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Let's get physical



<span class="bold">Exanima</span>, the dark isometric RPG armed with a unique, physics-based combat system, is available now, DRM-free on GOG.com with a 15% launch discount.

You find yourself in a dark dungeon full of dangers shambling out of the shadows. You feel powerless, defenseless, alone. In order to survive, you'll need to grab a weapon and quickly familiarize yourself with Exanima's innovative combat system, which requires your undivided attention and adaptation to its dynamic flow. Every hit has it's own weight, angle, momentum, and impact.
The unconventional mechanics are being constantly refined and polished but Bare Mettle also aim to keep adding new content: complex NPC interactions, ranged and magic-based combat, additional encounters, items, and environments. After having successfully gone through the game's alpha and beta stages, they hope to release this compelling low-fantasy RPG within six to nine months, but as we all know the development process is full of emergent challenges, much like Exanima's core gameplay.



Learn to survive the dungeons by mastering the unique combat mechanics of <span class="bold">Exanima</span>, DRM-free on GOG.com. The 15% discount will last until May 23, 12:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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PaterAlf: Can backers get a GOG key?
I don't know how that works, but we'll look into it.

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PaterAlf: I just wish that you would give us backers updates more often.
Do you mean on Kickstarter or in general? Kickstarter has proven to be a tricky platform to communicate meaningfully on, especially with the current focus being on playable releases of Exanima and a lof 2-way communication. We are extremely active on forums though and post regular updates (usually accompanied by new builds etc.) there. That said we're generally pretty bad with the marketing and "hype" side of things, and very careful about spoilers. We prefer to take a more direct and straightforward approach, with people experiencing the game first hand.
low rated
ok after some exitement, i changed my mind on this. just a quote from a steam review:

"I suggest you look up Sui Generis, a concurrent project the same Developer is working on and has ripped Exanima from in an effort to garner more revenue to fund Sui Generis. The Developers never planned on Exanima, it only exists because they ran out of money, so they took a few levels from SG, plopped in an arena mode, and voila. All the original backers of SG received Exanima for free. Purchasing Exanima does not get you SG, whenever it releases."

just wait for sui generis, this game seems to be a rip-off, kinda like mgs5 gz.
Post edited May 16, 2016 by apehater
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Bare_Mettle: I don't know how that works, but we'll look into it.
You send an e-mail with a request to for a key to GOG and they send you a key.
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Bare_Mettle: I don't know how that works, but we'll look into it.
Thank you!

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Bare_Mettle: Do you mean on Kickstarter or in general? Kickstarter has proven to be a tricky platform to communicate meaningfully on, especially with the current focus being on playable releases of Exanima and a lof 2-way communication. We are extremely active on forums though and post regular updates (usually accompanied by new builds etc.) there. That said we're generally pretty bad with the marketing and "hype" side of things, and very careful about spoilers. We prefer to take a more direct and straightforward approach, with people experiencing the game first hand.
I was talking about Kickstarter specifically. Last updates there were six and ten months ago. Giving a lot of feedback on you forum is fine (I will take a closer look at it), but an update for all backers every two or three months would be great. Just to let people know that your still alive and what happens in development.
@ Bare_Mettle

Will you give the buyers of Exanima some discount on SG, when it arrives here?
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Bare_Mettle: @Azhdar
When SG is released we'll surely put it on GOG. It probably won't be for some time yet, we'd rather not release it until it provides a fairly complete and polished experience.
Thanks for the reply. :)
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apehater: ok after some exitement, i changed my mind on this. just a quote from a steam review:

"I suggest you look up Sui Generis, a concurrent project the same Developer is working on and has ripped Exanima from in an effort to garner more revenue to fund Sui Generis. The Developers never planned on Exanima, it only exists because they ran out of money, so they took a few levels from SG, plopped in an arena mode, and voila. All the original backers of SG received Exanima for free. Purchasing Exanima does not get you SG, whenever it releases."

just wait for sui generis, this game seems to be a rip-off, kinda like mgs5 gz.
I can't see what's anything wrong with what the devs did. They hardly reached the funding goal on Kickstarter and the Sui Generis project was very ambitious (maybe too ambitious for a small team without lots of money.

