Vainamoinen: No idea if that's correct, but it might make sense. When practically all your experience is DRM, and smooth un-bugged DRM even, it's pretty difficult to see what GOG is even about. :|
Well, I don't know about that. I had already become quite accustomed to the idea that games would have more and more stringent copy protection methods on e.g. Commodore 64, Amiga 500 etc., in case you actually bought a game instead of pirating. I've already ranted before about Microprose's Gunship (a helicopter simulator) which I actually got for Amiga 500, and its three-layer antipiracy methods:
- When starting the game, identify some tanks or something from the manual.
- When you are ready to end a successful mission, you were supposed to find some security code from the manual.
- It also had copy protection for the game disk itself so that it couldn't be copied.
The reason I ranted was because IIRC it also required you to keep your original game disk writable so that it could save your mission progress into it. If you happened to get an Amiga virus on your system (which usually overwrite the boot sector of diskettes), then it would destroy that game diskette as it had a non-standard boot sector (the copy protection).
Anyway my point was that when I switched to PC gaming, I recall games like Wing Commander 2 and Red Baron had no anti-piracy methods at all, no manual checkings nor copy protections (IIRC the first WC had a manual check, but not the second one?). It totally blew my mind, some PC game publishers really trusting the PC gamers that much that they don't put any inconvenient antipiracy methods on their games?!?
That was very unexpected to me and it would have been unheard of on e.g. commercial Amiga games I think, and I really appreciated that. Just like I appreciate GOG games not having (single-player) DRM.