowadays (and frankly, at all) I think it won't be an issue, at least not for me.
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TheEnigmaticT: We will be. First thing tomorrow morning.
Morning passed and no news about.
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lowyhong: *ahem* So, how much did everyone pledge, out of curiosity?

I went $140. I really want to back Planetary Annihilation too, with its Paypal window still up, but you know what they say about cakes and eating them...
$25, I can't spare anymore then that sadly.