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Wishbone: Nope, not in the least. When a game was designed for a 5 inch touchscreen, playing it on a 24 inch monitor with a mouse is rarely an enjoyable experience. Plus, as Habanerose said, you'll usually also pay a lot more for the PC port for no good reason whatsoever. And generally, it sucks.
Well, good points but the game still looks good (for what it is) in a big screen and i rather play it with a real controller, i never found a good experience to play this type of games that simulate a dpad/analog + buttons on the screen.

As for the price, i find it funny how there's a plataform tax (pc or consoles) when porting due to the "direction of the market"...
a mobile port and devs who are pro drm? no thanks.
I read that thread as: "dev is an asshole, hope the game fails".
Don't get what the flak against being a 'mobile port' and all that bullock. What I do get is the flak against how the DRM is implemented. But really. I bet there is something from GOG's side that lets them use the things they want for the DRM-free edition. That's right. GOG Galaxy.

I did try to persuade the developers into knowing that DRM is just a lost cause over nothing. After all, just because a majority of the games use DRM; doesn't mean I accept it, and just because most Android devices are Google Play enabled devices, doesn't mean there aren't Google Play-less devices. I think I need to get in there, and present my own views again to him with regards to each of his points.

That said, the developer did say something that would make me at least have some hope before I take my views to his doorstep. I'll be waiting for him to at least confirm the non-Steam version.
"While we may release a non-Steam version of the game eventually, it definitely won't be any time soon. We totally understand why people want it, and in an ideal world we would just provide it."
Post edited February 04, 2016 by PookaMustard
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Cyraxpt: What is the BscotchID and why it needs a server? I thought the game was singleplayer only?
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Matruchus: Basically they locked achievements and some game items behind their own online activation drm: https://id.bscotch.net/about.html
Yes that is why I have bought it only on android and not yet on PC as well (which would be nice, game saves are cross-platform). But they are a very small shop, each distribution house requires a TON of development work for their own platform (e.g. Steam or GOG), and Steam still has a lion's share of the PC gaming market, and they don't have the ability to develop for both and can't afford to distribute to PC's only on GoG. They are relatively new in business don't earn enough to support even one modest salary. They are brothers. So, I really hope GOG continues to grow. I don't like Steam either, and I don't like requiring in-game online checks every time I fire up a game, especially since Steam requires their client to be resident, moving a game to a new hard drive is a pain, and the Steam client is notoriously vulnerable to hackers (makes it easy to hack through to your operating system and exploit it and your data).

Here is the link where the devs explain EXACTLY why Steam right now - they would like to do GOG as well but don't have the resources to do both - if you ever had to startup a small business, you would understand these limits.
https://forums.bscotch.net/viewtopic.php?f=48&t=4015

I have played the android version for 10 hours so far and its WONDERFUL. VERY IMMERSIVE, AMUSING, and interesting alien world, a big story, and colorful fun artwork. The game design is great - hybrid of exploration action rpg, very convenient crafting and dying/reviving and travel, and it is story-driven yet nonlinear. The game is very long, great bang for the buck, people who have played it really love it. I will get it on PC but I will (crys a little) wait for NOT ON STEAM.
Not every game has to be on GOG. Up to them to decide if they want to sell the game on GOG, and up to GOG to decide whether they want to release it on GOG.

If and when it appears on GOG, up to us to decide if we want to buy it here (or elsewhere, or at all).

And that's how it goes. Soon it is a lunch time here, up to me to decide whether I go to work canteen or a McDonald's nearby, and whether I take a dump before the lunch, or after it. Maybe even both!

I vote with my wallet, and my wallet says maybe. Too bad we don't have KFC in Finland (I think), their greasy chicken parts were quite tasty when I tried them in Thailand last summer. Up to KFC I guess, if they don't want to sell their greasy chicken parts in Finland, there's very little I can do to make them, other than adding a wishlist item on GOG.com about KFC coming to Finland.
Post edited February 25, 2016 by timppu
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timppu: Not every game has to be on GOG. Up to them to decide if they want to sell the game on GOG, and up to GOG to decide whether they want to release it on GOG.

If and when it appears on GOG, up to us to decide if we want to buy it here (or elsewhere, or at all).

And that's how it goes. Soon it is a lunch time here, up to me to decide whether I go to work canteen or a McDonald's nearby, and whether I take a dump before the lunch, or after it. Maybe even both!

I vote with my wallet, and my wallet says maybe. Too bad we don't have KFC in Finland (I think), their greasy chicken parts were quite tasty when I tried them in Thailand last summer. Up to KFC I guess, if they don't want to sell their greasy chicken parts in Finland, there's very little I can do to make them, other than adding a wishlist item on GOG.com about KFC coming to Finland.
Yes customer choice but customer doesn't get a choice of which distributor (without waiting a long long time, years). Because the actual BIG problem the heavy cost to deploy to digital distribution houses - because each naturally has develoiped and use their own unique software approach/systems and processes, so that it's a LOT of manhours to make a different port/version for each big distributor like Steam or GOG. Then ongoing as well because each one has to be redone when patches are produced. Indies are tiny businesses for the most part, Here is a page where Butterscotch Shenanigans explains EXACTLY why they regretfully can't afford both - and that Steam still has the lion's share of PC user market share so they had to go with Steam (grow, GoG, grow!) - if you ever had to startup a small business out of your house, you would understand these limits. Here is their explanation:

