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bleclair: There you go again, assuming you know what was important to me (and others, albeit apparently just a few.) Sorry I have the "wrong" opinion, I'll get right on changing that. GoG's uniqueness to me, and why I bought here was, in order:

1) Old games available legally
2) The shelf, game boxes & manual sorting
3) Game extras
4) No client

Bonuses: No social crap & no indie games/half developed games to wade through

I don't give two shits about DRM. I own every game I've bought here (I think, they're in storage) physically anyway.

Again, not important to me. If you want to "own" games nowadays, you pretty much have to buy the console version and even then that's not guaranteed.

They're not threatening people to use their client? No, they are doing it passively aggressively by making it more complicated to download the files & by stopping all support on the downloader. (Not that I used the downloader anyway.) Oh, and by putting the Galaxy banners freakin' everywhere.

If you don't think they are going to do everything they can to herd all the cattle into using the client, you're... wrong.

No kidding! I found plenty in your post.
Bullcrap. Client or no client GOG stays the same.

Try fixing your logic first then come to talk again.
Tried to use it, didn't end well. It detected my GOG games and imported them. Then it started updating my copy of Pillars of Eternity. Redownloaded 4 GB for an 80 MB patch. And then halfway through the patch process it crashed, and decided that the only prudent action to take in this case is to shut down my computer. Thanks Galaxy, we'll see each other when you learned some manners.

And not to mention it trolled the hell out of me last night during the witcher launch. I had to launch the game through galaxy to make it start up. GG.. I guess.
Funny thing is that this thread thought as a rallying point or just informal survey for users NOT using the client, is flooded by multiple (quite boring) depictions how great Galaxy is. Maybe it is the natural readiness of people to go on warpath or missionary fervor. Nevertheless it feels strange.

Therefore I will have to repeat. The client must stay completely optional and customers not using the client must not be treated as second class citizens. These are the essential requirements. If this is not the case, no deal. Apart from that, everything goes.
Yet to install Galaxy as its in beta...
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hunvagy: Tried to use it, didn't end well. It detected my GOG games and imported them. Then it started updating my copy of Pillars of Eternity. Redownloaded 4 GB for an 80 MB patch. And then halfway through the patch process it crashed, and decided that the only prudent action to take in this case is to shut down my computer. Thanks Galaxy, we'll see each other when you learned some manners.

And not to mention it trolled the hell out of me last night during the witcher launch. I had to launch the game through galaxy to make it start up. GG.. I guess.
LOL, tastes like DRM
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hunvagy: ... And not to mention it trolled the hell out of me last night during the witcher launch. I had to launch the game through galaxy to make it start up. GG.. I guess.
That is really annoying me. When gog said the galaxy client will be optional this was not what I had in mind. I like galaxy as an installation and patching platform, but I do not want to run my games through it.
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hunvagy: ... And not to mention it trolled the hell out of me last night during the witcher launch. I had to launch the game through galaxy to make it start up. GG.. I guess.
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gogcoon: That is really annoying me. When gog said the galaxy client will be optional this was not what I had in mind. I like galaxy as an installation and patching platform, but I do not want to run my games through it.
Well after it sent my Windows into shutdown because it crashed, I'm not going to use it even for that xD It's a nice idea, but in its current state its a nightmare. The GOG Downloader is a lot faster and better solution, I just go and check for patches from time to time.
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hunvagy: ... And not to mention it trolled the hell out of me last night during the witcher launch. I had to launch the game through galaxy to make it start up. GG.. I guess.
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gogcoon: That is really annoying me. When gog said the galaxy client will be optional this was not what I had in mind. I like galaxy as an installation and patching platform, but I do not want to run my games through it.
That is just gogs copy of steams drm overlay layer that binds games to clients and makes them interdepent and not launchable outside the client. Exactly the point why I dislike clients so much.
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gogcoon: That is really annoying me. When gog said the galaxy client will be optional this was not what I had in mind. I like galaxy as an installation and patching platform, but I do not want to run my games through it.
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Matruchus: That is just gogs copy of steams drm overlay layer that binds games to clients and makes them interdepent and not launchable outside the client. Exactly the point why I dislike clients so much.
Problem is, i just had Galaxy on the computer. I did not install Wild Hunt through Galaxy, I downloaded the installation files via GOG Downloader. I can't understand why they put the Galaxy.dll into that version, that is supposed to work as a standalone, without any interference from the client. Or if they did put it in, at least make sure it doesn't cause an Access Violation on launch night when people patch up the game to its final version.
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gogcoon: That is really annoying me. When gog said the galaxy client will be optional this was not what I had in mind. I like galaxy as an installation and patching platform, but I do not want to run my games through it.
You do not need to run your games with Galaxy. If you're finding a situation in which the game does not work without Galaxy it is a bug and you should contact support and let them know about it. There are tonnes of people who aren't interested and wont use Galaxy and if they've accidentally set something up to tie to Galaxy you can be 200% guaranteed it is not intentional because I know, you know, and they very very well know that if they do anything purposefully or even accidentally that gave anyone in the community the even remotest slightest hint that Galaxy is required for anything after stating 10000 times that it is optional - they'd never ever hear the end of it for 12000 years.

