Posted December 30, 2015
PetrusOctavianus: Anti grinding measures, like throwing the max number of enemies in every encounter at you if you are overleveled.
dtgreene: Personally, I actually dislike this. I would actually prefer a game that requires grinding, even if it's to the extreme of having explicit level gates (you must be level 3 to pass). Alternatively, cap advancement at a point where battles are still challenging (Magic of Scheherezade), or balance the game to still be a challenge at high levels (Elminage Gothic). The result is less content in games. Why should developers create games with a lot of content and replay value if many gamers seems to only want to finish a game as fast as possible? Even though it is that way mostly because the developers made it that way with lots of fast kicks in the first place.