dtgreene: I generally prefer to play the class that gets the best healing magic.
Wishbone: Yeah, I'm fond of Paladins for that reason.
dtgreene: Failing that, I prefer to play spellcasters over non-spellcasters.
Wishbone: I tend to shy away from the "pure" spellcasters. I'm not fond of the "Congratulations, you're out of mana. You are now effectively helpless. Now be a good little boy and run away and hide while you wait for your mana to regenerate" scenario. I prefer classes that are not wholly dependent on limited resources.
How would you feel like playing a pure spellcaster in a game that reversed the resource issue:
- Spellcasters have infinite or quickly regenerating mana
- Physical attackers, in order to do decent damage, have to carefully manage resources that don't easily regenerate, like weapon durability and something like stamina. However, they are capable of outdamaging spellcasters, but run out of resources more quickly when doing so.
In case you are wondering, I can think of a game like that: SaGa Frontier 2.
SaGa 1 and 2 also were a bit unusual; every weapon has durability, and the durability of spellbooks (which tend to scale better than weapons due to the way defense works) is the only limiting factor on their use. Later on, it is more economical to use magic than physical attacks (ignoring SaGa 2 Robots here).
Incidentally, I have been playing Dungeon Hack with a cleric, which is the best single class in the game. The playstyle boils down to:
1. Rest
2. Cast a bunch of spells, including 2 Spiritual Hammers.
3. Start killing enemies by throwing Spiritual Hammers at them (very good spell in this particular game).
4. When spells start wearing off, or later, when out of casts of Heal, go back to step 1.