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Play a building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Dorfromantik is now available as the game in development on GOG.COM sporting a 15% discount until 31st March 2021, 8 AM UTC!

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

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I just played the demo a couple of days ago and the main issue I had is that it seems to give you a lot of branching rivers and looping train tracks, which increases the difficulty but just looks odd. If you look at the screenshots, the rivers and train tracks don't look all that realiastic. I didn't try easy mode (I think it had one?) so maybe that mode would have less of that.
Looks like something which will get dull after, like, 30 minutes.
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Zoidberg: Looks peaceful and all but the tutorial demo lost me, it's not clear as to what to do and how systems work... maybe work on that? :)
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rpegbrjm: Or you could, you know, play the tutorial instead?
If my 12-year-old could get the basics, I'm sure you can too.
Do you really think these forums have room for that awful passive aggressive insult of yours?

I'm sure most 12 y.o. have been better raised than you.

<3
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rpegbrjm: Or you could, you know, play the tutorial instead?
If my 12-year-old could get the basics, I'm sure you can too.
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Zoidberg: Do you really think these forums have room for that awful passive aggressive insult of yours?

I'm sure most 12 y.o. have been better raised than you.

<3
Youngsters have always considered to be smarter than their parents/older folk, nothing wrong with that.

Game is not too complicated once you play a couple of times you'll understand how everything work. It's all about luck in a sense and a bit of planning in advance.
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Zoidberg: Do you really think these forums have room for that awful passive aggressive insult of yours?

I'm sure most 12 y.o. have been better raised than you.

<3
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Արսեն: Youngsters have always considered to be smarter than their parents/older folk, nothing wrong with that.

Game is not too complicated once you play a couple of times you'll understand how everything work. It's all about luck in a sense and a bit of planning in advance.
Please, DO read my original comment, it was all about how everything is laid out in the tutorial and not everything is clear.

What are the number when you put tiles down? When is a group really closed? How exactly are points scored?

All this is unclear in the tutorial (which I've played btw, I've played games far longer than you guys did and old games wer the pinnacle of unclear at times, so).
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Արսեն: Youngsters have always considered to be smarter than their parents/older folk, nothing wrong with that.

Game is not too complicated once you play a couple of times you'll understand how everything work. It's all about luck in a sense and a bit of planning in advance.
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Zoidberg: Please, DO read my original comment, it was all about how everything is laid out in the tutorial and not everything is clear.

What are the number when you put tiles down? When is a group really closed? How exactly are points scored?

All this is unclear in the tutorial (which I've played btw, I've played games far longer than you guys did and old games wer the pinnacle of unclear at times, so).
How can you be so sure, maybe I'm older than you are. :)

The numbers when you put the tiles down, depends on what kind it is. For example, if it's a house and it has a number 5, it means it need 5 more houses to complete that quest. It could be 5 tiles with 1 houes on each or one tile with 5 houses on it.

Same goes with water tiles and those farm fields. But the forest tiles are a bit different. I'm not totally sure how they work. But you add forests to them and eventually you'll get it done. :P

When you see those numbers over tiles, point over them to see where the placements are possible.

Best way to learn the game is by playing it. Tutorial is rather pointless and short. But one should never really rely on tutorials.
Was a bit sceptical at first but decided to buy it after the demo and have played a bit with the full version now. One of the best things I can say about the game for now is that it actually is deeply relaxing and not totally trivial or stressing or annoying like some other games with that goal. It can suck 30-45 minutes of my time (I couldn't "survive" longer so far) like nothing.

The early version is very playable but not without a few rough edges. Sometimes it is difficult to see which tiles fit where and where not and also (but not only) for that reason a undo button is really needed. I'd like the option to continue building even after the "game over" without scoring because sometimes I just like what I builded and would like to continue with that. Endless mode basically. And of course overall it lacks a bit content but that has to be expected for an early version. So much of the longevity of the game will depend on how the devs continue. But so far it's looking good and if its just for a relaxing hour after work, it does it very well even now.
I've played for quite a few hours now, some impressions:

The game is really relaxing, but after a while also a bit monotonous. Which, for me, was perfect, because I really needed to relax after lots of stress and I frankly was too low on battery to play some "real" game (you know, action, story or party management with lots of numbers...).

It's basically a puzzle game reminding me of Domino. The mechanics become obvious while playing. Basically you place hex-shaped tiles, next to each other creating a landscape. Like Domino the tiles have edges, unlike Domino you can place most tiles (the exceptions are rivers and train tracks) even if the edges don't match. But if you connect them, they basically "join value". Like: placing a 5-trees-tile next to a 3-trees-tile with the "tree" edges touching creates an 8-tree-wood.
Those values are important to complete what I call mission tiles. Occasionally tiles show up in the stack with symbols and numbers of them, like house: 12 or house: 12+. The latter means connect tiles to have a town of at least 12 houses, the former means exactly 12 houses (which is far more difficult). Completing these "mission" adds more tiles to the stack.
Also there's the score: The more edges match when placing a tile, the higher the score you can get. When you surround a tile with 6 matching tiles, there's a "perfection" bonus.

The aim of the game is to unlock more tiles. This can be done in two ways:
Complete tasks (three of which are always active). Those can be things like reaching a minimum score, building a body of water containing at least 40 tiles or placing 50 tiles in a row with no edge mismatching (hard!).
The other way is expanding and discovering special pre-places mission tiles and then complete their mission which is usually pretty challenging, like "800+ trees wood".

The biggest problem with winning is the RNG. If the tiles you need to complete the "missions" just don't show up, there's not much you can do. You can and need however play a bit strategically if you want to get anywhere.

The game is so far stable and polished - I'm curious what stuff they're planning to add (other than the Creator Mode).
I decided to skip the demo and just buy the game and it's true what everyone is saying, it is a very relaxing game, kind of meditative even :) Been playing all evening! :)

Hopefully they can add lots and lots of stuff to unlock so I can play this for years to come, I think this will be the perfect game for me to replace the old solitaire I've been playing since the 90's :)
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Արսեն: But one should never really rely on tutorials.
*facepalm*

Sorry, I had to there.
Can't wait until the "creative mode" is released (im assuming its more of an endless stack of tiles with no goals).

Love playing it but I do find mild frustration in some of the tiles im getting and the limits thereof if not meeting certain goals.
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Արսեն: But one should never really rely on tutorials.
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Zoidberg: *facepalm*

Sorry, I had to there.
It's alright.

I for one, enjoy playing games without digging into tutorial. Learning as I go, so to speak.

I find it more fun this way. But that's me, and you may not enjoy that as much I guess. But should give it a try once at least. There's something to it, learning a game as you play.

All the best!
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Zoidberg: *facepalm*

Sorry, I had to there.
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Արսեն: It's alright.

I for one, enjoy playing games without digging into tutorial. Learning as I go, so to speak.

I find it more fun this way. But that's me, and you may not enjoy that as much I guess. But should give it a try once at least. There's something to it, learning a game as you play.

All the best!
"Learning as you play" really only means that "the game teaches you". It's not because a game does it bluntly that it is not a tutorial period. ;)

From what I gathered, Dorfromantic explains things "badly", I mean if they can't bring the feel of how to progress to the player, the issue is on the game's side, thus my remark. I know this can be hard but it's not a reason to juste dismiss it because "I like to learn as I go", because that's what I want to do to here. :)
Oke... so this is a puzzle game, that offers a variety of puzzles, such as determining the obvious, + 5 and 5 , it does an excellent job of explaining how to play the game, lay down tiles, be rewarded with more tiles if you succeed in quests ( is there any more explanation to it ? )