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I think I can live with not being able to carry around everything I possess, provided there is a stash somewhere that's quick and easy to access. But what I hate is when that stash is pretty limited, too. Sometimes it's almost smaller than the inventory. Or when you've managed to get your own house, and that great big house can only hold one chest with limited storage room in it. Seriously? :D
Well, i know wat u mean. I kinda felt the same way when i 1st started playing Diablo many years ago. Being the 'perfectionist' who hate 2 leave unwanted loot lying on the ground, i had 2 make multiple trips back 2 town just 2 transport all those loot 2 sell them 4 gold. And that's not even mentioning the numerous hrs i spent comparing items, pondering which of them i still 1 2 keep in my limited stash inventory b4 finally deciding which 2 keep & selling the rest.

Given the abv pts, i hv 2 say it's quite an achievement that i actually managed 2 complete the game instead of giving up in frustration & abandoning it halfway. LOL.

So yeah, i hv 2 say loot management can really take the fun (not 2 mention time) out of some of the best games out there. This is esp so 4 RPGs but @ the same time i think we can all agree trying 2 obtain best items available is part of it's draw. I guess it all boils 2 wat we can & r willing 2 compromise in order 2 make do with the max that we can carry in-game. ;)
Post edited November 19, 2015 by tomyam80
Am I the only one that REALLY hates the way weight limit works on games? I mean, if you have a limit of 100 pounds and you carry 99 pounds of items then you are perfect to go, but if you pick up something the you instanctly slow down your speed.

It should go down gradually as you loot stuff
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yeeiser: Am I the only one that REALLY hates the way weight limit works on games? I mean, if you have a limit of 100 pounds and you carry 99 pounds of items then you are perfect to go, but if you pick up something the you instanctly slow down your speed.

It should go down gradually as you loot stuff
I think this Monty Python should answer that question nicely:
https://www.youtube.com/watch?v=HJZPzQESq_0
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yeeiser: It should go down gradually as you loot stuff
That would be even more annoying to me. I really dislike games trying to be realistic by introducing stuff that's not much fun in real life either. ;)
Post edited November 19, 2015 by Leroux
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yeeiser: It should go down gradually as you loot stuff
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Leroux: That would be even more annoying to me. I really dislike games trying to be realistic by introducing stuff that's not much fun in real life either. ;)
I'm pretty sure someone must have made a taxes mod for Skyrim by now...
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nightcraw1er.488: I find the whole loot thing daft anyways. I look at those games where you wander around the wilderness with 20 full plate mails, remember of course that only really strong men could carry 1 suit, not to mention the half a dozen pikes, stack of swords etc. Its just daft.
Especially since these games are supposedly "role-playing games". What sort of character are you role-playing that can carry that much stuff?
Post edited November 19, 2015 by 0Grapher
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Sachys: HEY! Don't make fun of me because I have a lazy O!
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Maighstir: O? Lazy? I don't know, maybe he is, he just disappeared when I asked him about the secrets of existence.
O______Q
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Maxvorstadt: Hah, you surely never played TES: Oblivion. The weight limit is so dumb. You often can`t really loot, because the stuff weighs too much, so you have to leave most loot where you find it. You reach the weight limit very fast in that game and when you reach it you can`t move anymore. Sometimes you even have troubles to put things on the floor, cause the game doesn`t allow it. So you`ll sometimes end up with reloading because you can not move or throw away the stuff, which makes it impossible to go on in the game.
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nightcraw1er.488: I find the whole loot thing daft anyways. I look at those games where you wander around the wilderness with 20 full plate mails, remember of course that only really strong men could carry 1 suit, not to mention the half a dozen pikes, stack of swords etc. Its just daft.
Now that u mention it, i also do think it seems weird if not ridiculous 2 be able 2 carry ard so much loot in 1's inventory. But then again, i dun think such games were ever intended 2 be 'logical' abt the amt or weight 1 can carry in-game esp since most of them were also based in fictional worlds.

