sunshinecorp: I was wondering how the 5th compares to the 4th (Shadowrun). I've never played 5th.
It's soooo much simpler than 5th edition Shadowrun. I don't know how similar Shadowrun 4 is to 5, but in five there's nearly 30 skills, and nine attributes. There's an action for more things than you can shake a stick at.
I get a different feeling between the two. In shadowrun it seemed like there was a specific rule for everything, and you had to look it up each time. In D&D it feels more like they've given you a framework that fits easily whatever you're trying to do. There's enough skills that you're going to have a relevant one %90 of the time. In Shadowrun there were four different engineering skills! More realistic, yes, more fun, no.
Don't get me wrong, the Shadowrun setting is amazing. HBS's game capture it so well.
If/when I play Shadowrun again, I would probably do quite a bit of modding to the rules system and chuck a bunch of stuff out. In D&D there's no need to do that.
... I just realized you weren't really comparing D&D and Shadowrun, but the two version's of Shadowrun. Maybe someone else will find this useful.
Breja: Ok, so basically I just totally misunderstood what they mean by "compatible with D&D". It's not actually compatible with D&D itself, as in "you can combine the two", it's just a d20 system adapted for Lord of the Rings. Ok, that makes more sense.
I think it does mean you can combine the two. Not that you have to, just that the option is there. So that, for instance, you could use an NPC from another campaign/adventure and bring them into the LotR world. My $0.02