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Let's get physical



<span class="bold">Exanima</span>, the dark isometric RPG armed with a unique, physics-based combat system, is available now, DRM-free on GOG.com with a 15% launch discount.

You find yourself in a dark dungeon full of dangers shambling out of the shadows. You feel powerless, defenseless, alone. In order to survive, you'll need to grab a weapon and quickly familiarize yourself with Exanima's innovative combat system, which requires your undivided attention and adaptation to its dynamic flow. Every hit has it's own weight, angle, momentum, and impact.
The unconventional mechanics are being constantly refined and polished but Bare Mettle also aim to keep adding new content: complex NPC interactions, ranged and magic-based combat, additional encounters, items, and environments. After having successfully gone through the game's alpha and beta stages, they hope to release this compelling low-fantasy RPG within six to nine months, but as we all know the development process is full of emergent challenges, much like Exanima's core gameplay.



Learn to survive the dungeons by mastering the unique combat mechanics of <span class="bold">Exanima</span>, DRM-free on GOG.com. The 15% discount will last until May 23, 12:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
low rated
[Edit for typo]
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Hickory: Nonsense. A simple mechanic such as an explosive barrel, movable by the player character, and detonated by some means; a spell; a feat of physical bashing etc. is not only achievable, but practical.
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Bare_Mettle: It has nothing to do with moving obstacles, you can interact with absolutely everything that isn't attached to the ground or too heavy to move. There are many detailed interactions that result from this, including things like jamming levers and gates, crossing a pit by placing a plank over it, physicaly diverting the flow of fire or even just neatly arranging small items in whatever way you like. Everyhing that moves is subect to physics and accurate collisions in this game, no exceptions. Many things are possible with level of detailed physics and interaction.

As for doing this through some actual animation of your character, it's just not realistically possible, it's never been done and I'm not sure how you imagine such a thing could ever work in reality. Even if it was possible, waiting for your character to physically manipulate an object and move around with it would be extremely tedious and impractical. It's a game and the focus is playablity, it's not a film.
Then it should be pigeon holed as point-and-click, not as RPG.
Post edited May 16, 2016 by Hickory
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mattymuc: It reminds me on Cadaver on Amiga. Nice game :)
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IFW: Actually, more The Immortal - and that was awesome :)
http://hol.abime.net/2615
Ah, thanks, I have never played The Immortal.
So this is pretty huge, even if many people don't realise it for the moment : it's a very different game than what any action rpg have done till now, and in particular any current action rpg. That both mean that it's hard to get in, but once you've done it, you are in a new paradigm and you CAN'T go back. Every other similar kind of game is going to feel dull, boring and completely meaningless. This is that huge.
I've been playing Exanima since the first alpha version was released several years ago and man has it come a long ways since then! Nearly every single aspect of the game has been improved and continues to do so on a regular basis. Bare Mettle releases patches and content updates quite frequently considering the small size of their team.

Exanima is one of the most innovative games I've played in the past 20 years. Instead of using static animations characters move based off of motion synthesis (over 200 simulated muscles) which allows for very dynamic gameplay; every single fight plays out in a unique fashion. The physics are also applied to everything in the game so it's possible to use the environment in creative ways, like dropping an item in front of someone to trip them or barricading a door with a bench, thus preventing it from opening.

Another amazing thing that I haven't seen done before is the accurate collisions which affects gameplay in very significant ways. For example, when using an axe in order to get an effective strike you need to actually land the blow with the head of the axe; hitting with the shaft won't do much damage but it may block an incoming strike or become entangled on the opponent's weapon, body, etc. On the other hand, weapons with long, sharp blades can do drawing cuts with nearly the entire blade length so even small strikes can be quite deadly. Another thing that relates to the accurate collisions is that armor only protects what it actually covers (and armor can be layered on top of each other in realistic ways).

The game will not hold your hand and it encourages the player to think before acting. In the story mode it's up to you to figure out what's going on by paying attention to your surroundings (things are very deliberately placed and everything has a purpose for existing which can give you clues), reading texts/books/scrolls/parchment, etc. As you start to piece together the bits of lore it leaves you wanting more, to keep pressing on so you can find more clues to determine if you really have figured things out or if you're being misled (perhaps intentionally, perhaps unintentionally). The dark, eerie atmosphere combined with never knowing what may be lurking around the next corner really creates a suspenseful gameplay experience which drew me in from the start and kept me glued to my seat the entire time.

If any of this sounds like it may be the type of game you're interested in I highly recommend you give Exanima a try :). Just be patient and try not to get too frustrated when starting out; due to the complexity of the game it does have a rather steep learning curve. If you are cautious and make decisions based off what you would do in real life then you should be okay.
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Bare_Mettle: It has nothing to do with moving obstacles, you can interact with absolutely everything that isn't attached to the ground or too heavy to move. There are many detailed interactions that result from this, including things like jamming levers and gates, crossing a pit by placing a plank over it, physicaly diverting the flow of fire or even just neatly arranging small items in whatever way you like. Everyhing that moves is subect to physics and accurate collisions in this game, no exceptions. Many things are possible with level of detailed physics and interaction.

