rampancy: While that would be great say, for a small indie team trying to do an "old-skool" DOOM/Quake-esque FPS for Steam (like Devil Daggers, perhaps) that simply wouldn't fly for a big AAA company developing a major IP for the PS4.5 or the XBox Scorpio.
"Starting Small" could have worked for Hello Games, at least in terms of marketing. Sadly, it likely was likely Sony that probably forced them to talk up how huge and immense the game's world would be.
I think you misunderstand what I mean.
When I say lower requirements I don't mean it has to be real basic. You could start with a really long complex game like the Armored core series, Bloodrayne, Castlevania Symphony of the night, long sprawling
RPG's like Final Fantasy, Phantasy Star, Metroid Prime, etc etc, and you make the game with lower graphical expectations.
THEN when the game is done, you can take all the time you want making larger more complex textures and meshes and the like and adding in other filters (
if they need to be there).
Replacing meshes/textures should be simple, but the graphical look is the only thing they seem to push or worry about, and while important it doesn't have to be that way to make a game that sells. I still prefer pixel art games more often than not, they look better usually.