In fact, if they have made a mistake that's even worse than doing it on purpose because the same result will happen - someone will believe they did it on purpose and lock onto that no matter what they're told.

Having said that, I do use Galaxy and I am able to launch every game I've installed with or without Galaxy and whether or not Galaxy is running. If anyone has a different experience and mentions what game it is they are having a problem with - if I own the same game and can reproduce the problem I will gladly volunteer to contact support myself with the issue and see it through to being fixed and report back the results no matter what happens.

Having said that, I've heard someone mention they had a problem running Witcher 3 without Galaxy. I've tried that and even uninstalled Galaxy and the game works fine here so it very definitely does not require Galaxy. It is however possible that there is a bug in the installation process or somesuch that might affect some users and not others so if someone does encounter a problem like this it is worth reporting to them so it gets fixed sooner rather than later.

Hope this helps.
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skeletonbow: snip
I totally agree but keep in mind the (sometimes irrational) fear of DRM that is present here since GoG gave up on some/most of their other principles. A bug like this is really bad PR because it's feeding those fears.

As long as GoG stays DRM free and continues to deliver more Linux ports (like currently happening) I'm staying.
I can't imagine them giving up on the working client-free downloaders soon.

Hopefully this bug gets fixed asap.
Post edited May 19, 2015 by Klumpen0815
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hunvagy: Problem is, i just had Galaxy on the computer. I did not install Wild Hunt through Galaxy, I downloaded the installation files via GOG Downloader. I can't understand why they put the Galaxy.dll into that version, that is supposed to work as a standalone, without any interference from the client. Or if they did put it in, at least make sure it doesn't cause an Access Violation on launch night when people patch up the game to its final version.
They're not going to build 8 different versions of the game executable for every possible combination of features that individual people want, that does not scale and would drive testing and QA manpower overhead through the roof for no good technical reason to do it other than the fact that having a DLL on someone's hard drive throws them into a tantrum.

Software can be built with compile time optional features and/or runtime optional features. From a support perspective you ultimately want to ship one single version of your application and enable/disable features at runtime depending on how it is used and what features are present on the system, what options a user chooses to use because then you have one set of executables to build, to test, to debug when a problem happens, etc. Shipping different binaries to different users that want different features just massively increases the amount of effort it takes to support, to do patches, etc. It makes no technical sense to do this.

A game will be built to one executable which links to all of the DLLs it has features for, and then it selectively uses them if it needs them at runtime, or alternatively it loads them as dynamically loadable modules manually (like plugins) if they are going to be used. This makes the software modular, makes it less confusing to customers as to what version they should download because there is only one to download, and allows people to choose their options at runtime and change their minds later without having to go and redownload the software again. The only real con is that all of the features are included in one installation whether they are used or not, so in this case an extra DLL file or so wastes a very miniscule amount of hard disk space which is measured in pennies or even a fraction of a penny and has no actual real world consequence other than to make a unified experience that is easier for all users to download/install/configure/run while reducing the cost to build/test/support.

