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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
Star Wars: Battlefront III. It was such a shame, because the game was reported nearly complete by the developers: Free Radical, and then LucasArts had a regime change. Corporate cutbacks ensued, developers were laid off, and eventually Disney bought Star Wars for $4.05B. Why does Disney ruin nice things? We could've had seamless ground to space combat back in 2009. Instead we have EA's Battlefront I & II, the latter of which incorporated pay-to-win lootboxes. I guess going back in time to 2005 isn't so bad...
What PC/Mac game were you most disappointed to see never released and why?

Starflight 3 (PC).

Starflight was the very 1st "PC" game I ever played. The "PC" I played it on? A Tandy 1000 lol. I've still got the original 5.25 disks with the wheel and manual in the original cardboard "sleeve". I loved that game and lost many hours exploring as many star systems as I could. No surprise to me that it was the first game to go Platinum or that it inspired/influenced many games, even recent ones. Starflight 2 was good but didn't quite capture my attention like the original. Everything I heard about Starflight 3 had me eager to test it out. Alas, it was never completed in any of its iterations (there was a fan project and a more recent crowd-funded Starflight 3: Universe that failed). Maybe someday I'll get to see Starflight 3 completed *fingers and toes crossed*.
Aliens Crucible
A third person RPG game that was developed by Obsidian and published by Sega. Was announced back in 2006 and was going to be developed for the 360, ps3, and pc. Was ultimately cancelled so they can develop the cash grab that was aliens colonial marines from gear box. Thankfully with time we where able to forget about it when creative assembly released Alien Isolation. Though it seems odd to have a RPG in the Aliens universe I think it would have been something fresh instead of just another FPS. Limited resources, pc characters that will be permanently dead, and mercy kills if your characters where impregnated by a face full of alien wing wong.
Post edited June 05, 2020 by lancegoodale
Sheesh, there is probably dozens I could name that I was hyped about then never eventuated.

I'd have to go with Freelancer 2 though.

The Han Solo sim genre of games is one of my favourites, and to be honest after Freelancer, we've either had poor games, massively reduced in scope games or overly complex games. None have come as close to the pick up and play and be Han Solo as Freelancer did.

Even upcoming games like Star Citizen are now massive complex endeavors.

One day, one day I'll get another one.
Crack dot com's Golgotha. I saw the source code when it was released. I was a 14-15 year old kid learning how to program at the time and seeing the code and all the art assets confirmed that making games was what I wanted to do with my life. Looking back, it was also a lesson that despite how much work you put into a game, they always run the risk of failing for reasons that are out of your control; it's the nature of the game (pun not intended). Looked like it would have been an awesome game, too.
I believe that the game that I am most disappointed in not seeing come to life was Star Wars: Knights of the Old Republic 3.

From what I understand, before George Lucas got bitten by the MMO bug, his plan was to make an actual trilogy. But with Sony's Star Wars Galaxies and later the EA/Bioware Star Wars The Old Republic, any hope of a KotOR 3 was dashed. Yes, both MMOs hint at what may have happened in the timeline following KotOR 2, but it is nowhere near as satisfying as actually playing through a KotOR 3 game first-hand.

With the Star Wars IP now in the clutches of a clueless politically-driven rodent, all hope is lost.
Post edited June 05, 2020 by user deleted
The unreleased game that I'm most disappointed was never released is Star Saga: Three - The Return of the Masters. The original two games in the planned trilogy are Star Saga: One - Beyond the Boundary (1988) and Star Saga: Two - The Clathran Menace (1989). The third game was supposed to have been released in 1990, but the publisher, MasterPlay, went bankrupt and was devoured by EA, which sadly killed the project. The first two games are excellent and a lot of fun. They are hybrids of computer games, board games, and roleplaying games, and they were way ahead of their time. They even had mutliplayer (hotseat) capability, a rarity in the 1980s, with up to 6 players. I have great memories of a game I started of Star Saga: One on my Apple IIc with two friends that we never got to finish. I've also played it single-player many times. It is a space opera set centuries in the future, where space exploration has ground to a halt after a Space Plague wipes out much of humanity and nearly brings down civilization. The survivors create a Boundary surrounding the Nine Worlds where most of surviving humanity lives to prevent anything like the Space Plague from happening again. Anyone is allowed to leave, but nobody may enter. Each player chooses one of six unique characters with personal goals and missions who, for one reason or another, goes out beyond the Boundary to explore space a few centuries after the Boundary was created. The first two games have an amazing story with many twists that I won't spoil here. They are so good that I've played them several times in a row with different characters, when I rarely have time to play any game more than once and have hundreds of unplayed games in my library.

