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Didn't know they have so little money they have to beg for it.

It's sad that studios like that, people who made great games, even lately, like NV, don't earn enough.

Will buy it on GOG as soon as it's finished.
Post edited September 19, 2012 by keeveek
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lowyhong: Roughly 39k accumulated over the last five hours, which is a good sign.
Compared to what was made in the first five hours when the project went live with only Steam as an option?

I would consider it a success for the "hardcore DRM free crowd" if they could muster 10% of the buyer bracket.
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keeveek: Didn't know they have so little money they have to beg for it.

It's sad that studios like that, people who made great games, even lately, like NV, don't earn enough.
They did not get the bonus for New Vegas because it was ONE POINT DOWN from what bethesda wanted. 84 points, they were going to get a bonus at 85.

They do not get royalties from NV or Alpha Protocol, and it is pretty notorious that they get dicked by the publishers. see both KOTOR2 and Alpha Protocol. Also, this.
www.destructoid.com/publishers-accused-of-trying-to-exploit-kickstarter-235292.phtml

Edit: Hell they even had to lay off people when the Aliens RPG was canned. They don't have a very large cushion besides the publisher funding. And in this case, it is to be funded and be able to work without a publisher fucking them over again, and making a rather niche product.
Post edited September 19, 2012 by Luisfius
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lowyhong: Roughly 39k accumulated over the last five hours, which is a good sign.
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SimonG: Compared to what was made in the first five hours when the project went live with only Steam as an option?

I would consider it a success for the "hardcore DRM free crowd" if they could muster 10% of the buyer bracket.
Couple things to take into consideration though:

1) the first hours of any kickstarter are going to be see highest pledge totals, since it's a shiny and new project and all very exciting.

2) Many of the people concerned about DRM may have already pledged in the initial hours with the intent of pulling out if they didn't get satisfactory answers before the deadline. This could be a significant amount of the 'loud DRM-free crowd'. Or not. No way of telling.
Yeah, I know. It makes me sad an sick. Lucas Arts and Bethesda really don't deserve the money they made on Obsidian productions.

I strongly look forward to see this project finished, and being welcomed by fans.

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Luisfius: Edit: Hell they even had to lay off people when the Aliens RPG was canned. They don't have a very large cushion besides the publisher funding. And in this case, it is to be funded and be able to work without a publisher fucking them over again, and making a rather niche product.
And it's a great thing. I believe they are ambitious and talented people, and if anyone can make big, fantastic world, it's them.

Not that boring and generic as hell bullshit as Oblivion or Skyrim.

Btw. the link you posted scared me. How on earth they think it would work? "You do all the job, we get all the money" ? In digital distribution era? REALLY?
Post edited September 19, 2012 by keeveek
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Trilarion: Funny thing is that all the big Kickstarter projects (DoubleFine, Exile, Obsidian, ...) initially were kind of Steam exclusive and soon went DRM free.
Wrong! Wasteland 2 (inXile) was DRM-free from the start. The project creator cannot edit a reward tier once people have pledged for it, and there never was a huge "due to popular demand, we're now DRM-free" announcement featuring kickstarter mods. I'm very proud of having wrestled with Internet Explorer 5 on the first day of the project to grab a limited tier.
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SimonG: Compared to what was made in the first five hours when the project went live with only Steam as an option?

I would consider it a success for the "hardcore DRM free crowd" if they could muster 10% of the buyer bracket.
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Coelocanth: Couple things to take into consideration though:

1) the first hours of any kickstarter are going to be see highest pledge totals, since it's a shiny and new project and all very exciting.

2) Many of the people concerned about DRM may have already pledged in the initial hours with the intent of pulling out if they didn't get satisfactory answers before the deadline. This could be a significant amount of the 'loud DRM-free crowd'. Or not. No way of telling.
Other possibilities include:

- people backing the boxed tiers because they assume those don't have DRM
- people backing the digital-only tiers with Steam, like myself, holding back higher pledges until further notice on the DRM stand
- people trusted OE in good faith to find a DRM-free solution, so they went ahead to back the project anyway
Post edited September 19, 2012 by lowyhong
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lowyhong: Other possibilities include:
Well, of course it's going to be at best a rough ballpark figure. Still, considering how hard data of this kind is to come by, it's something at least. But obviously nothing that could stand its ground under any scientific scrutiny.
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lowyhong: Other possibilities include:
This is a good point. I was the one that started the 'Please look at getting this game on GOG' thread on Obsidian's forums and a DRM-free option is very important to me. But I pledged $160 on the first day (actually within the first few hours) because although I figured the disc might have some form of DRM on it, I assumed it would not be tied to Steam.

So I'm one of the 'loud' hardcore DRM-free crowd whose money is already in the kickstarter total.
I pledged $20 and may very well increase my pledge now that it will come to GOG - just waiting to see what may evolve.
I'll be pledging this evening now that they've announced a DRM free version. April 2014 sure seems like a long way off right now though... phew...

I didn't even realize that Wasteland 2 and Double Fine's game were DRM free as well. If I had known, I would have pledged on those. I hope they will both still be available DRM free from somewhere (GOG?) when they are eventually released.
Post edited September 19, 2012 by yyahoo
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SimonG: I would consider it a success for the "hardcore DRM free crowd" if they could muster 10% of the buyer bracket.
I, at least, did my part by pledging $250 (despite not knowing whether or not the disc editions will be DRM free, though I sent a PM asking them about that just now), up from $0 before.
I was one of the early backers of $20. I didn't mind using steam but since they announced that they will have a DRM free version with GOG I will be asking for a GOG Key. :)
Nice to see that a DRM-free version is being added (yeah, old news). I will pledging soon. Great news indeed.
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SimonG: I would consider it a success for the "hardcore DRM free crowd" if they could muster 10% of the buyer bracket.
And how could you possibly measure how many got motivated by the DRM free option?
If the project ends at $3mill, would you attribute the 100% increase to the "loud, hardcore crowd", or you'd still dismiss their contribution with an arbitrary excuse?
Considering your condescending tone you would forgive me if I don't take your conclusions seriously.