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Impc7r: I dont have that option in Engine tab, besides the save files from Scumm are also not on files, so I dont see how one can back them up if wiping the folder.

Ya know even modern PC games I play have their save games on files, this 'hide everything' is UNEXPLAINED
Do the same as I wrote before but this time go to the Paths tab and in it there should be a Save Path option and use it to select your desired saved games location.
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Impc7r: The game is without sound and the recent files I added from abandonware the setup does not even start so im trying with the scumm launcher
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teceem: So you have the original GOG Dosbox version, am I right? You have an issue with sound on that one? Why are you downloading abandonware versions? The old GOG dosbox versions weren't missing files.
So which game are you talking about? Did you check the game specific forum here on GOG? PCGaming wiki? The dosbox website?

So... Windows 10, integrated sound chip I assume. Do you have this sound problem with all (GOG) dosbox games?

You could try this (first google result I came across):
https://www.gog.com/forum/general/no_sound_on_any_dosbox_games_win7_64bit_realtek_digital_output
To add/edit the environment variables: press Start button: type environment ... press Enter.
The idea was to make the game have sound with the old EXE files and the audio files from GOG, that worked on PC in the past but my Android did not recognize and still was without sound, But Scumv on Android plays it with sound, except now it cannot conitnue the old SAV file but nv mind, it wasnt far ahead. Another game, an RPG that is long way through the game luckily has sound with the old EXE's and I'd never use this GOG way of starting games for it.

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Impc7r: I dont have that option in Engine tab, besides the save files from Scumm are also not on files, so I dont see how one can back them up if wiping the folder.

Ya know even modern PC games I play have their save games on files, this 'hide everything' is UNEXPLAINED
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Kobi-K: Do the same as I wrote before but this time go to the Paths tab and in it there should be a Save Path option and use it to select your desired saved games location.
When I set the PATH I can now see a new save appearing there as a file but obviously the old SAV file is different extention, so it cannot be read by SCUMV. The new extention is .000
Post edited October 02, 2021 by Impc7r
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Impc7r: When I set the PATH I can now see a new save appearing there as a file but obviously the old SAV file is different extention, so it cannot be read by SCUMV. The new extention is .000
Maybe you can make a copy of those old saves and rename them to *.001, *.002, etc. and see if that works.
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Impc7r: When I set the PATH I can now see a new save appearing there as a file but obviously the old SAV file is different extention, so it cannot be read by SCUMV. The new extention is .000
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Kobi-K: Maybe you can make a copy of those old saves and rename them to *.001, *.002, etc. and see if that works.
that's what I mean they shouldn't have made us cheat ways to do it but hey I just thought of that before reading your post and it works.

Thanks, Still, Magic DosBox allows me to add custom UI layout and buttons over the screen, im going to compare if sound isnt better with Scummv on Android.
Post edited October 02, 2021 by Impc7r
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Impc7r: I still prefer the old way of doing things but I can probably try scummv for this particular game

Here is another MINUS

I cannot transfer my SAVE called MALC_001.SAV (the save file with dos) with scumv? NO I cannot, have to start over
Why would you need to start over? I'm confused.

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Impc7r: The adventure game makes a SAV file which appears as a file in your game folder. The scummv even on Windows, when I save a game SAVED FROM SCUMV, I can see you can load it from the Scummv window but there is no file anywhere of the game saved with DOS. And if I copied the SAV SAVED FROM DOS to the game folder or to the scummvm folder installed from GOG, you cannot see this save in the game or the launcher.
Hmmm... curious. I'd check permissions, but also being android i've seen some oddities, files not showing up that i know are there when connected to a PC. Unless it has a FAT partition it's hard to say how it will react.

It's possible scummvm uses a COW configuration (two directories, so one with the original and one with changes) this would let you reverse major possible issues if courruption happens, and also sandboxes if there's a virus. Though not having used scummvm i am guessing here.

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Impc7r: This GOG way just hides everything saves, exe's and enforces its own way negating any other old ways to use a save file, it's my complaint but I guess I will have to work around
GOG probably has nothing to do with it. DOS games all save to the local directory or a directory within the game, and shouldn't point anywhere else. It isn't until you get to Win 95 and up where oddities of where things are stored with the registry, and then later with the appdata where saves MAY be stored elsewhere, good for migrating terrible for making backups or editing saves.

