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Making a fortune can be slippery business.



<span class="bold">Slime Rancher</span>, a vivid sandbox full of bouncy balls of slime waiting to be wrangled, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 20% launch discount.

Gotta catch 'em all! Then round 'em up, feed 'em, keep them happy. Some slimes are vegetarians, while others have a taste for chicken flesh. Some have spikes, others emit radioactive energy, and those over the valley are known to explode on contact. Yet you want all of them in your ranch! Whatever you do, though, don't let your slimes go hungry. Because once that happens, even your trusty, all-purpose vacpack will have trouble containing them and that's a slippery slope, my friend.
Developers Monomi Park want to challenge early adopters with finding inventive ways to tackle everyday ranching, while they also promise to keep adding slime varieties, resource types, and environments, as well as a deeper backstory to the protagonist's struggles.


Roll up your sleeves and set out to make your fortune as the ultimate <span class="bold">Slime Rancher</span> of Far, Far Range, DRM-free on GOG.com.
The 20% launch discount will last until July 12, 12:59 PM UTC.


Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

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Post edited July 05, 2016 by maladr0Id
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Tekkaman-James: In the case of Montague's Mount, they did try to make things right recently via Kickstarter, but practically no one was willing to support the campaign. After the game was originally released, the dev's publisher stopped returning their calls and then, eventually, went out of business. By the time the dev had full rights back, his wife gave birth to triplets and he had to put development on hold to care for his family. The recently canceled KS campaign was his one attempt to make things right with his customers / fans and finish the game. As it is now, we may never see it finished, but it's not because the developer willingly abandoned the project.
Eh, I'm a bit less lenient in the matter, because the dev did release the game in the woefully incomplete state in the first place. Unless the publisher made that call as well. It's unclear still if that's what happened with Dark Matter or not, too. Anyway, running another funding effort to finish a game people had already funded or otherwise paid for is a poor solution. The dev needs to finish the damn thing on their own dime if that's what it takes, or otherwise "the developer willingly abandoned the project" after all.
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NickPopovich: Frankly, it's a bit unfortunate that it even needs addressing. My belief has always been to finish what you start and it seems as though that's not always the case with developers of early access games.

To assuage any concerns: myself and the rest of the fine folks at Monomi Park are giving this game our all. And as a company, our future is very secure. We're really excited to continue to develop the strange world we've created and get your feedback along the way.
i appreciate you talking to us and i appreciate your forthrightness and your honesty. i hope it turns out the best for you, however, my enthusiasm is tempered by the fact that - unfortunately - you currently exist in the same universe as problematic games like spacebase-df9 [a high profile early access bomb if ever there was one] and the current poster child for "when will the game drop?" starbound.

having said that: good luck with your game.
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HunchBluntley: I actually don't buy Early Access/In Dev games at all, and I don't see that changing. But I have no problem with them being sold here, with other people enjoying them, or with "having to" see them in the store (there really aren't that many of them so far).

As has been brought up in the past, the question people should be asking when considering an In Dev title is not "Is the game feature-complete and relatively polished?" If that is a concern, just don't buy till the full release (if it comes). What prospective In Dev shoppers should be asking is "Is the game fun to play NOW, regardless of whatever additions or changes may come?" And, of course, "Has the game been well-supported on Steam (or wherever) up to now?"
Now, obviously, a game being abandoned if you were expecting there to be more features/content added is not good. But if you go into it with the mindset of, "Well, this is a decent price for the content that's already here, and it seems really fun as it stands now, so if it never gets another update, I'm okay with that," then you won't get burned too hard. I guarantee you that some Early Access games are more polished and content-rich (and more fun) in their beta phase than quite a number of "finished" games that get released. "In development" does not mean "poor quality", any more than "released" means "good quality".

With regards to robertgg's post: as you say, it's his right to feel that way. There's nothing remotely constructive about his post, nothing remotely approaching an "argument" against In Dev, nor against this game in particular. There is such a thing as polite, constructive dissent; posts like that don't even come close to qualifying.
ok, so, i'm going to deal with this on a per-paragraph basis, because that seems the simplest way to do it:

i, personally, have issues with early access being here, because i didn't really think that this was a particular low gog needed to stoop to. however, from a fiscal perspective, i can completely understand how gog got there from here. and there are enough people here that gog felt it was worth doing - in the end, for gog, this means money and money means the ability to expand and expanding in the long term is good. some of gog's expansions might be questionable [like early access] - but it has a right to exist and people - absolutely - have the right to fling money at their monitors.

i just want the CHOICE to not see early access games. [realistically, i wish that choice could be extended outward - i have no desire to see shooters in the newsfeed at all, but...one step at a time ;)] i do not want to remove the CHOICE people have to see them if they're interested.

i'd like to address your second paragraph by painting a pretty bleak picture. my issue with your question: "is it in an ok enough place and do i like what's already there to buy it" is problematic because i feel like other industries: the automotive industry, the health industry - et al - might look in at the gaming industry and go "oh my god! they get to charge full price for games that aren't even finished yet!" and then, of course, they might adopt that strategy too: "we promise your car will have four wheels in the future. the fourth wheel is extra special and is currently "in development.""

