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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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LootHunter: Steam actually has this feature right now. :P
Yeah, but Steam has had a 13+ year head start! :P
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ronigog: Do we have expected ETA for v1 release?
The current client is version 1.1.13 so the ETA for v1 is a year and a half ago. :)
Post edited August 22, 2016 by skeletonbow
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LootHunter: Steam actually has this feature right now. :P
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skeletonbow: Yeah, but Steam has had a 13+ year head start! :P
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ronigog: Do we have expected ETA for v1 release?
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skeletonbow: The current client is version 1.1.13 so the ETA for v1 is a year and a half ago. :)
It's 1.1.12 yet. :P And v1 means the first non-beta version.
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skeletonbow: Yeah, but Steam has had a 13+ year head start! :P

The current client is version 1.1.13 so the ETA for v1 is a year and a half ago. :)
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Taro94: It's 1.1.12 yet. :P And v1 means the first non-beta version.
I thought I read here recently that they released 1.1.13 to the public already, my bad as I'm beta testing it for a while now.

As for "when is the first non-beta release", the answer was, is and will likely continue to be "when it is ready" and we're not likely to ever get any actual date or range of dates that are more specific than that. There is a truckload of features and enhancements lined up and it is next to impossible to predict precicely how long it will take to implement, debug, stabilize and roll it out to the public. GOG's approach of "when it's done" is the smartest ETA any company in the game industry can get when it comes to release date estimates. Valve, Blizzard and a select few other companies have learned that the hard way over the years and generally never give release estimates.

Release estimates are generally useless mechanisms to generate discontent and disappointment when they're missed, and such dates are notoriously difficult to remotely predict with any degree of accuracy. When a company or project decides to give release dates for a product what they're signing up for ultimately is that if a product later on is determined that it wont release on the stated release date they must decide to:

1) Delay the release along with the disappointment, criticism and judgment that comes along with that.
or
2) Cut features from the product and release on time.
or
3) Reduce the intended quality of the product and release on time.
or
Some combination of the above.

No release date gives an infinite number of other possibilities. It's understood that many people desire and prefer release dates and that's fine too, but it is what it is, and there is no release date announced so far nor any indication they plan on announcing one any time soon so ultimately "When it's ready" is the official unofficial answer.
I'm Having a weird problem with this running in the background. My fps tank well below 20fps when playing Rise of the Tomb Raider with this open on directx 11 but then runs normal in directx 12 or when I close this app. It doesnt do it with similar app like Origin and im running windows 10.

System i7 4820k @ 4.4ghz, gtx 1070 and 16gb ram
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skeletonbow: Yeah, but Steam has had a 13+ year head start! :P

The current client is version 1.1.13 so the ETA for v1 is a year and a half ago. :)
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Taro94: It's 1.1.12 yet. :P And v1 means the first non-beta version.
So it is not in beta now?
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LootHunter: Steam actually has this feature right now. :P
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skeletonbow: Yeah, but Steam has had a 13+ year head start! :P
I know, but still. Isn't there a way to speed things up? Like, I don't know, reverse engineering? And I've heard that both Galaxy and Steam use Chromium - doesn't that mean that devs are more familiar with the tech? Today GOG is basically the main competitor to Steam (not in terms of numbers of users, but as an alternative) and I don't think it's good for them not to try to catch up. Not everyone will agree to wait 13 years to get the same usability.
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Taro94: It's 1.1.12 yet. :P And v1 means the first non-beta version.
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ronigog: So it is not in beta now?
It is in beta. Regardless of how it is handled elsewhere, here v1 was not the first non-beta version. It was the first beta version. Meaning the client had left the alpha-version status.
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LootHunter: I know, but still. Isn't there a way to speed things up? Like, I don't know, reverse engineering? And I've heard that both Galaxy and Steam use Chromium - doesn't that mean that devs are more familiar with the tech? Today GOG is basically the main competitor to Steam (not in terms of numbers of users, but as an alternative) and I don't think it's good for them not to try to catch up. Not everyone will agree to wait 13 years to get the same usability.
I was kidding. Implementing copy and paste is easy and doesn't require reverse engineering anything, it is a standard feature of the OS shell. We could literally make a list of 50 features that we'd all want for our pet features right now and in fact the wishlist has probably 500 already and I am not surprised if "make copy and paste work" is one of them (so go search for it and add your vote if you like). GOG has a small team of developers working on Galaxy right now and I doubt that they erratically hop from one randomly asked for feature to another in day to day work, but rather they more likely have a set of specific design priorities and are hard at work trying to implement that stuff, get the bugs worked out and get a new update out the door. It's not that they couldn't implement it in a short period of time, it's that there are 500 features that people could say the same thing you just did about, but they don't have 500 people to implement all 500 of them in a short period of time. When the amount of code you need to write to implement the number of features you have to implement exceeds the number of developers you have to assign to do all of the work then a combination of hiring more developers (they have constant job postings on their website for this stuff, anyone wanting to help move Galaxy along to official release can apply for a job), and individual features/tasks being prioritized based on urgency then priority etc.