https://forums.bscotch.net/viewtopic.php?f=48&t=4015

(Mind you, I will not buy at Steam due to their restrictive DRM, easily hackable client (notorious, not just once), lack of warranty etc, no thanks. And I bought Crashlands on android - WOW just WOW, it is so fabulously WELL-DEISGNED as a game; so immersive, amusing, and enjoyable (and all typical tedium removed but all the fun is kept, it is a hybrid exploration/action rpg/crafty/story-driven game), that I want it on PC (and game saves with this game are cross-platform specifically for convenience between mobile/desktop), so this is painful but still I will not buy from big bad Steam. (beats desk in frustration!).
Hate the Steam client, dumb DRM restrictions on needing a checkin every time a game is launched, and their easily hackable client which increases PC vulnerability/abuse risk, and no warranty period, and moving to a larger hard drive is a pain with them as well, NOT LIKE GOG.
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Cyraxpt: What is the BscotchID and why it needs a server? I thought the game was singleplayer only?
I am playing this game now on android, it's great.... yes, it's single player.

BscotchID is so you can save your gamesaves to their server... (Which I think is great, because I need to replace my phone really soon, and this game is really long and I don't want to lose any progress!). You can also optionally post comments to discuss in the dev's Crashlands forum.

I'm glad they didn't use google for cloudsaves because Google pretty much ditched google+ privacy last year, and that at the same time they forced google+ for all gaming activity as well as commenting on apps & youtube (trying to compete with facebook by strong-arming us while exploiting data and weakening privacy as well, which is roundly obnoxious, so I ditched google+).
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timppu: Not every game has to be on GOG. Up to them to decide if they want to sell the game on GOG, and up to GOG to decide whether they want to release it on GOG.

If and when it appears on GOG, up to us to decide if we want to buy it here (or elsewhere, or at all).

And that's how it goes. Soon it is a lunch time here, up to me to decide whether I go to work canteen or a McDonald's nearby, and whether I take a dump before the lunch, or after it. Maybe even both!

I vote with my wallet, and my wallet says maybe. Too bad we don't have KFC in Finland (I think), their greasy chicken parts were quite tasty when I tried them in Thailand last summer. Up to KFC I guess, if they don't want to sell their greasy chicken parts in Finland, there's very little I can do to make them, other than adding a wishlist item on GOG.com about KFC coming to Finland.
my comment on the game & digital distribution is below. But I wanted to reply to your KFC in Finland thing. I could skip the greasy KFC when I come to see the country, if I could get some of that famed fresh blueberry & cream pie they make there. Or any other specialties, including Finnish fast food. Every place has its own great stuff. KFC is not great for fast food anyway, I pick Taco Bell for junk instead.
Post edited February 25, 2016 by hanshan
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PookaMustard: That said, the developer did say something that would make me at least have some hope before I take my views to his doorstep. I'll be waiting for him to at least confirm the non-Steam version.
"While we may release a non-Steam version of the game eventually, it definitely won't be any time soon. We totally understand why people want it, and in an ideal world we would just provide it."
I appreciate your efforts. But given what the developer has said in the past I'd only treat that as a token deflection of criticism rather than an honest willingness to release a DRM-free version, whether it be here or Humble or itch.io.

I remember a similar incident that happened with the developer of Hero Siege. After they basically abandoned their DRM-free version on IndieGameStand, they pretty much said, "just play it on Steam", offering the very one-dimensional rationale of "Steam DRM = No Piracy = Good". After some back-and-forth with one customer about the problems with those assumptions, they said they would update their DRM-free build with sorely-needed bug fixes already in the game on Steam. That was a year or so ago, and nothing's happened since.

What I generally seem to notice is that if a developer actually wants a DRM-free version of their game to be released (either on launch or in the future), they'll either be very outspoken about their intentions, offer the game DRM-free on Humble, or design their game without the need for extensive hooks into Steam-specific features or an always-online backend.
Post edited February 25, 2016 by rampancy
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rampancy: I appreciate your efforts. But given what the developer has said in the past I'd only treat that as a token deflection of criticism rather than an honest willingness to release a DRM-free version, whether it be here or Humble or itch.io.

I remember a similar incident that happened with the developer of Hero Siege. After they basically abandoned their DRM-free version on IndieGameStand, they pretty much said, "just play it on Steam", offering the very one-dimensional rationale of "Steam DRM = No Piracy = Good". After some back-and-forth with one customer about the problems with those assumptions, they said they would update their DRM-free build with sorely-needed bug fixes already in the game on Steam. That was a year or so ago, and nothing's happened since.

What I generally seem to notice is that if a developer actually wants a DRM-free version of their game to be released (either on launch or in the future), they'll either be very outspoken about their intentions, offer the game DRM-free on Humble, or design their game without the need for extensive hooks into Steam-specific features or an always-online backend.
Regardless, it was still worth an attempt at least for me. At least for BS, they don't seem to argue that DRM is the savior of sales and whatnot, and thus must use and break our backs with Steam. More like they are 'regretfully' making this so that they can keep a steady stream of cash for their server. Now whether they will live up and sell the DRM-free version or not, that's for the future to tell. But basically, I'm happy not to have bought Hero Siege DRM-free and then to be told to "just play it on Steam", as if when I buy a game, I only buy the game and not future support for it. What a bummer trying to actually play games trouble-free.