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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
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hedwards: I have my entire computer backed up automatically, people who aren't doing that are just asking to have their data lost.
On site backup or off site backup? In case of a fire, will you retain your backups or will they be lost?

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hedwards: At least with my backups, I know that they'll be there, rather than cloud backups where there's no legal obligation to make them reliable.
Cloud backups are to be used in addition to local ones, or for less important data. For more important data, double or triple backups should be the norm, with both on site and off site locations.
But I may just be paranoid.
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hedwards: I have my entire computer backed up automatically, people who aren't doing that are just asking to have their data lost.
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JMich: On site backup or off site backup? In case of a fire, will you retain your backups or will they be lost?
I have both and fires are rare anyways. Nearly all file loss is due to things that aren't going to affect local backups. A drive dieing, accidental deletion, file corruption.

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hedwards: At least with my backups, I know that they'll be there, rather than cloud backups where there's no legal obligation to make them reliable.
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JMich: Cloud backups are to be used in addition to local ones, or for less important data. For more important data, double or triple backups should be the norm, with both on site and off site locations.
But I may just be paranoid.
Crashplan let's me do both, without any intervention on my part. From time to time I'll pull random files to check that they're good, but there's very little to think about.

In practice though, I've found that backups of save games are less useful than having them synced between different computers. I'm concerned about the games I'm presently playing, but I don't bother backing them up if their more than a few months old as I probably will need to start over anyways.
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hedwards: Crashplan let's me do both, without any intervention on my part. From time to time I'll pull random files to check that they're good, but there's very little to think about.
Fun fact. Crashplan (the paid versions at least) are a cloud backup solution, or more specifically, a cloud syncing solution. If all you are interested in is the syncing part, (so you are using the free version of Crashplan), bittorent can also cover you.

No worries though, whatever works with your data :) But no reason to belittle the online backups, those are useful to some of us as well.
Wow. Good thing they didn't hold off the release of Divinity:Original Sin until Galaxy was released, huh? :P
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hedwards: Crashplan let's me do both, without any intervention on my part. From time to time I'll pull random files to check that they're good, but there's very little to think about.
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JMich: Fun fact. Crashplan (the paid versions at least) are a cloud backup solution, or more specifically, a cloud syncing solution. If all you are interested in is the syncing part, (so you are using the free version of Crashplan), bittorent can also cover you.

No worries though, whatever works with your data :) But no reason to belittle the online backups, those are useful to some of us as well.
I think you misunderstood. I do use the back up part, I just don't see any reason to back up the saves that I'm not currently using.

I guess you could consider it a cloud syncing service, although it only syncs towards them.
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Coelocanth: Wow. Good thing they didn't hold off the release of Divinity:Original Sin until Galaxy was released, huh? :P
If I understand correctly, GOG Galaxy won't be here for months. I guess there's some beta testers now, but it's not going to be here for quite a while.
Post edited September 23, 2014 by hedwards
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JMich: Fun fact. Crashplan (the paid versions at least) are a cloud backup solution, or more specifically, a cloud syncing solution. If all you are interested in is the syncing part, (so you are using the free version of Crashplan), bittorent can also cover you.

No worries though, whatever works with your data :) But no reason to belittle the online backups, those are useful to some of us as well.
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hedwards: I think you misunderstood. I do use the back up part, I just don't see any reason to back up the saves that I'm not currently using.

I guess you could consider it a cloud syncing service, although it only syncs towards them.
I probably did misunderstood you somewhere.
I thought you used Crashplan to sync your computer with an external drive and an off-site one. The external one would be a local backup, the off-site one would be a synced one. Assuming you change the data on the off-site drive, your local would probably change to reflect it as well. Whether any data is retained somewhere on the cloud after the syncing is irrelevant, though if there is, it's a third backup (local, offsite, cloud).

And if you do backup your entire computer, how can you not backup the saves you are not currently using?

Either way, we are a bit off topic, and I'm not sure how coherent I am atm. My point was that cloud saves are a nice thing to have no matter what computer you are using, and cloud backups are a nice addition to a backup plan, but one shouldn't rely solely on them (or on local, or on off-site, or on any other single form of backup).
high rated
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Coelocanth: Wow. Good thing they didn't hold off the release of Divinity:Original Sin until Galaxy was released, huh? :P
I was thinking the exact same thing the other day. OTOH, I think that the moment the two were disconnected, the development pace of GOG Galaxy was slowed down with no pressing deadline to meet.
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Coelocanth: Wow. Good thing they didn't hold off the release of Divinity:Original Sin until Galaxy was released, huh? :P
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HypersomniacLive: I was thinking the exact same thing the other day. OTOH, I think that the moment the two were disconnected, the development pace of GOG Galaxy was slowed down with no pressing deadline to meet.
Just maybe that was for the best...
https://www.youtube.com/watch?v=QVBGJZr0ovE
For me the optional client should at least support cloud saving and in-house streaming.

Especially, the latter one being featured on Steam (with quite acceptable results) is the reason I am recently getting titles that I already own on gog or retail on Steam, and that I think twice before getting a new game (with last-gen, current gen graphics) elsewhere.
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PraetorianWolfie: For me the optional client should at least support cloud saving and in-house streaming.
Are you kidding? Valve has put enormous effort into in-house streaming, yet despite it working nicely, I don't know anyone really using it in a day-to-day basis. You realize it's not something a programmer can do over a weekend, right? It is a humongous feature that needs to be implemented in the *last* place, if not abandoned at all.
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kvark: Are you kidding? Valve has put enormous effort into in-house streaming, yet despite it working nicely, I don't know anyone really using it in a day-to-day basis. You realize it's not something a programmer can do over a weekend, right? It is a humongous feature that needs to be implemented in the *last* place, if not abandoned at all.
I am not kidding though. It would be a very strong feature for the galaxy client, and among the most important reasons for me to actually use it. I am not sure how you know that noone is using in-home streaming on a day-to-day basis, but I for one have been using it almost exclusively -and daily- since it came out of beta. Wireless is a bit glitchy, but on a LAN it runs as smooth as it gets. And presto, I have a huge portion of my games on a 1080p tv connected to a laptop, without having to move the awkward desktop box to the living room (or suffer through its noise and/or heat emission)

The technology is not something that only Valve can come up with, since it's been around in various forms (and varying adoption rate) for a few years.

I don't expect that such a feature should be day-0 feature of the client, and I never said that they should have it ready within a weekend (!).

I do expect that they will be putting effort on this new client for quite a long time, updating it and enhancing it with features, so it's a suggestion. If it's not viable for gog, then maybe they should be the ones who decide that.
I hope we get a new announcement regarding Galaxy soon. It's been too long without any official news on the matter.
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zaine-h: I hope we get a new announcement regarding Galaxy soon. It's been too long without any official news on the matter.
Wasn't it supposed to release a month ago?
Soon.
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zaine-h: I hope we get a new announcement regarding Galaxy soon. It's been too long without any official news on the matter.
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OdanUrr: Wasn't it supposed to release a month ago?
With Divinity: Original Sin >_>