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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
It's not a PC game, but I was really disappointed in the cancellation of Starcraft Ghost. It was one of the games that I was really looking forward to and following pretty close at the time. Seeing the gameplay footage of it that's come out recently still makes me wish it came out.
Surprisingly, the game in development I´m most disappointed to never seen beeing released isn´t an old project, but rather a recent one. It is Daedalic Entertainments The Devil's Men. The PointAndClickAdventure-Genre was and still is desperately in need of a revolutionary title that is able to pull the whole genre to a next level. And the previews to DevilsMen sounded just like it. In the core, they wanted to add multiple solutions to the genre, combining them with diverging story lines. On top of that, I really liked the artwork. You can see a few glimpses here: https://imgur.com/a/Ma8lLTv
It was announced in 2014 and canceled in 2018. You can nevertheless buy merchandise for it, but I´m still not sure whether having merch of it would result in more or less grief...

Anyways, I´ve written "in development" for a reason, because there´d be another candidate if "in development" isn´t required: Human Ressources, the second Kickstarter-Project of Uber Entertainment. (PlanetaryAnnihilation) It never made it beyond the initail kickstarter trailer, but go check out that trailer! Great artstyle and awesome RTS-Concept...
...but yes, after writing this post down I can only say that The Devil's Men makes the race, The Devil's Men is my entry for this contest.
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emter_pl: ...
I'll be honest in that I rarely read these articles posted (because they usually seem like lengthy GOG marketing to me, not so much "straight facts") - no offense - but this one actually looks quite interesting to me and I'll read it later. If I had money and time I'd probably buy the book too.
Troika Games, who developed Arcanum, Temple of the Elemental Evil and Vampire: The Masquerade - Bloodlines, were working on a tech demo for a new post-apocalyptic game around 2005.

It was not the Van Buren project... it was another attempt to make a Fallout-type isometric game. I remember seeing a screenshot of a town with a car on it and being really excited at the news.

Sadly the studio was outbid by Bethesda to buy the rights to the Fallout name and the studio soon closed down for good.
Post edited June 04, 2020 by beefeater999
I remember being super excited about Warcraft Adventures when it was announced. That and the original Fallout 3 and Fallout Online were huge bummers for me.
Eh, no real worries about breaking the NDA for it at this point.

I was a CBT for a Korean-made FPS MMO called Huxley, published by Ijji. I enjoyed it, despite one or two bugs. I remembered playing it, though I guess the name wasn't remarkable enough to be memorable if I had to find the original invite e-mail to get the name.
Please post SAGA: Rage of the Vikings, game 1998!!!
Duality: At some point around 1996 some of Bungie employees decided to split up and start their own studio, they called it Double Aught. They worked with their former coworkers on Marathon: Infinity, but after that they started development of their own game, Duality. It was to be a fully 3D action adventure/fps set on an alien planet colonised in long forgotten past, the posthuman population now divided into two castes. I actually learned about the game's development and subsequent cancellation many years after the fact, but that only made it more interesting since any info about it is now much harder to find.

Interestingly the name Duality seems to be unlucky, as there was a completely unrelated game by that title by Trilobite Graphics with planned release date in 2003. It also got cancelled.
Half-Life 3

edit:

Damn.... too late.

Here some fuel for the fire
Post edited June 04, 2020 by Strijkbout
0x10c

Technically it's not exactly the good oldie type, but the idea and the scale of its openness is so fascinating.

Notch the Minecraft creator came up with this idea that to quote wiki " The game takes place in the year AD 281,474,976,712,644 after people start waking up from "deep sleep" caused by a bug in deep sleep cells that were released in 1988".

The game features a workable virtual 16bit computer (based on real world specification) where you write programs in the game to navigate your spaceships and warps between galaxies, fight, cooperate, negotiate and loot, although Notch said you do not need to know any programming languages to play the game.

They prototyped for a while but eventually abandoned the game due to "enormous pressure and attention" to fulfill the promises, since people got so hyped about the game thinking it could be another new type-defining title like Minecraft. And not too long after that, Notch sold the company entirely to Microsoft, one of his most regrettable decisions I would presume, since latter he admitted on twitter that money does not bring you happiness (but coding does!). Interestingly, fans scattered around the world vowed to finish the product on their own based on the background regardless.
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Legacy of Kain: Dark Sun still hurts because I love that setting so much.

Admittedly, part of the appeal of the original games was Amy Hennig's fantastic writing, which could get pretty flowery, but fit the setting and characters like a glove, so I'm not entirely sure if the new game would have suffered from her absence.
Call of Cthulhu: Destiny’s End by Hip Interactive (2005) PC / PS2
I contacted HIP when the game was first announced, as they had actually misspelled 'Cthulhu' on the official website. To thank me, I was promised a free copy of the game on its release, suffice to say the company went out of business and I never received my game!
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Until this post here I didn't thought much about canceled games at all in last years and if someone had asked me about this topic I most likely would responded there is no such game that I am disappointed that it got canceled.
However, this post let me think a bit about that. And suddenly it reoccurred to me. It isn’t an old game but it resembles an old wish of mine for a video game. Playing a bounty hunter in a space western.

I had this wish since I first watched the original Star Wars trilogy, especially with the increasing popularity of Boba Fett in the extended universe and it gotten even worse after watching Firefly. And because I didn't own a PS2 back in the days to play Star Wars Bounty Hunter I got pretty excited when I read details about the sequel of the original Prey and watched their cinematic trailer.

I admit I never played the first Prey until this day and so I didn't mind the changes that Human Head Stu-dios announced in contrast to its predecessor. But just the premise of playing a bounty hunter in a space western setting was getting my hopes up.

I might mix up the timeline a little, but from my experience relative close after the first rumors occurred that Prey 2 might got canceled already, LucasArts announced Star War 1313 and my disappointment for the former vanished and transformed in excitement again.

But in the end my hopes were shattered and both games got officially canceled in the end. At least I got the chance to playing another game called Prey (the one developed by Arkane Studios) which was really good but not the kind of game I hoped for during the announcement of Prey 2.

From my knowledge there is currently nothing out there or announced which would get me the promised experience from both games.

So I am still sitting here waiting for my perfect space western game as a bounty hunter. And after writing these lines maybe doing a rewatch of Firefly and the Mandalorian and just dream about this awesome game where I play a bounty hunter in a setting like that, which never got released and maybe will never come.
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RadonGOG: Surprisingly, the game in development I´m most disappointed to never seen beeing released isn´t an old project, but rather a recent one. It is Daedalic Entertainments The Devil's Men.
You are not alone, my friend. There is even a petition on change.org to revive the project: https://www.change.org/p/daedalic-entertainment-revive-the-devil-s-men
Loom was and still is an excellent, unique experience. The interface based on music notes, the puzzles, the depth of the plot and the timing that it was released in; all of these factors combined contributed to an outstanding experience. Shame that the game ends in a kind of a cliffhanger. The intended trilogy never got released and its not the right or fair way to treat such a masterpiece.