Matewis: I tried a crit-based human rogue in neverwinter nights once (original campaign). Didn't help that just about every 2nd enemy in the game was immune to critical hits though :P
TheCycoONE: Human Rogue is one of the more overpowered classes/race combos in neverwinter nights (with a couple levels of fighter and finally shadowdancer for prestige). Get the use dex in place of strength for attack trait, crank up the dex and int, and there aren't many situations that cause a problem. That was my build for neverwinter (with duel rapiers, didn't focus on critical but did focus on sneak attack). For the OC I backed it up with the bard, and then for the expansions Deeken.
I was sad to learn that the human thief equivalent in BG wasn't anywhere near as powerful.
Planescape Torment is it's own beast. The combat is terrible, and there are game reasons to choose stats that fit in with a mage. Otherwise I wouldn't go magic for my primary PC because I like them to have lowly upbringings. Often times it fits better with the game story for the character to have been a nobody up until that point, and a nobody doesn't have the background to suddenly learn some spells in most fantasy worlds. Also I find characters without divine powers more relateable.
In Ultima 4+ I played the shepherd for similar reasons.
I think that with the versatility of the leveling system, it was pretty inevitable that there would be several extremely powerful leveling paths, like the [url=http://nwn2.wikia.com/wiki/Category:Power_Builds]power builds from nwn2[/url], in which several classes form the base for an overpowered character.
For the OC I too went for a rogue with twin rapiers, and managed to get my crit chance up to close to 50%. I was pretty much unstoppable, except of course when it came to those monsters with crit immunity. Even then they weren't much of a threat, just a bit of a nuisance to fight.
For the 1st expansion I again tried to go for a rogue, but this time one specializing in sneak attack and multiclassed as a monk to get the speed required to move around quickly while stealthed. Unfortunately that was a bit of a disaster because an even greater proportion of enemies in the expansion has crit&sneak attack immunity (those damn undead in the desert) :P
Also, yay for Deeken!