Then default installation to Program Files is more or less discouraged for games, especially if you need to patch them or put save files there as it's a protected directory now... Which is unrelated but it's another oddity with games/saves.

edit: Looked up ScummVM, and i see it's an engine replacement for some games. Which is fine. It has it's own save system.

HOWEVER it also says you can put in the config originalsaveload which i'd assume would do file save/loading rather than using it's own database and storage of files.

Though it mentions save location for games, so maybe save your game to see where it puts it, and then replace the file.
Post edited October 02, 2021 by rtcvb32
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timppu: I am unsure how well ScummVM supports Roland MT-32 emulation in those games that support Roland, and how to enable it. I usually opt for DOSBox for my Roland DOS games.
ScummVM does very good CM-32 and MT-32 emulation. It's actually easier to get it working through ScummVM than through Dosbox (you don't need Munt for example); all you need are the ROMs.
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LordCephy: Most of us don't want the games in the 100% exact original release form. In addition to newer games being released as Steam keys, a lot of older DOS-era game had copy protection where you were looking up stuff in manuals, using code wheels, looking a chart using a red plastic lens, or checking the back side of the physical box.

Some games like Freddy Pharkas and Star Trek 25th Anniversary had you regularly dealing with copy protection where you got one chance and getting it wrong would mean that the game would end.
Yeah, most of us own the disks or CDs anyway :)
We just want as good way to play it on modern machines.

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Impc7r: I still prefer the old way of doing things but I can probably try scummv for this particular game

Here is another MINUS

I cannot transfer my SAVE called MALC_001.SAV (the save file with dos) with scumv? NO I cannot, have to start over
Just tell us what this particular game is already ... Why being so secretive about it?
It would be easier for everyone if we knew what the question is.
Seeing the savegame name, my guess would be it's a Kyrandia game, but those run without problems on my ScummVM installation, with MIDI music. Some might need a little tweaking to improve the music (in both DOSBox and ScummVM)
http://www.sierrahelp.com/Utilities/SoundUtilities.html

Maybe someone already had exactly the same problem and already solved it? That would save a lot of forum space.

And yes, in general ScummVM is the better solution.
Get a good MIDI emulator like VirtualMidiSynth (works for both DosBox and ScummVM), some high quality instrument sets and you are set for most games. A few won't run on GM, so get Munt or it's ROMs.

Last but not least: ScummVM is a completely new engine and has a common savegame format for all games, sometimes when lets you save when the original would not allow it.
If you love these old games, there are worse things than playing them again from the start.
Post edited October 03, 2021 by neumi5694
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LordCephy: Most of us don't want the games in the 100% exact original release form. In addition to newer games being released as Steam keys, a lot of older DOS-era game had copy protection where you were looking up stuff in manuals, using code wheels, looking a chart using a red plastic lens, or checking the back side of the physical box.

Some games like Freddy Pharkas and Star Trek 25th Anniversary had you regularly dealing with copy protection where you got one chance and getting it wrong would mean that the game would end.
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neumi5694: Yeah, most of us own the disks or CDs anyway :)
We just want as good way to play it on modern machines.
Most but not everyone. I'm in favor of stripping out all of that old copy protection where possible so that people just don't have to deal with it, especially in games like the two I mentioned where it feels like the game is hassling you about it. I'm more in favor of The Legend of Kyrandia handled it where you have to look up the manual one time only during the course of the game.
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LordCephy: Most but not everyone. I'm in favor of stripping out all of that old copy protection where possible so that people just don't have to deal with it, especially in games like the two I mentioned where it feels like the game is hassling you about it. I'm more in favor of The Legend of Kyrandia handled it where you have to look up the manual one time only during the course of the game.
Plus, some games already have inbuilt cruel copy protection; most Infocom and Sierra games have this.
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neumi5694: Yeah, most of us own the disks or CDs anyway :)
We just want as good way to play it on modern machines.
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LordCephy: Most but not everyone. I'm in favor of stripping out all of that old copy protection where possible so that people just don't have to deal with it, especially in games like the two I mentioned where it feels like the game is hassling you about it. I'm more in favor of The Legend of Kyrandia handled it where you have to look up the manual one time only during the course of the game.
Never said "everyone", I said "most" :)
And that's what I meant: We just want to play. If some original files are missing from the release or were changed, in most cases won't matter to most people, if the game is playable.

If no one told me about it, I would never have noticed, that the Simon games are missing the executables. I would play it in ScummVM anyway.

But I CAN understand that some people want to play in DosBox, which I often do (just spent 3 hours with Dark Forces the other day), so it's a bummer for the very rare cases when files are missing.