I've long wished to play Star Saga: Three, wondering if development was done on it and if the story was written. It would be wonderful to finally complete the epic story, reach the Core of the galaxy, and encounter the mysterious Masters. There have been retro-style games by old developers on Kickstarter, including those that run on Apple II systems, so there's still hope that at least some of the original developers could one day run a Kickstarter to reprint the first two games and finally produce the third game. I still play Star Saga, even after over thirty years.
Post edited June 05, 2020 by MrHandy2
I'm SO PSYCHED for this book! There are a number of vaporware games that linger in my mind, but two stand out for very personal reasons:

1. As a Star Trek-obsessed kid in the 90s, my brain just about melted when I picked up a PC gaming magazine and learned about "Star Trek: Secret of Vulcan Fury." This game looked *amazing* - advanced graphics, all my favorite characters voiced by their original actors, a script written by DC Fontana, and a wildly exciting premise. Basically everything I wanted... until it vanished. It was years before I found out why the game was cancelled (high costs, staff turnover, tech-scope-creep, etc.), but the desire to play this damn game has never faded. Maybe someone will find some playable assets someday and my childhood dreams will come true.

2. Years ago I was working for Apple in a difficult partner-relations role, which included daily visits to stores like CompUSA and Best Buy (their main retail partners before the Apple Store concept really took off). One day in ~2006 I walked into one of the stores where I was good friends with a number of the staffers, and I was startled to see a giant rack of magazines all with my name in big letters on the cover. I thought it was the staff playing an elaborate prank on me, but nope - there was a real game called "Huxley" under active development, including some fairly large beta tests... but then it just faded away, never to be heard from again. I'll admit, other than the novelty of playing a game that has my name as its title, I wasn't super interested, but it sorta annoys me that I'll never get to play the game with my name.
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Huxley_D: […]
- there was a real game called "Huxley" under active development, including some fairly large beta tests... but then it just faded away, never to be heard from again. I'll admit, other than the novelty of playing a game that has my name as its title, I wasn't super interested, but it sorta annoys me that I'll never get to play the game with my name.
Maybe you can ask argent07 (see this post) if he still has a copy if it.
''Planet's Edge''...One of the best games RPG that most here would never of seen or heard of. I can still hear the sound of the new character being churned out.
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Huxley_D: 1. As a Star Trek-obsessed kid in the 90s, my brain just about melted when I picked up a PC gaming magazine and learned about "Star Trek: Secret of Vulcan Fury." This game looked *amazing* - advanced graphics, all my favorite characters voiced by their original actors, a script written by DC Fontana, and a wildly exciting premise. Basically everything I wanted... until it vanished. It was years before I found out why the game was cancelled (high costs, staff turnover, tech-scope-creep, etc.), but the desire to play this damn game has never faded. Maybe someone will find some playable assets someday and my childhood dreams will come true.
Yeah, that one could have been something. I wonder if the actors recorded all their dialogue before it was cancelled? How cool would it be if that audio could be used to make an animated movie!
I'll go with Sam & Max: Freelance Police. Almost all of LucasArts adventure games are masterpieces, and the fact that one was cancelled even though development was going smoothly, and that it abruptly marked the end of that era, is just plain sad.

I know we got the Telltale Games version instead, but it never came close to the greatness of Sam & Max Hit the Road unfortunately.
The Temple of Elemental Evil Sequels :(
Privateer 3 for sure. The first Privateer is to this day my favourite from Wing Commander series. It was the first Wing Commander game I've ever played (yep, pretty high nostalgia factor works here) and to this day I remember crazy escape from the mysterious alien drone through asteroid field...

As for Privateer 2, well, I really liked acting and simple yet really well delivered story. But at the same time I hated flying in this one. It felt lifeless in comparison with original (it just didn't connect with me). There I never had such moments like fighting in asteroid field with my shields destroyed or shooting down a pack of pirates crafts after my maneuver engines' damage level let me steer to the left only (I used all of my friend-or-foe missiles) ... Yep, I have quite fond memories of the first Privateer.

So I had really high hopes for Privateer 3. Well, it didn't happen.

At least we got Freelancer later on which was surprisingly fun to play (despite its strange flying model). It would be great to see this one here!
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Loke_: Fallout 3, because I don't think the new 3D Fallouts do justice to the IP. It's just not the same.
Hell, a lot of fans of the first two Fallout games thought that Fallout 3 'dumbed down" the system too much.