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With <span class="bold">GWENT</span> update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play.

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.
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blotunga: I haven't played the last couple of weeks, but my last match agaisnt Scoiatel was something like this: Mahakam Defenders + lots of buff = 3 units with varying strength over 30, so scorch is near useless, and since they stick around, even if you win the first round, byebye for the next two.
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adaliabooks: Yeah, the Defenders can be annoying but there are counters (weather is usually what gets me when I try something like that)
I usually play skellige, and don't really like weather, especially frost. Monsters however can counter it easily, they have actually to much weather on their side. This is why actually I dislike monsters.
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blotunga: I usually play skellige, and don't really like weather, especially frost. Monsters however can counter it easily, they have actually to much weather on their side. This is why actually I dislike monsters.
Yeah, weather is my least favourite aspect of the game. Can really screw over a number of strategies...
I don't play as Monsters much (yet to get enough decent cards from boosters to make a good deck) but I play against them a lot. It gets a bit boring because most decks seem to go for the same strategies.
CDPR : Please add a better options for new novice players.

After completing the tutorial and wanting to start playing the options I have are:

1) Practice games against AI (level 10) [when I am level 1]
OR
2) Multiplayer Casual Mode (matched against level 27 opponent). [when I am level 1]

I lose any game I try to play and have rules not sufficiently explained in the tutorial just happening out of the blue.
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zonetrooperex: CDPR : Please add a better options for new novice players.

After completing the tutorial and wanting to start playing the options I have are:

1) Practice games against AI (level 10) [when I am level 1]
OR
2) Multiplayer Casual Mode (matched against level 27 opponent). [when I am level 1]

I lose any game I try to play and have rules not sufficiently explained in the tutorial just happening out of the blue.
I think that's what matchmaking is supposed to solve. However I agree, if you're not a hardcore player, you'll struggle a lot. I'm lvl 10 and get my ass regularly kicked.
Please,please give us a way to counter gold cards. It does not seem fair for cards to have so much power and not have a thing to stop them.
low rated
You totally ruin this game, right now possbility to win go down to 20 %
Please use brain next time
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FrozenDoom: Please,please give us a way to counter gold cards. It does not seem fair for cards to have so much power and not have a thing to stop them.
There are lots of counters for gold cards.. I have at least two cards that can reduce their strength in my Scoiatel decks.

Plus you can only have four (unless you're Northern Realms, but their promoted gold cards aren't really as good)
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FrozenDoom: Please,please give us a way to counter gold cards. It does not seem fair for cards to have so much power and not have a thing to stop them.
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adaliabooks: There are lots of counters for gold cards.. I have at least two cards that can reduce their strength in my Scoiatel decks.

Plus you can only have four (unless you're Northern Realms, but their promoted gold cards aren't really as good)
Can you tell me what the cards are please?
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adaliabooks: There are lots of counters for gold cards.. I have at least two cards that can reduce their strength in my Scoiatel decks.

Plus you can only have four (unless you're Northern Realms, but their promoted gold cards aren't really as good)
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FrozenDoom: Can you tell me what the cards are please?
The ones I know of are Truss Merigold (Neutral card, removes 4 strength) and Iorveth (Scoiatel, removes 6 strength), both work on gold cards.
I'm sure there are others too...
If it's Northern Realms you're struggling against then Dimaterium Bomb and Dimaterium Shackles should help.
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Stryju86: You totally ruin this game, right now possbility to win go down to 20 %
Please use brain next time
Lmao you are so bad.

It's like writing this kind of shit automatically makes you look like you have no brain by yourself.

While it's 20% for you, it's also 80% for me.

SO CHANGE YOUR DECK DUDE IT'S NOT LIKE ONCE BUILT DECK IS GOOD FOR THE REST OF THE GAME. Plus, it's only a beta version of the game, YOU ASKED FOR THIS, if you don't want to play then just go.
Post edited January 16, 2017 by DylSowizdrzal
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FrozenDoom: Can you tell me what the cards are please?
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adaliabooks: The ones I know of are Truss Merigold (Neutral card, removes 4 strength) and Iorveth (Scoiatel, removes 6 strength), both work on gold cards.
I'm sure there are others too...
If it's Northern Realms you're struggling against then Dimaterium Bomb and Dimaterium Shackles should help.
Thanks mate. :)
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zonetrooperex: CDPR : Please add a better options for new novice players.

