JMich: A map pack containing 5 maps, released on the same day as the base game, costing 40% of what the main game costs.
Thank god we've moved past 1989.
Have we really moved past 1989?
In all honesty, that kind of practice was very rare in the 1980s and 1990s. Test Drive 2 stands out as a notorious (but rare) example of that kind of price-gouging and can certainly be seen as a precursor to the modern day DLC practices of certain less-reputable developers and publishers.
Not forgetting that Test Drive 2 was the brainchild of Don "you're backwards" Mattrick during his time at Distinctive Software - an infamous proponent of the "gaming is a business" school of game development.
I think the biggest problem is that if you facilitate the kinds of widespread assholery that you see today (in the way that digital distribution has), then you'll see more of it.
Back in the 1980s and 1990s, releasing a defective or morally dubious product meant a financial outlay for publishers that could be very costly if they didn't get away with the scam. Nowadays, a developer or publisher can push out a hastily-put together product with little expense and little effort. There's little incentive for honesty.