Posted November 19, 2015
Luned: Ordinarily text-typing outside of a phone context drives me up the wall too. But, if I'm not mistaken, he posted a while back that he's had a hand/arm injury that means he types one-handed, so I cut him a bit of slack.
If that's true, it changes the correct interpretation of his text. My own gripe about inventory management, is ARPG's like Path of Exile and Titan Quest give you tons of loot that you can't possibly store all, but all loot got random properties and you spend a lot of time in such a game going through your stash and wondering what to sell, as object X gives a good a, but a rather worthless b and c, while object Y gives a lesser a, but a worthy d and e, but you don't want to miss out on a good a and then there's oject Z which has worthless b, worthy d and a f you really like. What do you throw away, what do you keep? And they also interfere with the properties of other items, so you spend endless time comparing different settings and looking at the 'dps' and resistances it gives, while wondering what will be better: better base attacks or objects that give rather worthless base attacks but enhance your spells?
Titan Quest is especially faulty of 4. mentioned above by Luned: the loot dropped is mostly far better than what the merchants sell, so the merchants don't make any profit, they just lose money buying all your loot. Even less realistic is all the amount that gets dropped by even the lowliest foes. The economy in PoE and TQ is awash in magic items.
You read it right if you draw the conclusion the reason I like ARPG's is not the loot drops. It's easier combat than CRPG's when my mind is too tired for a Baldur's Gate battle in which you need to think more, while in ARPG's it's just hit the right button at the right time.
Post edited November 19, 2015 by DubConqueror