After completing the tutorial and wanting to start playing the options I have are:

1) Practice games against AI (level 10) [when I am level 1]
OR
2) Multiplayer Casual Mode (matched against level 27 opponent). [when I am level 1]

I lose any game I try to play and have rules not sufficiently explained in the tutorial just happening out of the blue.
Hello,

I agree with that statement. Matchmaking has to be reworked. The situation when 3 lev plays against 21 lev or 7 lv again 27 lv should not have happend. (Thats my 2 ancounters I can recall)

Other feature to rework is displaying card oponent played and efect of that card. Often it's imposible to notice what just had happened and a player have to view the oponent graveyard to reaveal it.
Post edited January 18, 2017 by Cabaal73
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Cabaal73: Hello,

I agree with that statement. Matchmaking has to be reworked. The situation when 3 lev plays against 21 lev or 7 lv again 27 lv should not have happend. (Thats my 2 ancounters I can recall)

Other feature to rework is displaying card oponent played and efect of that card. Often it's imposible to notice what just had happened and a player have to view the oponent graveyard to reaveal it.
Actually level shouldn't even matter in matchmaking but relative deck strength should. I can't go up against some crazy buffed opponent which has several gold/silver cards while I still have only one gold and two silver cards.
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Cabaal73: Hello,

I agree with that statement. Matchmaking has to be reworked. The situation when 3 lev plays against 21 lev or 7 lv again 27 lv should not have happend. (Thats my 2 ancounters I can recall)

Other feature to rework is displaying card oponent played and efect of that card. Often it's imposible to notice what just had happened and a player have to view the oponent graveyard to reaveal it.
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blotunga: Actually level shouldn't even matter in matchmaking but relative deck strength should. I can't go up against some crazy buffed opponent which has several gold/silver cards while I still have only one gold and two silver cards.
I can agree with that but the problem is how to measure "strenght" of the deck.
With the higher level of the opponet you can expect better deck.
On those 2 occasion:
against Nortern realms deck - after 5 cards oponnent have 4 infantries buffed nad 2 of them wento on to the second round - first round he won 128 - to 34, second he stared with advantage 68 points.... I was helpless.
against Skellige I couldnt get above 10 points in each of the 2 round

Matchmaking sould prevent occuring such a ancounters.

On the other hand - I lost to the player with 1 st lev - he has very strong deck with Keyran and other gold and silver cards - I assume he has bought it direct from the card shop :)
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Cabaal73: I can agree with that but the problem is how to measure "strenght" of the deck.
With the higher level of the opponet you can expect better deck.
On those 2 occasion:
against Nortern realms deck - after 5 cards oponnent have 4 infantries buffed nad 2 of them wento on to the second round - first round he won 128 - to 34, second he stared with advantage 68 points.... I was helpless.
against Skellige I couldnt get above 10 points in each of the 2 round

Matchmaking sould prevent occuring such a ancounters.

On the other hand - I lost to the player with 1 st lev - he has very strong deck with Keyran and other gold and silver cards - I assume he has bought it direct from the card shop :)
It's a tough one, but I agree with blotunga, level doesn't really mean much. You can lose 100 games and gain quite a few levels, doesn't mean you are any good as a player.
Casual games (as I understand it) shouldn't care about your skill or your opponents so you are matched with anyone, whereas Ranked games are based on your wins / loses so you should be more evenly matched (in skill if not in cards).
I was already past level 10 when they introduced Ranked games so I'm not sure if they are available from the start or not.

As for the strength of a deck... some kind of count of card rarity and rank (bronze, silver and gold) would be a start, but you'd also have to take into account things like number of cards (is a bigger deck better or worse? most people seem to prefer small decks but any algorithm counting number of rare cards is likely to class a bigger deck as stronger). I doubt counting actual strength is worth it as a strong card with no ability can often be much less useful than a weak one with a great ability.