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I don't understand the need to add stuff to balance RR games as it's heavily dependent on a RNG.

Look how many shot attempts it took to take out Scene. If a town-person was eliminated next instead of Scene, we would have had 5 town and 1 mafia left such that Scene would be guaranteed a shot attempt every round. If he was super lucky, the RNG would have allowed him to keep picking off the town one by one.
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JoeSapphire: but it's made me think having a couple of power roles or mafia abilities might help sow a bit of confusion and get the town a bit more paranoid - which is always a threat in mafia classique.
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ZFR: This is just something silly we do as a filler between games. I think adding too many extra stuff to it will just featurecreep it. Balance? Fair? Who cares... Shoot X. That's all the strategy that's needed.
It has been good to see dynamics and sitiations manifesting themselves in this game. Very educative.

Thinking about the idea of the True Form RS (thanks Joe for the name and support) ;)
It ends up being a twist on what RS is, not more complicated really. Each takes a shot and appoints the next from the list of eligible people... Unless one acts faster and takes the gun, then everyone is available to take the next shot... but at the price of adding an additional bullet.

Just a little twist to spice things up. Also more dramatic, if you want.
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JoeSapphire: This was an unlucky game from the mafia's perspective, but it's made me think having a couple of power roles or mafia abilities might help sow a bit of confusion and get the town a bit more paranoid - which is always a threat in mafia classique.
Seizing the gun and adding bullets might help a losing team that is willing to take risks. Or someone with a hunch.

The rules might even allow that the same player keeps adding bullets to the gun, if they are not interrupted and they are ready to take the risk. This self-balances, see. Inmediate risk in the hope of turning the tables. Or just for fun or tactics (do you really want to take player X out?)


As an additional advantage, with so many bullets, rounds will go fast...
Post edited August 19, 2022 by Carradice
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ZFR: This is just something silly we do as a filler between games. I think adding too many extra stuff to it will just featurecreep it. Balance? Fair? Who cares... Shoot X. That's all the strategy that's needed.

But perhaps going by my record I'm not the best person to take RR advice from.
You DO have 100% shot accuracy going for you. I don't think anyone else can claim that.

I agree about more rules being a bother. If you want to balance it, remove that shot restriction where everyone player has to take a shot (or time expires) before anyone gets another shot. But that's just me; I like the mad scramble and potential for a single player to blow away half the player-base in 5 minutes.
Will people add bullets?

Yes. Appart from other motives, after 2-3 clicks, one of the remaining players might consider the odds of getting appointed and the odds in the gun vs taking the chance for an assured 2/3 survival rate. Then the next players will consider if an assured 50%-50% (with three bullets) is better than the alternative. Plus the power to appoint anyone, as the list starts from scratch each time someone adds a bullet (and the bullets arrive in random places and the revolver is rolled again)

Did Samuel Colt ever imagine this kind of passtime?