Posted February 06, 2020
high rated
There are so many of them:-
- Myopia Simulator (Depth of Field)
- Glaucoma Simulator (Vignetting)
- Giraffe With A Broken Neck Simulator (Head Bob)
- Migraine Simulator (Film Grain)
- Faulty Camera Lens Simulator (Chromatic Aberration)
Merely reading through the video settings menu of modern "ultra realistic" games is like reading through the medical notes of the world's most disabled person, and if you were seeing any of this cr*p in real life, you need to talk to your Opthalmologist for much needed corrective eye surgery....
For me though the dumbest one of all is Faulty Monitor Backlight Simulator - aka "Eye Adaptation" (or "Auto Exposure" as it's called in UE4). This is basically where the game tries too hard to mimic how the iris works by causing the lighting to leap all over the place based on the direction you're looking, but is instead exaggerated by a factor of 1000000:1.
The stupid thing is - you've already got this effect naturally, ie, play a game late at night in a dark room with the lights off, then spend 10 minutes in a dark area (eg, a dark cave in Morrowind or perhaps a darker game like Thief), and your eyes adjust. Then move to a brightly lit area that causes the screen to go much brighter, and your eyes will already be adapting. Why on earth would you want to double up and add a second fake "layer" that's time-compressed by a completely stupid factor on top of what's happening anyway? Instead of being some "clever" and "immersive" effect, it just looks like the devs are trying to mimic a failing TFT backlight for absolutely no reason whatsoever...
- Myopia Simulator (Depth of Field)
- Glaucoma Simulator (Vignetting)
- Giraffe With A Broken Neck Simulator (Head Bob)
- Migraine Simulator (Film Grain)
- Faulty Camera Lens Simulator (Chromatic Aberration)
Merely reading through the video settings menu of modern "ultra realistic" games is like reading through the medical notes of the world's most disabled person, and if you were seeing any of this cr*p in real life, you need to talk to your Opthalmologist for much needed corrective eye surgery....
For me though the dumbest one of all is Faulty Monitor Backlight Simulator - aka "Eye Adaptation" (or "Auto Exposure" as it's called in UE4). This is basically where the game tries too hard to mimic how the iris works by causing the lighting to leap all over the place based on the direction you're looking, but is instead exaggerated by a factor of 1000000:1.
The stupid thing is - you've already got this effect naturally, ie, play a game late at night in a dark room with the lights off, then spend 10 minutes in a dark area (eg, a dark cave in Morrowind or perhaps a darker game like Thief), and your eyes adjust. Then move to a brightly lit area that causes the screen to go much brighter, and your eyes will already be adapting. Why on earth would you want to double up and add a second fake "layer" that's time-compressed by a completely stupid factor on top of what's happening anyway? Instead of being some "clever" and "immersive" effect, it just looks like the devs are trying to mimic a failing TFT backlight for absolutely no reason whatsoever...