As for doing this through some actual animation of your character, it's just not realistically possible, it's never been done and I'm not sure how you imagine such a thing could ever work in reality. Even if it was possible, waiting for your character to physically manipulate an object and move around with it would be extremely tedious and impractical. It's a game and the focus is playablity, it's not a film.
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Hickory: Then it should pigeon holed as point-and-click, not as RPG.
I am sorry but i don't really get your point, it doesn't don't make any sense. Point-and-click adventure games is one of my favorite genres so i have plenty to compare. None of them is really similar to exanima in terms of interaction.
This looks cool I'll keep an eye on it.
The mechanics of this game look pretty cool, and I love the aesthetic. Definitely will be watching how this one turns out!

On a side note, are most of the current reviews written by fans who've purchased the Steam version of the game, and made accounts here so their opinions could be heard as well? Just noting this since there are already a few lengthy 5-star reviews, all done by brand new users. Loyal fanbase, if that's the case!
Post edited May 16, 2016 by expopower
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Hickory: Then it should pigeon holed as point-and-click, not as RPG.
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user404: I am sorry but i don't really get your point, it doesn't don't make any sense. Point-and-click adventure games is one of my favorite genres so i have plenty to compare. None of them is really similar to exanima in terms of interaction.
You don't get my point because you don't want to, it's as simple as that. RPG is my speciality, and I've *never* played a single quality rpg where the cursor *is* or *becomes* the virtual character. Using a cursor for direct character actions such as highlighted in the video is alien to immersive rpg games -- it removes all immersion. It's the domain of point-and-click.
So concerning this physics-based combat, are we talking Newtonian-time or quantum-based?

Oh... a pity.
Post edited May 16, 2016 by mrkgnao
Well color me interested! This looks like a game with lots of potential. I'd like to know more about the controls however, is it mouse only (where you need to click everywhere you want to go) or can you use the keyboard to move around and the mouse for interaction? If it's keyboard and mouse controls, are the keys remap-able? Also, the description has the bullet point "Roguelike Elements", what would that be? Random loot? Perma-death? Randomly generated dungeon layouts? If anyone who has actually played the game can give me a bit of insight into how these mechanics work I'd be most appreciative. I have been burned in the past by buying a game based on the video and description only to find out that the controls are too horrible for me to actually enjoy the game.
One of the reviews:

"The top 4 reviews for this game give it 5 stars each saying how great the game is, yet each account is only a few days old and, guess what, the game only came out a few days ago; these reviews smell like the devs of the game came in and review it"

(added punctuation)
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Bare_Mettle: It's a game and the focus is playablity, it's not a film.
Now that's a quote from a real dev. I'll buy the game as soon as it's actually out.

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Hickory: Then it should be pigeon holed as point-and-click, not as RPG.
What do animations have to do with genres? Is Legend of Grimrock a point and click too?
Post edited May 16, 2016 by WBGhiro
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user404: I am sorry but i don't really get your point, it doesn't don't make any sense. Point-and-click adventure games is one of my favorite genres so i have plenty to compare. None of them is really similar to exanima in terms of interaction.
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Hickory: You don't get my point because you don't want to, it's as simple as that. RPG is my speciality, and I've *never* played a single quality rpg where the cursor *is* or *becomes* the virtual character. Using a cursor for direct character actions such as highlighted in the video is alien to immersive rpg games -- it removes all immersion. It's the domain of point-and-click.
Umm, ever played the Ultima series? Or any isometric style RPG where you can move and place objects or generally interact with things, rather than just killing stuff? What do you consider an RPG? I honestly have no idea what you mean, and I've played a whole lot of RPGs over the past 20 years. To me that kind of interaction is both standard and a fundamental requirement to any RPG with any depth to it. What utterly breaks immersion for me is settings laden with objects that are just backdrop graphics and can't be interacted with or are even able to move.
low rated
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Hickory: You don't get my point because you don't want to, it's as simple as that. RPG is my speciality, and I've *never* played a single quality rpg where the cursor *is* or *becomes* the virtual character. Using a cursor for direct character actions such as highlighted in the video is alien to immersive rpg games -- it removes all immersion. It's the domain of point-and-click.
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Bare_Mettle: Umm, ever played the Ultima series? Or any isometric style RPG where you can move and place objects or generally interact with things, rather than just killing stuff? What do you consider an RPG? I honestly have no idea what you mean, and I've played a whole lot of RPGs over the past 20 years. To me that kind of interaction is both standard and a fundamental requirement to any RPG with any depth to it. What utterly breaks immersion for me is settings laden with objects that are just backdrop graphics and can't be interacted with or are even able to move.
Name me a quality isometric RPG where the mouse is used to manipulate obstacles in the way it's done in that video. And I don't mean using the mouse to press a button or such like. One game. Do it.
Post edited May 16, 2016 by Hickory
A bit more recent examples of the mechanic are Driftmoon and Divinity: Original Sin.