If we truly seek realism in a game i feel it wld be more logical 2 look 4 them in FPS games where we usually r limited 2 carrying a main weapon, sidearm, another sidearm (eg. dagger) & a couple of grenades @ most. ;)
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Maighstir: O? Lazy? I don't know, maybe he is, he just disappeared when I asked him about the secrets of existence.
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Sachys: O______Q
Are... are you crying?
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Sachys: O______Q
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Maighstir: Are... are you crying?
No, you just seem to have mixed up your Q's and O's and my imaginative O did an impression of the Q you really sought.
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tomyam80: Well, i know wat u mean. I kinda felt the same way when i 1st started playing Diablo many years ago. Being the 'perfectionist' who hate 2 leave unwanted loot lying on the ground, i had 2 make multiple trips back 2 town just 2 transport all those loot 2 sell them 4 gold. And that's not even mentioning the numerous hrs i spent comparing items, pondering which of them i still 1 2 keep in my limited stash inventory b4 finally deciding which 2 keep & selling the rest.

Given the abv pts, i hv 2 say it's quite an achievement that i actually managed 2 complete the game instead of giving up in frustration & abandoning it halfway. LOL.

So yeah, i hv 2 say loot management can really take the fun (not 2 mention time) out of some of the best games out there. This is esp so 4 RPGs but @ the same time i think we can all agree trying 2 obtain best items available is part of it's draw. I guess it all boils 2 wat we can & r willing 2 compromise in order 2 make do with the max that we can carry in-game. ;)
it's to, not 2 and for, not 4. It makes your post quit unreadable. I only use that kind of abbreviations if the length of a savegame name is limited, to make space for a few characters more (but not enough space in a save-game-name is another subject entirely).
Post edited November 19, 2015 by DubConqueror
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tomyam80: Well, i know wat u mean. I kinda felt the same way when i 1st started playing Diablo many years ago. Being the 'perfectionist' who hate 2 leave unwanted loot lying on the ground, i had 2 make multiple trips back 2 town just 2 transport all those loot 2 sell them 4 gold. And that's not even mentioning the numerous hrs i spent comparing items, pondering which of them i still 1 2 keep in my limited stash inventory b4 finally deciding which 2 keep & selling the rest.

Given the abv pts, i hv 2 say it's quite an achievement that i actually managed 2 complete the game instead of giving up in frustration & abandoning it halfway. LOL.

So yeah, i hv 2 say loot management can really take the fun (not 2 mention time) out of some of the best games out there. This is esp so 4 RPGs but @ the same time i think we can all agree trying 2 obtain best items available is part of it's draw. I guess it all boils 2 wat we can & r willing 2 compromise in order 2 make do with the max that we can carry in-game. ;)
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DubConqueror: it's to, not 2 and for, not 4. It makes your post quit unreadable. I only use that kind of abbreviations if the length of a savegame name is limited, to make space for a few characters more (but not enough space in a save-game-name is another subject entirely).
Ordinarily text-typing outside of a phone context drives me up the wall too. But, if I'm not mistaken, he posted a while back that he's had a hand/arm injury that means he types one-handed, so I cut him a bit of slack.
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Leroux: I know loot and inventory management is an important part of most CRPGs, but I've noticed that the point at which I'm starting to lose passion for playing a certain CRPG is often suspiciously close to the point when my inventory reaches its limit and repeatedly forces me to compare, drop or sell all the stuff I've picked up.

I admit I'm an OCD pack rat who has a hard time trusting the games that "you don't need the money / the best and most varied equipment to provide for all kinds of contingencies" and "it's cool to use your resources as you go instead of saving them until you really need them" etc. (once burnt, twice shy - thank you old-school gaming! :P). And that makes inventory management seem like a stressful chore to me, and carrying limits a huge annoyance, since they disrupt the flow by dictating me at which point I have to stop playing the fun part of the game and dedicate time to my crammed inventory. I do enjoy some inventory management at times, too, when I'm in the mood for it, but sadly the carrying limits don't make allowances for my moods ...

Not really sure where I'm aiming at with this thread, I guess I'm just bored and I wonder whether others feel the same or not.
The Perfectly Annoying Inventory (P.A.In.) System would merge all of the following:
1. Drop metric craptons of randomized loot that are totally useless for your class/build.
2. Limit your inventory.
3. Don't have a quick-sell button, companion you can send off to sell for you, or instatravel to town & back to the precise spot you left.
4. Don't have anything in stock at the merchants that you actually want to buy with the gold you get from selling the loot after you trudged all the way to town (or trainers to spend it on, etc.).