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Dogs say woof.
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JDelekto: What are some of the most serious problems on game releases, regardless of platform, that have caused the game to either be pulled from shelves, stop production or go into immediate repair mode?
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cschock: I give you Battlecruiser 3000 AD. Battlecruiser took so long to develop that three different publishers went bankrupt before it even released. Gotta love it.

I give you Outpost. Outpost was a steaming mess, buggy, incomplete and caused a minor scandal due to "reviews" of a beta release published as it went out that claimed features that were never implemented. The manual had documentation on many things that didn't exist, etc.
OK, was this 'Outpost' the same one that Sierra published? I remember playing that one a very long time ago and don't recall any issues with the game. Of course, I wasn't necessarily one to read the documentation either.
Afro Samurai 2. Even the publisher deemed the game so bad that not only did they remove it from stores, but also from accounts and refunded everyone who purchased it, just 2 months after the game's release.
Post edited April 17, 2016 by Grargar
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snowkatt: would vampire bloodlines count ?
its a great game but the game was released in the same week as half life 2
it was rushed
and had enormous game breaking bugs
troika was dismantled even before the game was released

and patch 1.2 only excists because troika employees wanted to deliver a good product
and even with patch 1.2 the game is buggy
You have to wonder if rushing to market just because another game is being released is actually a good strategy. I mean, you do have to sell something to get paid, but if it puts the nail in your coffin (no pun intended), it's better to just go into the red and finish proper.

There's still the possibility that you didn't hit the mark and that nobody wants your product, but then that would be up to the people who should have been doing their market research.
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JDelekto: OK, was this 'Outpost' the same one that Sierra published? I remember playing that one a very long time ago and don't recall any issues with the game. Of course, I wasn't necessarily one to read the documentation either.
Yes it was. Eventually it got patched up to resemble a working game. Never did get all the promised features.
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Grargar: Afro Samurai 2. Even the publisher deemed the game so bad that not only did they remove it from stores, but also from accounts and refunded everyone who purchased it, just 2 months after the game's release.
OK, that's one of those "what were they thinking?" kind of stories. Was this supposed to be a quick "potboiler" of a game meant to ride on the coat-tails of a successful series?
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snowkatt: would vampire bloodlines count ?
its a great game but the game was released in the same week as half life 2
it was rushed
and had enormous game breaking bugs
troika was dismantled even before the game was released

and patch 1.2 only excists because troika employees wanted to deliver a good product
and even with patch 1.2 the game is buggy
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JDelekto: You have to wonder if rushing to market just because another game is being released is actually a good strategy. I mean, you do have to sell something to get paid, but if it puts the nail in your coffin (no pun intended), it's better to just go into the red and finish proper.

There's still the possibility that you didn't hit the mark and that nobody wants your product, but then that would be up to the people who should have been doing their market research.
even worse vampire actually used the source engine too it was one of the first licensors
activision might wanted to be the first on the market with the source engine or one fo the first games with the source engine

bloodlines was supposed to be released in march 2005 not november 2004
no wonder its a buggy mess

...i still have 7 copies of it though
Seriously though, AC: Unity was disturbing shit when it first released.
I'm so pretty.
Gonna killlll you.

Meanwhile over at Skyrim:
Hit me with your sword now, suckers!
Yes, I do have the best Halloween costume.
Not pictured, the physics engine curled in a ball crying.

Ultima IX:
All of it. Just, all of it.
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pimpmonkey2382.313: Dogs say woof.
People with speech impediments say that when referring to the covering of a house. Don't be so insensitive.

...and trees 'bark'.
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JDelekto: You have to wonder if rushing to market just because another game is being released is actually a good strategy. I mean, you do have to sell something to get paid, but if it puts the nail in your coffin (no pun intended), it's better to just go into the red and finish proper.

There's still the possibility that you didn't hit the mark and that nobody wants your product, but then that would be up to the people who should have been doing their market research.
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snowkatt: even worse vampire actually used the source engine too it was one of the first licensors
activision might wanted to be the first on the market with the source engine or one fo the first games with the source engine

bloodlines was supposed to be released in march 2005 not november 2004
no wonder its a buggy mess

...i still have 7 copies of it though
I think the source engine was pretty impressive for its time. That someone would actually pay to license it and then ultimately deliver a substandard product using it is kind of a "bad mark" for the technology. I can see why some proprietary engines don't want to outsource.

....and how in the bloody heck did you end of with seven copies???
Post edited April 17, 2016 by JDelekto
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JDelekto: OK, that's one of those "what were they thinking?" kind of stories. Was this supposed to be a quick "potboiler" of a game meant to ride on the coat-tails of a successful series?
Maybe they wanted to test the waters for a possible revival of the Afro Samurai series. Obviously, it didn't work.
Post edited April 17, 2016 by Grargar
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Melhelix: Seriously though, AC: Unity was disturbing shit when it first released.
I'm so pretty.
Gonna killlll you.

Meanwhile over at Skyrim:
Hit me with your sword now, suckers!
Yes, I do have the best Halloween costume.
Not pictured, the physics engine curled in a ball crying.

Ultima IX:
All of it. Just, all of it.
OK, in the case of AC: Unity, those pics almost look like Roddy Piper wearing the glasses in They Live.

In other cases, like with Skyrim, well, it's one of those bugs in the game that takes just the right circumstances to recreate it and when you do, it's somewhat amusing as long as it doesn't break finishing the game.

Now Ultima IX, and dare I also say King's Quest VIII, were a shift for game players who were used to either series and having that kind of rift does lose some players.
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JDelekto: Now Ultima IX, and dare I also say King's Quest VIII, were a shift for game players who were used to either series and having that kind of rift does lose some players.
No, no. It wasn't that. It was the save files corrupting at the drop of a hat. It was npcs completely glitching out. It was a whole host of things that I've done my best to repress, because when it first came out it was almost completely unplayable.

Edit: Some that I forgot. In addition to the save files corrupting, the game constantly crashed. Like, if you breathed on it. Also, dropped items could and would fall through the floor, becoming forever one with the foundations of the world. Including quest needed items. Don't sort your inventory. Ever.
Post edited April 17, 2016 by Melhelix
Deadly Premonition: Director's Cut is one that sticks out for me. I actually really like the game, but it has tons of game breaking technical issues. Even after modding and tweaking it feels like it's barely held together by duct tape and you'll still probably encounter some problems. It's a real shame they never patched it further.
Pool of Radiance: Ruins of Myth Drannor

According to Wikipedia and other sites, the game's uninstall routine had a bug that would result in it wiping out system files, breaking the entire system.

(Interestingly enough, I know that Debian has at least once had a similar bug in one of its packages. Unfortunately, I can't seem to find the bug report.)

There have been other nasty bugs in older console games, which can't be patched like PC games can be:

In Destiny of an Emporer, having a tactician in the final party slot learn a tactic can corrupt memory, causing treasure that hasn't been obtained to disappear (or vice versa); this bug caused me to be unable to progress past a certain point in the game.

Apparently, in Wizardry Gaiden 4, if you cast the spell that removes cursed items, it will corrupt your save data. (There's apparently also a bug with Turbo File, but that, I believe, isn't as easy to reproduce.)

Other examples with less serious bugs are Action 52 (some of the games aren't playable on real hardware) and Big Rigs (game was released without basic features such as collision detection).
soul calibur 3 on the playstation 2 has a bug where it would wipe a complete memory card unless the soul calibur 3 save was the first on the memory card

said bug is still present in every version of the game even the platinum rereleases

thanks namco !