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limbo's machines just get scarier and scarier as we go along.

the tone of the game gets /decidedly/ ominous toward the end.

and this, indeed, is the finale for limbo:

https://www.youtube.com/watch?v=ViPuuu7Aqo8
Limbo kinda dissapointed me after the whole "forest area". Once it goes full "factory" setting I just had to force myself to finish it. Loved the ending though... and that damn spider (not part of the ending :P)
larry 5 is here!

but mostly just the introduction this week, because the introduction itself is pretty long :)

enjoy!

https://www.youtube.com/watch?v=V05zwOOfR-E
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jonridan: Limbo kinda dissapointed me after the whole "forest area". Once it goes full "factory" setting I just had to force myself to finish it. Loved the ending though... and that damn spider (not part of the ending :P)
i sorta agree. the "factory setting" is useful for part of it's story telling device, but the "puzzles" become way more finicky. one real issue with it is your control of the protagonist, who's a little floaty and doesn't always /quite/ respond when you want him to. which makes those sections especially tedious, because sometimes, you can see what to do, but getting the protagonist to do them is a bit of a chore.

that combined with limbo's [sometimes] affinity for killing you as a result of bits of the puzzle you haven't seen before [the mine cart ride comes to mind - if you didn't set up the mine cart, initially, you would be electrocuted - which - the first time around - isn't something you're cognizant of] is somewhat bad design, to my mind.

i love the stark experience of limbo, but sometimes, the execution leaves something to be desired.
our new venture is a game that's all about fables and friends!

that's right. it's legend of kyrandia time.

in this episode, we look at the [real simple] interface, do one puzzle and a lot of walking around and i talk about the game a bit.

find the video here:

https://www.youtube.com/watch?v=SZYwg6ak86Q
oh, blizzard.

I had so many other plans.

and then you unleash tavern brawls. ah well ;)

back to hearthstone we go:

https://www.youtube.com/watch?v=0tOZCxOHvRE
this week in larry 5!

actual gameplay!

plus, we talk a little about why we're actually going from larry 3 to larry 5 :)

https://www.youtube.com/watch?v=8KjCxODOXaA
in today's episode of kyrandia 1, i stumble around a lot, because i'm silly and miss the saw that i'm supposed to pick up. ah well. it gives me a chance to share some history of the game with you and we get one of the core elements of the game, the amulet. :)

https://www.youtube.com/watch?v=YSEd_u1bzd0
this week's tavern brawl is a banana brawl.

it's like a regular game of hearthstone, except that every time one of your guys dies, king mukla passes you a banana - a card that can either buff your minions, do some damage or flip the damage/defense values on other minions.

i show you the store and what's changed, my deck for this week's brawl and a fight against a priest:

https://www.youtube.com/watch?v=PKCpB-1yiFg
good lord, al lowe, lol.

I JUST WANT TO PLAY THE GAME!11!!

that's right. more exposition this week in larry 5:

https://www.youtube.com/watch?v=FH46N5ZJYQc
Post edited June 29, 2015 by lostwolfe
this week in kyrandia!

we meet my favourite characters in the game, darm and brandywine :)

we also, finally, find the saw that i was after :)

https://www.youtube.com/watch?v=vt3V48b-p6A
spiders infest your deck in hearthstone in this week's tavern brawl!

it's not terrible, but we've seen this before, alas. :(

https://www.youtube.com/watch?v=bihq5yUiXWM
i do some bonus hearthstone things where i open a /whole/ lot of packs.

plus. we listen to some laid back music in the process :)

https://www.youtube.com/watch?v=pReQ0PKdjF4
this is the awkward episode of larry 5.

in short, we get our "indoctrination" done as patti.

it's...awkward.

https://www.youtube.com/watch?v=Tx32fp4VHr0
for anyone who's ever played kyrandia, you know where we're at:

we're at the infamous altar of silliness. this is a random puzzle where you put gems into each slot to figure out if each gem is the right one. it's one of the ways westwood bumped up the "time-to-play-this-game" statistic. silly puzzle/bad design. :P

https://www.youtube.com/watch?v=GXQtHbU16iA