StingingVelvet: You guys seem to be operating from the position that company control is the ONLY reason to care about DRM. It's not. For the vast majority of people the user experience is all that matters, and there's a MASSIVE difference between a brief online check when you install (and likely just downloaded) a game
versus a constant and never ending online check whenever you play the game. Is that the case with those single-player Activision games, ie. there is demand for a constant uninterrupted internet connection? If there is a brief hiccup and some packets are lost, the game aborts?
I would have thought that it only validates the game every now and then (e.g. once a minute or every five minutes) while you play, ie. it doesn't really require an interrupted connection. As long as it can go online every now and then, fine.
If the latter is the case, then I don't agree with you that it would affect most gamers because how many PC/Steam gamers tend to play on PCs where there is no internet? I have done it occasionally, but it is still pretty rare, like:
- I've been in Thailand rural area where I only have pretty expensive prepaid mobile data which is data capped (ie. after a certain amount of GBs is transferred, that's it, no more internet at all, unless I buy yet another expensive prepaid data SIM), so I don't want to use the internet connection unless i really need to.
- I play old CD games on e.g. an old retro-PC running Windows XP, which I don't want to keep online for security reasons.
Pretty much any other time, I do have an active internet connection when I play PC games. And I am pretty sure this is the case with the majority of PC gamers, at least those who have e.g. Steam accounts (which in itself requires internet).
It earlier occurred to me that I could maybe even live with a fact that a single-player game required internet... as long as it doesn't require an online validation to some publisher or store servers. The real problem is that my ability to play the game relies on the existence of certain servers or service, not so much that it relies on the existence of internet.
In this context, I see the existence of internet as similar as e.g. the existence of the power grid. No electricity, no gaming. Similarly, if the internet really vanished, it would affect me a lot in other ways too than merely being able to play my games.
That is not to say I approve the idea of a single-player game relying on the existence of internet, unless it has some damn good reason to do so. But I just don't see that quite as restricting as the requirement for an online validation to certain servers, that WILL go offline at some point.
AB2012: As Timpuu said, people who care about it are those who specifically care about DRM-Free / game preservation
and are actively testing for it. That is actually one of the reasons why I don't want to use Galaxy to play my single-player GOG games.
By installing and using the offline installers, I come to test it that they actually work as intended, no strings attached. Well, to be really certain, I should disable internet too when doing so...