Posted June 24, 2016
![avatar](http://images.gog.com/8146b709fdeb069f814cf5647c94c85da497d9a81f1c1e6eaad0dfd4a8d1a561_avm.jpg)
The value of this "move" is not to collect general data, it is to collect specific, relevant and usable data, that relates to each specific user they have.
![avatar](http://images.gog.com/acd5d3494f9b76e52349599e0f9049af8e6ec31132ea90dbbbb0f4934f94b957_avm.jpg)
- Can GOG collect data from Steam accounts? I believe it can.
- Can that data be useful to GOG in datamining efforts? I am very convinced it would be. (See nepundo's post.)
- Would GOG leave that data on the table and just ignore it, as a way to respect the user's privacy? I think they would say something regarding that issue if they did.
- Can I prove that they are collecting that data? No.
- Would it be silly not to do it, from a business point of view? Yes, quite silly.
![avatar](http://images.gog.com/5a4ddd5e52655d11e5baf782f13c2013cca6de225d9418db4da0e3576fdc8b07_avm.jpg)
How does the data from Steam help them on this task?
Say, for example, that you are a big fan of a game called Sim Sardine, a fish simulator. You purchased Sim Sardine 2013 on GOG during a promo for $5, with 80% dicount. GOG later came to introduce Sim Sardine 2014 for $30 and Sim Sardine 2015 for $40, but you did not pick it up. So the GOG heads say "Maybe we should aim for a lower price. This game does not seem to be very popular at higher prices. Should we knock them down?
However, due to GOG Connect, GOG discovers that you already own Sim Sardine 2014 and 2015, plus the Cold Waters, Acquaculture and the Fish Revenge DLC. You spent near $100 on them all. The GOG heads will instead say "Oh, no. There is money to be made from this. Keep the prices high. We were just too late with the other games."
Post edited June 24, 2016 by Gede