MarkoH01: But
does the game actually show those performance issues or is it just the case that the CPU is getting too much load but you won't see it in the game if you won't run task manager or testing tools?
gamesfreak64: Some games have ways to show statistics like cpu/gpu and nr of frames usage, i've seen some games doing that, sometimes its 'hidden' and you can show them by pressing some keyboard combination.
I prefer to keep as many tools to keep an eye on my pc hardware, i have GPU-Z and core temp ever since i had a PC, also have hw monitor but that requires a full screen to show all stats and it is kinda 'hoggy' tool so i dont have it running all the time, i like running compact tools that don't take tons of cpu and these 2 tools perform well from the day i started using them.
Let's say i am a 'control freak' it's better to be safe then sorry , better to prevent then to have to try mend , repair or solve problems that could have been prevented if caution was taken.
regarding CPU usage, it's common for programs to sue CPU, BUT there is a difference between using and ABusing
sometimes some tools spike to 34% which is normal, if my av is updating , and a song is playing and auto viriscan runs and more process at the same time it is okay to have 55% BUT those are all moments, it is NOT okay to have 30 or more % continously or sometime 60% this way the cpu cannot 'cool' down, yes if you have a tool running you can see that the temps go down a bit, with a 40, 50 or even 60% continous bashing of the cpu this will only cause problems, problems i rather avoid.
Anyway, i doubt if they can fix the poor wintermute performance cause with native code people write you have more control then using tools / frameworks to create a game, and if possible devs should always mention if some problems with a high cpu usage is possible.... on the other hand releasing a small demo (playable no rolling demos) would increase bug detecting and other minor or major problems solve faster cause many users have many eyes many different pc so problem solving will be much faster.
Much information. But unfortunately it did not really answer my question. I bolded the part I am interested in. To make it a bit clearer. I myself am not at all interested if a game is not optimized well as long as the game still is running fine. In general a high CPU or GPU load is not much of a problem for todays chipsets. Normally you would exchange the parts before they even have a chance of being damaged by a higher load as long as it is not too extreme. I had to exchange several HDDs in mny life but not one CPU/GPU - they all outlived the next generation. It's o.k. if you want to be on the safe side of course but for me it is much more interesting if the game is playable or if it shows stuttering or such because of the performance issues.