toxicTom: The (once) vanguard store for DRM-free gaming wants to make money by selling DRM'd games of the competition, shamefully hidden in a corner of their totally unrelated client GOG Galaxy...
How do we stop this madness?
Sadly, I'm not sure that we can.
If us old-school minded folks (those of us who demand GOG uphold DRM-free values) were all to boycott buying any more games on GOG.com, we would likely be painted as an insignificant minority no matter if this was actually true or not (more on this below).
Consider too that Cyberpunk is advertised everywhere (not just this website) and is set to be a massive seller. Many of those sales will be on GOG.com, where new customers are downloading it and playing it through Galaxy without "knowing any better" to click for the offline installers. Thus, Galaxy's numbers will effectively continue to be padded and offline installer users will be painted even more as a minority.
Even if we could negatively affect GOG's bottom line by boycotting until they go back to their previous DRM-free approach as a company, that does NOT guarantee they would reverse course. Companies have shown to chase after DRM and microtransaction dollars even when it would affect their bottom line and even when they have other singleplayer experiences with a built-in audience. EA is one example of this phenomenon.
If we continue to buy DRM-free games from GOG here and there, then we are effectively saying we are okay enough with their decisions. That said, there is something to be said for the practical argument of buying the DRM-free offline installers now, "while we still can". My thought is to limit this where possible, though...only buy what you consider absolutely a must-have.
I still can't believe GOG was having such an amazing year of releases only to totally go off course now with this embrace of DRM.