If the OP finally told us, which game is bothering him, we might be able to help with the missing music.
Thanks for participation the question has been answered more or less..

I wanted to run Kyrandia 3 with DosBox on both Mobile and PC. I was able by using GOG installation but needed the DOS files (MAIN.EXE, SETUP, CDEMU2 etc. I found them and on PC sound worked. On Mobile my old Samsung phone had sound with using the GOG installation + MAIN.EXE, SETUP, CDEMU2. On new phone which is powerful, 1+ 8 Pro there was NO SOUND. So I wanted to see if I could run it with the EXE packed by GOG.

Solution was: Just use SCUMMV on both Android and PC.. There are some pluses for the adventure game as I saw some CUTSCENES not present with the OLD EXE files. And it runs fine on Scummv

A MINUS was that the old SAV file would not work.. until I found I could rename the save to kyra3.001 etc which allowed DOS save to work... except it has BUGS! I will post them in the respective forum.

I would have moved to the SCUMMV an RPG game too but because I play such games on Android... SCUMMV does not offer the customizable UI layout you can do with Magic DosBox. So in this case (and considering the BUGS caused by adventure game and you dont wanna BUg a SAVE file that has reached far in the game), I guess Scumvv only needed to solve the adventure's Sound problems
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Impc7r: I would have moved to the SCUMMV an RPG game too but because I play such games on Android... SCUMMV does not offer the customizable UI layout you can do with Magic DosBox. So in this case (and considering the BUGS caused by adventure game and you dont wanna BUg a SAVE file that has reached far in the game), I guess Scumvv only needed to solve the adventure's Sound problems
Which RPG? I'm not aware of ScummVM supporting any RPGs.

EDIT: Wow, it seems like ScummVM does support some RPGs nowadays. They've really gone crazy with the list of supported games! I never knew that Eye of the Beholder and Lands of Lore used the same engine as the Kyrandia games.
Post edited October 04, 2021 by my name is supyreor catte
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Impc7r: A MINUS was that the old SAV file would not work.. until I found I could rename the save to kyra3.001 etc which allowed DOS save to work... except it has BUGS! I will post them in the respective forum.

I would have moved to the SCUMMV an RPG game too but because I play such games on Android... SCUMMV does not offer the customizable UI layout you can do with Magic DosBox. So in this case (and considering the BUGS caused by adventure game and you dont wanna BUg a SAVE file that has reached far in the game), I guess Scumvv only needed to solve the adventure's Sound problems
Glad you got it running. Make sure to use a good MIDI synthesizer and not that shit Microsoft provides with Windows.
https://coolsoft.altervista.org/en/virtualmidisynth
I use Arachno Soundfont v1.0 and HQ Orchestral Sound v3. They sound great for most games.

If you find bugs in ScummVM, make sure to report them here:
https://bugs.scummvm.org/
They can only fix what they know of. Before you do, always try the newest Beta. The bug may have been fixed already.


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my name is supyreor catte: EDIT: Wow, it seems like ScummVM does support some RPGs nowadays. They've really gone crazy with the list of supported games! I never knew that Eye of the Beholder and Lands of Lore used the same engine as the Kyrandia games.
What's also good is that they integrated the 3d engine from ResidualVM as well, so Grim Fandango and MI4 now also run in ScummVM, along with games that use 3D models like The Longest Journey. But make sure to activate a frame limiter for this game in your graphic card drivers. It tends to run ad several hundred fps on fast graphics which heats them up - lilke Unity games do.
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Impc7r: Look Im fine using DosBox both for Win 10 and Mobile. I do not need to use any gog installers. execution files such as Scumv.. When paying for a product im expecting to get the game with the files they come originally. I was never fan of this - delete or pack all EXE,COM,DAT etc files and put them in some Scumv or whatever is called.

So is there a way tu 'unpack' all the missing files so you can setup your games from Setup.exe where it has them and run the dat/bat/exe files?
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paladin181: Unfortunately, that's not what they promised, so I'm not sure why you'd have that expectation of a game purchased here. There are many XP era games that WILL. NOT. RUN. ON. XP.

They try to deliver classic games that will work on modern systems, not original files. I understand this can be disappointing, and maybe even confusing since the original files are there with some games. But it is not a goal, a requirement or a guarantee that the store ever made.
It is a problem when they break old working files with newer versions.

[modded - please refrain from encouraging piracy - ponczo_]
Post edited October 06, 2021 by ponczo_