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lostwolfe: but i absolutely agree. there were /some/ terrible things in the designs of those games, but they're great for what they are when they were made. i don't think there's nearly as much heart and soul put into games, now. it's all design by committee and lowest common denominator.
I think the Sierra adventures are heavily underrated these days. I understand the criticisms e.g. the often ridiculously difficult puzzles, the fail state situations that let you play for several hours before you realise that you can no longer win, etc.

However, they really, truly had a sense of adventure. While I love the Lucasarts games immensely, I felt like I was playing a game. When I played the sierra games, I truly felt like anything was possible. The opening area in Leisure Suit Larry 2, for example, made me feel like I was walking around a real city more than any other game since.

Haven't watched your videos yet but I'll subscribe and come back later when I get the chance
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lostwolfe: but i absolutely agree. there were /some/ terrible things in the designs of those games, but they're great for what they are when they were made. i don't think there's nearly as much heart and soul put into games, now. it's all design by committee and lowest common denominator.
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PMIK: I think the Sierra adventures are heavily underrated these days. I understand the criticisms e.g. the often ridiculously difficult puzzles, the fail state situations that let you play for several hours before you realise that you can no longer win, etc.

However, they really, truly had a sense of adventure. While I love the Lucasarts games immensely, I felt like I was playing a game. When I played the sierra games, I truly felt like anything was possible. The opening area in Leisure Suit Larry 2, for example, made me feel like I was walking around a real city more than any other game since.

Haven't watched your videos yet but I'll subscribe and come back later when I get the chance
first of all: thank you for subscribing. i appreciate it and i hope you enjoy what's there. i try and play a mixture of games besides just sierra [which is how i started out] - mostly so that there's /something/ to watch in case you're not into the current sierra project.

as for lucasarts vs sierra: this is something i've felt for a /very/ long time. yes, the lucasarts games were generally more professional, and certainly, they looked better, but under the hood, they really /did/ have that very "game" feeling that was present in some very early adventures.

sierra, by contrast, had a whole lot of heart. it felt to me - at the time, especially, like lucasarts were really "a company of professionals making professional games" where sierra felt like "a family of friends that are making things that they find fun and they want to share that with you."

having said that, there are a couple of really seminal lucasarts games that i feel every adventurer should experience at least once.

eg: i love the dig - it's under-rated, but that game is pretty much the moost soothing and gentle adventure gamve i've ever played - and the fact that the story flirts with such heavy themes is something you don't see a lot in gaming at all.

loom is excellent as well - for completely different reasons. there's a whole world going on in that game, with it's own people and their own mores and beliefs - it's really a testament to how much you can do with so little.

grim fandango - again - is amazing for just the story it's telling and how it's told.

but outside of that? i think the lucasarts games are "generally good" but if i have to stack, say, space quest up against monkey island, though i think monkey island is generally better written and a "superior" game, i don't get the same sense of "family" and "goofy silliness" from it that i get from space quest.

in hindsight: i love both companies, now, [and i wish both of them were still with us, though i think they'd be /quite/ different from what they were when i was growing up] but something about sierra's "family-ness" just edges out lucasarts a tiny bit.
remember that movie, despicable me?

well, it's larry's turn to riff on that movie by being...not a very nice person :P

basically, he robs a charity box for a quarter. :P

[and finally meets one of the ladies his bosses are curious about.]

https://www.youtube.com/watch?v=-jKB3GwhQdE
kyrandia!

it's mazetastic!

https://www.youtube.com/watch?v=TyG0pz9MHzQ
this week in hearthstone we play...

...randomized decks as generated by the autogenerator!

that's the theme for this week's tavern brawl, which is "encounter at the crossroads." basically: you pick a class and the game generates a deck for you utilizing cards from that class along with random card picks that it makes from all the other cards there are. some of these decks are sometimes terrible and of naturally, you sometimes get crazy bomb after crazy bomb.

in my video, of course, there's no craziness. sadly. ah well. ;)

basically we pray to rngesus and get a bunch of jank. which we somehow have to prevail with.

https://www.youtube.com/watch?v=XwNy5GtjHWw
i write things!

and now you can read them!

mostly, they're reviews of games i don't play for my youtube channel - and other assorted things i listen to and watch that would have no bearing on a let's play channel at all:

blog: http://www.greywolfe.co.za/blog
a blog post!

all about the last few hearthstone tavern brawls and how i think they stack up:

http://greywolfe.co.za/blog/hearthstone-brawls-review-theres-a-tournament-starting-tonight/
larry 5 continues!

larry gets michelle "interested" in him. it goes about as you'd expect :)

https://www.youtube.com/watch?v=74D9STHcxJw
story time with lostwolfe!

plus, in the background, i map the ridiculous kyrandia maze. but none of us cares about that, right?! right.

https://www.youtube.com/watch?v=o-JEw1_LgGc
more amazing mazingness in kyrandia!

but hopefully, this is the last bit of the maze we'll see ;)

https://www.youtube.com/watch?v=35H21Ub5n0I
this week in hearthstone, it's the moneybags fight:

you get ten mana right from the start, so if you have expensive and crazy legendaries, you can just use them from the get go without any set up.

of course, i make my videos for people who don't generally have that sort of stuff lying around, so it's a lot more difficult ;)

we make do, anyway:

https://www.youtube.com/watch?v=puDMhdZdutI
did you want some laid back music to go with your random kyrandia puzzles?

i bet you did.

which is why i made this song /way/ back in 1994.

it's /very/ loosely based on the wisp theme, which, as you can imagine, i heard a /lot/ while i was playing that game way back when:

https://www.youtube.com/watch?v=oXR3axBuihE
once upon a time i did a /crazy/ amount of reading.

then, the internet happened.

so i stopped. well. really, i read more internet based stuff than books.

i'm trying to fix that! here's my take on ernest cline's "ready, player one":

http://greywolfe.co.za/blog/ready-player-one-review-were-from-the-eighties-and-were-here-to-help/
this week, in larry 5, we go ahead and do some musical recording over at das rever records.

we also do some sleuthing around looking for subliminal messages:

https://www.youtube.com/watch?v=RbD_oSS2yF4
i venture through the kyrandia maze one last time [off screen] to collect stuff for the next section of the game, in which we have to brew potions!

although, at this point, we're really just collecting the bits that make up the potions and not doing the brew ourselves.

video here:

https://www.youtube.com/watch?v=qt45wygPMqQ