Theoclymenus: The idea that D&D rules (2nd edition in particular) can be simplified without pretty much destroying the gameplay of those games which used them is usually based on the opinions of gamers who never took the trouble to understood the rules properly in the first place because they were either too lazy or found it too difficult to do so.
What can I say, there are role players and there are roll players. You obviously fall into the second camp. Some of us like the story aspect of the games a lot more. I understand the appeal of complex number rules for character generation (spent a lot of time just creating characters in Champions), but I disliked complex combat rules, I preferred simpler and more descriptive combat. (I haven't played P&P RPG for probably 20 years, but that's how I preferred things back then.)
PC RPG is of course less descriptive by nature than a good DM (though typically more than a bad DM), so combat is necessarily less descriptive and more number based, but I'd go any day for a less combat heavy RPG for this precise reason, that I care more about narrative.