But instead of giving up and saying "Sorry folks, we can't do what we promised", they took the battle mechanics of Sui Generis (which worked well) and made a game out of it. Of course they want the money for the further development of Sui Generis, but at least they gave the backers something and they still try to complete their game.

Other teams would have given up and left the backers with nothing.
What PaterAlf said. You guys have a surprisingly positive Kickstarter crowd, but nonetheless, some kind of update every 2-3 months would be nice. There's a fair amount of us that don't have time to be on certain forums, and would appreciate a Kickstarter update one in a while. Letting people there know that you released this on GOG might bring in a few extra sales too. =)

Also, feel free to ignore apehater's comment. He's well known for some hilarious negative comments (VtM:B review, anyone?)
First of all... dam it, I bought this on steam a while back, if I had only known I'd have waited for it here. *sigh*

Now with that out of the way ;) ...

The game is really fun but be warned it takes quite a bit of time to learn how to fight. It looks a bit rag doll like when you control it but once you "get it" the fighting system is really a lot of fun. You should spend the start of your time learning the combat system in the arena portion. If you can't complete the "Novice" practice, you are not ready to even try the campaign. If you can't fight and you probably won't be able to cause it looks like a diablo-ish like aRPG but it doesn't play anything like typical aRPGs out there now, you will just die with the first hostile thing you encounter in the single player campaign and have to start from the beginning over and over again. Weapon damage feels realistic in the game, meaning one or two well placed and hard strikes can and will kill you.

Good luck to you new buyers, just remember it really is going to take some time to get use to the system. For me it was like 4 hours of Arena battles and finally finishing the "novice practice arena" before I could say I like this game. I was on the verge of doing a refund on steam due to the controls, but missed the refund window. In the end I am happy I missed the refund window because I love the game now.
I'll be keeping my eye on this, for sure, but one thing in particular that *really* puts me off is the fact that a disembodied giant cursor moves things with absolutely no interaction from the character. Not buying (the 'feature') it . Not one bit . Ugh!
Post edited May 16, 2016 by Hickory
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apehater: ok after some exitement, i changed my mind on this. just a quote from a steam review:

"I suggest you look up Sui Generis, a concurrent project the same Developer is working on and has ripped Exanima from in an effort to garner more revenue to fund Sui Generis. The Developers never planned on Exanima, it only exists because they ran out of money, so they took a few levels from SG, plopped in an arena mode, and voila. All the original backers of SG received Exanima for free. Purchasing Exanima does not get you SG, whenever it releases."

just wait for sui generis, this game seems to be a rip-off, kinda like mgs5 gz.
Whatever that particular reviewer's negative spin on it, we've always been perfectly transparent about this, even in this very thread. I don't know why you see anything malicious in it, or how it makes this game a "rip-off". You'll find people generally consider it great value for money, even in its current state. It is its own independent game and people happily spend hundreds of hours playing it.
Thank you for releasing Exanima on GOG, Paypal has some restrictions in country where I live.
Post edited May 17, 2016 by Qazlal
EDIT: Scrub this - devs have already provided an answer.
Post edited May 16, 2016 by Pajama
low rated
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apehater: ok after some exitement, i changed my mind on this. just a quote from a steam review:

"I suggest you look up Sui Generis, a concurrent project the same Developer is working on and has ripped Exanima from in an effort to garner more revenue to fund Sui Generis. The Developers never planned on Exanima, it only exists because they ran out of money, so they took a few levels from SG, plopped in an arena mode, and voila. All the original backers of SG received Exanima for free. Purchasing Exanima does not get you SG, whenever it releases."

just wait for sui generis, this game seems to be a rip-off, kinda like mgs5 gz.
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PaterAlf: I can't see what's anything wrong with what the devs did. ...
i'm getting tired to with argument loops in thread discussions. i made a clear statement. if you can't see it, then i can't/won't help you about this. sorry :)
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Hickory: I'll be keeping my eye on this, for sure, but one thing in particular that *really* puts me off is the fact that a disembodied giant cursor moves things with absolutely no interaction from the character. Not buying (the 'feature') it . Not one bit . Ugh!
This is hardly an uncommon mechanic in isometric games... or any game in general. Do you know any game that animates the character when it manipulates physical items? i would be interested in seeing how that's done.