Posted June 22, 2016
So, this sale gives us a chance to have an interesting insight into the workings of Gog, because of the published XP leaderboard.
Now, I spent ~£6 and got 14000 XP (including all the badges etc. but missing one check in), so that £6 was worth 9100 XP (I think).
I ranked at 26004, which I presume is quite low on the ranking as probably only the people who bought just one or two very cheap games would come below me (excluding those who didn't buy at all of course and just got the free XP)
So at the very least we can assume Gog made £156,000 (6 * 26004) worth of sales. But clearly a lot of people spent much more than I did. The top spender got 2638130 XP which, if you take out the free XP, means he spent roughly 290 times more than me... or just over £1700 (assuming no regional discount applied).
There's probably a much better way to interpolate and estimate and average for the list, but lets just take the average of my purchase and the 10th name on the list (I think the top few are a little high and probably skew the average as using that gets a total sales of over £22 million...) and multiply it by the number of people on the list:
10th Place had 986220 XP so probably spent around £600 (again, barring any regional discounts)
The average is then £303 (which still seems a little high, unless I'm just really cheap XD), which means sales of about £7.9 million, give or take a little.
Even if we say 25% of buyers were Russian and spent 70% less you're still looking at £6.5 million (ish).
And the reality is probably a little higher (even if we assume the average I've used might still be a little on the high side) as the leaderboard only includes those who opted in and we have no idea how many people didn't.
With a few more data points (and a better mathematician) we can probably get an even better idea.
So assuming Gog takes a 30% cut of that (£1.95 million) they've done pretty well in the last few weeks I'd say.
And in conclusion, I'm clearly in the wrong business XD
I wonder how difficult it is to open an online games store....
Now, I spent ~£6 and got 14000 XP (including all the badges etc. but missing one check in), so that £6 was worth 9100 XP (I think).
I ranked at 26004, which I presume is quite low on the ranking as probably only the people who bought just one or two very cheap games would come below me (excluding those who didn't buy at all of course and just got the free XP)
So at the very least we can assume Gog made £156,000 (6 * 26004) worth of sales. But clearly a lot of people spent much more than I did. The top spender got 2638130 XP which, if you take out the free XP, means he spent roughly 290 times more than me... or just over £1700 (assuming no regional discount applied).
There's probably a much better way to interpolate and estimate and average for the list, but lets just take the average of my purchase and the 10th name on the list (I think the top few are a little high and probably skew the average as using that gets a total sales of over £22 million...) and multiply it by the number of people on the list:
10th Place had 986220 XP so probably spent around £600 (again, barring any regional discounts)
The average is then £303 (which still seems a little high, unless I'm just really cheap XD), which means sales of about £7.9 million, give or take a little.
Even if we say 25% of buyers were Russian and spent 70% less you're still looking at £6.5 million (ish).
And the reality is probably a little higher (even if we assume the average I've used might still be a little on the high side) as the leaderboard only includes those who opted in and we have no idea how many people didn't.
With a few more data points (and a better mathematician) we can probably get an even better idea.
So assuming Gog takes a 30% cut of that (£1.95 million) they've done pretty well in the last few weeks I'd say.
And in conclusion, I'm clearly in the wrong business XD
I wonder how difficult it is to open an online games store....