People are free to disagree and to want what they want of course, but it is unrealistic and nobody would build a game in that manner because from a developmental viewpoint it makes no business or technical sense to do it and only causes more problems to solve something that is ultimately a non-problem to begin with. Of course, no company or developer is likely to say that publicly, at least not without sugar coating it with vague statements rather than blunt and to the point like I just did. :)

Just enjoy this beautiful masterpiece of a game and it's amazing artwork and experience and don't waste 10 milliseconds getting upset over extremely minor things like this, life is short and a game like this is to be enjoyed, not to be used to search tirelessly for things to be angry about that really don't matter at all from a practical perspective. Alternatively get angry and rage about it, whatever floats one's boat as they say. :) They can throw in 200 copies of the galaxy.dll and a steam.dll and origin.dll into the next build that take up 400MB of disk space and an hour to download and I wont give a crap because I'll be too busy wiping the drool off my chin playing the game to notice or care.

YMMV
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Matruchus: That is just gogs copy of steams drm overlay layer that binds games to clients and makes them interdepent and not launchable outside the client. Exactly the point why I dislike clients so much.
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hunvagy: Problem is, i just had Galaxy on the computer. I did not install Wild Hunt through Galaxy, I downloaded the installation files via GOG Downloader. I can't understand why they put the Galaxy.dll into that version, that is supposed to work as a standalone, without any interference from the client. Or if they did put it in, at least make sure it doesn't cause an Access Violation on launch night when people patch up the game to its final version.
That is a very bad bug. Galaxy.dll has no place in the standalone galaxy independent gog installer.
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skeletonbow: *snip*
Except if said dll is suspect of breaking the game for people who previously had galaxy and uninstalled it. It worked totally fine for a friend of mine who never touched galaxy. For me I was greeted with an Access Violation after patching the game "ready". Also, when I finally fired up Galaxy to see just what is going on, when the game started up, it displayed version 1.02, as opposed to the finalization patch that is supposedly 1.01. So yeah, in this case it can get annoying. Also for me the launch was at 01:00 in the morning, and I wasn't exactly in a forgiving mood :p

If you say your client is optional and should NOT have any bearing on the games on display on GOG, then please do it like that. I gave Galaxy the benefit of the doubt, all it got me is a broken Pillars of Eternity that I have to reinstall at one point because the patcher crashed, and 20 minutes of me tearing my hair out why Wild Hunt refuses to launch after I supposedly patched it correctly.

I don't care how big the download is as long as it works. Judging by the people over in the game subforum having appcrash troubles, it doesn't seem to do that. And if it's because of a single DLL that was bundled in an installation that should run without it, then it is a problem, no matter how awesome the game is. If people can't play it, there won't be a masterpiece of a game to enjoy.
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hunvagy: Except if said dll is suspect of breaking the game for people who previously had galaxy and uninstalled it. It worked totally fine for a friend of mine who never touched galaxy. For me I was greeted with an Access Violation after patching the game "ready". Also, when I finally fired up Galaxy to see just what is going on, when the game started up, it displayed version 1.02, as opposed to the finalization patch that is supposedly 1.01. So yeah, in this case it can get annoying. Also for me the launch was at 01:00 in the morning, and I wasn't exactly in a forgiving mood :p

If you say your client is optional and should NOT have any bearing on the games on display on GOG, then please do it like that. I gave Galaxy the benefit of the doubt, all it got me is a broken Pillars of Eternity that I have to reinstall at one point because the patcher crashed, and 20 minutes of me tearing my hair out why Wild Hunt refuses to launch after I supposedly patched it correctly.

I don't care how big the download is as long as it works. Judging by the people over in the game subforum having appcrash troubles, it doesn't seem to do that. And if it's because of a single DLL that was bundled in an installation that should run without it, then it is a problem, no matter how awesome the game is. If people can't play it, there won't be a masterpiece of a game to enjoy.
No, that is not a reason to not install it, it is a reason to find out why that problem is happening and causing people unexpected and unintended behaviour and then fix the bug so that nobody else experiences it in the future. Games have bugs, installation programs have bugs, gaming clients have bugs especially while they're in beta. The right thing to do is fix the bugs and to do it as fast as possible so people don't go insane.