Posted March 16, 2016
I'm glad to see we have started to actually get through to each other you know?
That said, when I disagree with you I still really wonder how openly to let you know :)
I agree with many of your details, but if I understand the bigger picture point you are making correctly not so much.
I guess the big departing point for me is this: "What I'm saying is the spectrum of pastimes which count as "games" is immensely diverse, and a linear scale implied by the term "ludonarrative" is unhelpful."
I could be glib and ask unhelpful to whom? But I will spell it out. Books are very diverse, going from novels to dictionaries. They share properties with pamphlets, and with theater plays, and movie scripts, and oral storytelling - but they are not identical and the objective distinctions between the media formats are not inherently useless.
Games of course are not tied to a particularly format. They are rather a kind of interaction, which shares some aspects with communication, but is not just that. Therefore the objective way to define and limit games is tied to intent somewhat - almost everything can be approached as if it was a game. That makes the definition trickier, but not impossible to do I think. For example I find it very strange that the distinction between puzzle and game is more commonly understood - and if someone argues carefully about certain wargames or certain adventure games being so puzzley that they are hardly games in that formal sense - there will be little to no pushback. We all understood each other and moved on. But when we consider a similar delineation between games and narratives... well... I would say we step into a ideological minefield, but that would be my bias right? Still... something is very different about that discussion, even if I try to have it carefully and respectfully. You know what I mean? It feels like I am slaughtering someone's sacred cow, without that really being what I am trying to do.
Put another way I don't think saying some videogames are not actually games is necessarily an attempt to diminish not-games. My personal preference for games in the formal sense (which actually, is implied - I never said which kinds of videogames I prefer playing) does not destroy others' preferences. Books are not games and I love them more than games. My relationships are not games and I love them more than I do games. That someone looks at my expression that X is not Y and gets defensive is not really on me. It's on them.
And of course, I am not even really expressing it that clearly - because once burned, twice shy. And I find it somewhat troubling to be accused of all sorts of isms for having thought a bit about formal aspects of an hobby I enjoy.
Sorry if this was too defensive. But I guess it can still indicate where I am coming from when approaching a post like yours. And provide some roads to further discussion and agreement - hopefully.
Basically to me it is clear and obvious games exist with near zero narrative. That videogames developed in a somewhat different direction does nothing to change the fact that the more they focus on narrative elements, the more they risk crossing over into not-games - becoming more like movies, like books, like theater - than they are like games. It's just semantics...
That said, when I disagree with you I still really wonder how openly to let you know :)
I agree with many of your details, but if I understand the bigger picture point you are making correctly not so much.
I guess the big departing point for me is this: "What I'm saying is the spectrum of pastimes which count as "games" is immensely diverse, and a linear scale implied by the term "ludonarrative" is unhelpful."
I could be glib and ask unhelpful to whom? But I will spell it out. Books are very diverse, going from novels to dictionaries. They share properties with pamphlets, and with theater plays, and movie scripts, and oral storytelling - but they are not identical and the objective distinctions between the media formats are not inherently useless.
Games of course are not tied to a particularly format. They are rather a kind of interaction, which shares some aspects with communication, but is not just that. Therefore the objective way to define and limit games is tied to intent somewhat - almost everything can be approached as if it was a game. That makes the definition trickier, but not impossible to do I think. For example I find it very strange that the distinction between puzzle and game is more commonly understood - and if someone argues carefully about certain wargames or certain adventure games being so puzzley that they are hardly games in that formal sense - there will be little to no pushback. We all understood each other and moved on. But when we consider a similar delineation between games and narratives... well... I would say we step into a ideological minefield, but that would be my bias right? Still... something is very different about that discussion, even if I try to have it carefully and respectfully. You know what I mean? It feels like I am slaughtering someone's sacred cow, without that really being what I am trying to do.
Put another way I don't think saying some videogames are not actually games is necessarily an attempt to diminish not-games. My personal preference for games in the formal sense (which actually, is implied - I never said which kinds of videogames I prefer playing) does not destroy others' preferences. Books are not games and I love them more than games. My relationships are not games and I love them more than I do games. That someone looks at my expression that X is not Y and gets defensive is not really on me. It's on them.
And of course, I am not even really expressing it that clearly - because once burned, twice shy. And I find it somewhat troubling to be accused of all sorts of isms for having thought a bit about formal aspects of an hobby I enjoy.
Sorry if this was too defensive. But I guess it can still indicate where I am coming from when approaching a post like yours. And provide some roads to further discussion and agreement - hopefully.
Basically to me it is clear and obvious games exist with near zero narrative. That videogames developed in a somewhat different direction does nothing to change the fact that the more they focus on narrative elements, the more they risk crossing over into not-games - becoming more like movies, like books, like theater - than they are like games. It's just semantics...