Posted July 12, 2018
Officially, it isn't popular I guess. If not, we'd see all the triple AAA companies insert time limits into every single game as much as they do DRM. Programming might be another issue. It is after all, a feature that has to be worked into a game, with planning and resources dedicated to it.
The thing with video games, is that they are an interactive medium. Ideally, every gamer can play and toy with a videogame the perfect way that you'd desire, filled to the brim with everything you could possibly want, and nothing you wouldn't want to see. However, that is rather impossible. So, on the technical side, a good developer should try to imbue as much mechanical variety as they can. Like, for example, several difficulty options, where you can allow lax exploration, easier combat and no time limits, to a more challenging level, where most obstacles are enhanced, and a time limit to a go along together with it, plus greater rewards for fulfilling them.
For myself, I dislike time limits, as I play RPGs for escapism. The want to immerse myself in the world, it's gorgeousness, the myriad happenings I can experience within, and enjoy everything there is to offer at preferably my own pace. I also have to confess to be being the sort of gamer who deems a game of a greater value, if there are plenty of areas where I can traverse, scavenge and complete lots of quests and stuff.
One RPG that I've come across which has a very real time limit, for nearly every segment that you undertake, is "Nights of Azure" or "Nights of Azure 2: Bride of the New Moon" (it's sequel). It should give anyone a high sense of urgency/saving the world.
The thing with video games, is that they are an interactive medium. Ideally, every gamer can play and toy with a videogame the perfect way that you'd desire, filled to the brim with everything you could possibly want, and nothing you wouldn't want to see. However, that is rather impossible. So, on the technical side, a good developer should try to imbue as much mechanical variety as they can. Like, for example, several difficulty options, where you can allow lax exploration, easier combat and no time limits, to a more challenging level, where most obstacles are enhanced, and a time limit to a go along together with it, plus greater rewards for fulfilling them.
For myself, I dislike time limits, as I play RPGs for escapism. The want to immerse myself in the world, it's gorgeousness, the myriad happenings I can experience within, and enjoy everything there is to offer at preferably my own pace. I also have to confess to be being the sort of gamer who deems a game of a greater value, if there are plenty of areas where I can traverse, scavenge and complete lots of quests and stuff.
One RPG that I've come across which has a very real time limit, for nearly every segment that you undertake, is "Nights of Azure" or "Nights of Azure 2: Bride of the New Moon" (it's sequel). It should give anyone a high sense of urgency/saving the world.
Post edited July 12, 2018 by Nicole28