Posted July 11, 2018
In many RPGs the plot can be summed in two words: save the world. And if you want to save it then better do it fast. If there is no time pressure, then the world isn’t really in danger and therefore it doesn’t need to be saved.
But what we see in 99% of games is quite the opposite. You are being told that the world is in the immediate danger and you have to hurry, but you actually don’t. You can walk around, gather herbs, do all the sidequests, or even leave the game unpaused for a week and nothing will happen. The final boss will patiently wait for you in the final location of the game. But why?
It can be compared to skipping turns in strategy game – if you do it, then sooner or later the enemy will come knocking to your gates and you will lose (even if it’s on the easiest AI setting).
I know that there is a time limit in the Fallout1, Realms of Arkania: Blade of Destiny and King’s Bounty (the old one), but in the case of the first two the time limit is so generous that you don’t need to worry about it at all, and in the King’s Bounty it depends on the difficulty level (it may be an issue on the Impossible).
So, why don’t we see more games with time limits?
But what we see in 99% of games is quite the opposite. You are being told that the world is in the immediate danger and you have to hurry, but you actually don’t. You can walk around, gather herbs, do all the sidequests, or even leave the game unpaused for a week and nothing will happen. The final boss will patiently wait for you in the final location of the game. But why?
It can be compared to skipping turns in strategy game – if you do it, then sooner or later the enemy will come knocking to your gates and you will lose (even if it’s on the easiest AI setting).
I know that there is a time limit in the Fallout1, Realms of Arkania: Blade of Destiny and King’s Bounty (the old one), but in the case of the first two the time limit is so generous that you don’t need to worry about it at all, and in the King’s Bounty it depends on the difficulty level (it may be an issue on the Impossible).
So, why don’t we see more games with time limits?