and we would have got there by saying, "sure. it's ok for you to charge us full price for a half-baked product because we kind of liked the features that already existed in some of that product."

and this slow erosion of "what is a full product, really? and can developers charge full price to get people to beta for them" [when beta'ing was something that they used to charge qa people for] seems INCREDIBLY problematic to me.

lastly: the number of titles [in or out of development] that "work out" happens to be pretty low. you can have a "content rich, feature complete" game [as you contended] like skyrim or morrowind that's broken because...bethesda. but by the same token you can have a wonderful "exactly right" game like shovel knight. [well, just not plague knight, because seriously, that expansion was b-a-a-d.] in the end - as you said - it all depends on the eye of the beholder. i just don't want us - gamers - collectively - to sell our soul to "your game is half way there, here, i'll give you all the money" when i feel like that can potentially creep outward to cars, houses or medicine.
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Getcomposted: Is it just me, or are the slimes so cute, you want to splatter them into little bits of slime?

...

...

*crickets*

...

...

Just me, then.
yes! it's like they are so unnaturally cute, one must take it upon themselves to make them un-cute.

I'll buy this I think.
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tokisto: Why do these 'farming' games (like Stardew Valley) have a great appeal and make so much success?
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AlienMind: Because doing something which would in real life would be hard work by the push of the button triggers the same reward receptors in the brain even though your body did nothing.
Specifically the "collect" games are more tailored towards women because they still have the inheritance memory of collecting berries and stuff while males in general do like shoot-at-stuff games more because they have the inheritance memory of hunting something.
It seems reasonable and in agreement with most darwinian evolutionary theories.
Although particulary I prefer doing the collecting and farming tasks personally (I live in a semi-rural place :)
I brought this game as soon as I saw it had hit gog. While 'early access' games are concerning especially given the state some of them have turned out I have/ I'm going to take a risk on this one.

The concept is really awesome and I love the atmosphere of the game. True, at the moment there is only about 5-8 hours before you hit a wall in terms of gameplay, but as it is in development I hope that the makers of this game can add in many great things such as a town with characters like Stardew valley has/ it doesn't need to be some sort of epic story just a nice task to work towards and things to do/ associate with especially since it's a colonial world perhaps the town can prosper along with the ranch.

There are some really great suggestions I have seen around the internet and on various message boards like adding Butter slimes, electric slimes, Mushroom/ Fungus slimes, house decorations.
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lostwolfe: i'd like to address your second paragraph by painting a pretty bleak picture. my issue with your question: "is it in an ok enough place and do i like what's already there to buy it" is problematic because i feel like other industries: the automotive industry, the health industry - et al - might look in at the gaming industry and go "oh my god! they get to charge full price for games that aren't even finished yet!" and then, of course, they might adopt that strategy too: "we promise your car will have four wheels in the future. the fourth wheel is extra special and is currently "in development.""

and we would have got there by saying, "sure. it's ok for you to charge us full price for a half-baked product because we kind of liked the features that already existed in some of that product."

and this slow erosion of "what is a full product, really? and can developers charge full price to get people to beta for them" [when beta'ing was something that they used to charge qa people for] seems INCREDIBLY problematic to me.

[...] i just don't want us - gamers - collectively - to sell our soul to "your game is half way there, here, i'll give you all the money" when i feel like that can potentially creep outward to cars, houses or medicine.
You are right, that is a pretty bleak picture. It's also almost entirely unlikely to happen, mostly because games are a wholly unnecessary entertainment item -- a luxury -- while cars, houses and medicine are all, to varying extents, everyday necessities. People have much different expectations about their luxuries and entertainments than they do regarding their everyday utilitarian means to an end (yes, I know there are such things as luxury automobiles and homes, but those are far less common than the more basic ones :P ). But this is where we get into the territory of "how pessimistic and paranoid do you feel like being?". ;)
Anyway, the concept of "early access" in PC gaming is pretty well-established at this point. Complaining about every Game In Development for no other reason than that some Early Access titles (on another store, at that) were handled badly and/or were dog shit is like complaining about the medium of film because movies like Plan 9 from Outer Space and The Room were made.
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tokisto: It seems reasonable and in agreement with most darwinian evolutionary theories.
Although particulary I prefer doing the collecting and farming tasks personally (I live in a semi-rural place :)
Yes, if you would give me a drawer full of M&Ms, I'd gladly sort them by color... I hope this means we're slowly overcoming our past and can have more mixed genders in all of the professions, which would be really great.
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Getcomposted: Is it just me, or are the slimes so cute, you want to splatter them into little bits of slime?

...

...

*crickets*

...

...

Just me, then.
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fortune_p_dawg: yes! it's like they are so unnaturally cute, one must take it upon themselves to make them un-cute.

I'll buy this I think.
Why is it that I think we'll be playing a completely different game to other players? Evil scientist giggles while laying traps for poor unsuspecting slimes...

Hulk-smash the cute!
143th place in the chart after one week. seems like everybody voted but nobody bought.
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AlienMind: 143th place in the chart after one week. seems like everybody voted but nobody bought.
Most people who are interested in this already bought it on Steam long ago. They're not about to buy it again on GOG, especially given that it's in Early Access, and GOG historically tends to get updates for games long after Steam does.