Any one of us could (and we do) complain about missing features that should be "easy" to make every day, but it's not easy for a small team of developers to implement 500 of them in one day. They posted a week or so ago some of the features they were working on at the moment prepping it for the next release soon to drop. They're also hard at work on the overlay functionality as a critical core feature. Most likely the majority of their development effort will be spent on critical core features rather than fluff like copy and paste for a while I imagine. When they do have time to throw in a few fluff features though they probably look at the wishlist to see which are the most requested features and weigh them against the time and manpower commitments to implement.

If they spent all their time implementing the fluff features we all ask for then the official release of the client containing the "big" features will occur in 2030 or so. :)

Seriously though, go vote for the features you want on the wishlist. Search it first to see if someone has already added them as dupes waste time. If you don't find a feature you want there, add it and post a note in the forums here to let others know so they can go vote for it also.

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ronigog: So it is not in beta now?
What moonshineshadow said. Version 1 of anything is an arbitrary version number chosen to mean whatever the developers of that thing decide it means. Galaxy version 1 was not a "official release", so version 1 does not mean "non-beta" with Galaxy despite what it might mean with other software. We have no idea what GOG's version numbering schema means as they've never published any official guideline as to interpret their version numbers, however assuming "v1 == non-beta" would be incorrect assumptions no matter how much it might be true with other software out there. The official non-beta release could end up being Version 2.0 or Version 666 or anything else, it's best not to make any assumptions about what their versioning means.

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n007393: I'm Having a weird problem with this running in the background. My fps tank well below 20fps when playing Rise of the Tomb Raider with this open on directx 11 but then runs normal in directx 12 or when I close this app. It doesnt do it with similar app like Origin and im running windows 10.

System i7 4820k @ 4.4ghz, gtx 1070 and 16gb ram
Try disabling the Galaxy overlay if you have it enabled. If you don't have it enabled then that's rather odd to see. The overlay does not currently support DX12 so that could be why you don't notice the problem with DX12 stuff. If you think it's a bug or glitch, be sure to file a bug report in the mantis bug tracker (see 1st few posts).

HTH
Post edited August 23, 2016 by skeletonbow
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LootHunter: I know, but still. Isn't there a way to speed things up? Like, I don't know, reverse engineering? And I've heard that both Galaxy and Steam use Chromium - doesn't that mean that devs are more familiar with the tech? Today GOG is basically the main competitor to Steam (not in terms of numbers of users, but as an alternative) and I don't think it's good for them not to try to catch up. Not everyone will agree to wait 13 years to get the same usability.
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skeletonbow: I was kidding. Implementing copy and paste is easy and doesn't require reverse engineering anything, it is a standard feature of the OS shell. We could literally make a list of 50 features that we'd all want for our pet features right now and in fact the wishlist has probably 500 already and I am not surprised if "make copy and paste work" is one of them (so go search for it and add your vote if you like). GOG has a small team of developers working on Galaxy right now and I doubt that they erratically hop from one randomly asked for feature to another in day to day work, but rather they more likely have a set of specific design priorities and are hard at work trying to implement that stuff, get the bugs worked out and get a new update out the door. It's not that they couldn't implement it in a short period of time, it's that there are 500 features that people could say the same thing you just did about, but they don't have 500 people to implement all 500 of them in a short period of time. When the amount of code you need to write to implement the number of features you have to implement exceeds the number of developers you have to assign to do all of the work then a combination of hiring more developers (they have constant job postings on their website for this stuff, anyone wanting to help move Galaxy along to official release can apply for a job), and individual features/tasks being prioritized based on urgency then priority etc.

Any one of us could (and we do) complain about missing features that should be "easy" to make every day, but it's not easy for a small team of developers to implement 500 of them in one day. They posted a week or so ago some of the features they were working on at the moment prepping it for the next release soon to drop. They're also hard at work on the overlay functionality as a critical core feature. Most likely the majority of their development effort will be spent on critical core features rather than fluff like copy and paste for a while I imagine. When they do have time to throw in a few fluff features though they probably look at the wishlist to see which are the most requested features and weigh them against the time and manpower commitments to implement.

If they spent all their time implementing the fluff features we all ask for then the official release of the client containing the "big" features will occur in 2030 or so. :)

Seriously though, go vote for the features you want on the wishlist. Search it first to see if someone has already added them as dupes waste time. If you don't find a feature you want there, add it and post a note in the forums here to let others know so they can go vote for it also.
While I agree generally with what you said, I think this is a different situation.
Copy and pasting, as you said, is a very basic feature. In fact, it's so basic that the only explanation of it not being in Galaxy right now is that it was a concious design decision to disable it. Galaxy allows you to browse the "embedded" versions of pages such as the forums or game pages. If you open any page from Galaxy as a new tab, it will open in the browser instead of the application. It will still have the "embedded" status and you won't be able to copy any of its content even though you're already viewing it in Chrome or any other regular browser.

To sum up, the Galaxy team must have conciously chosen to use embedded web pages instead of regular ones. As such, it's not the case of this feature not being implemented yet.
Post edited August 23, 2016 by Taro94
Copy and paste would be nice... but what I really need is built in spell check. Until then the website will be used for the forum.
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skeletonbow: Seriously though, go vote for the features you want on the wishlist. Search it first to see if someone has already added them as dupes waste time. If you don't find a feature you want there, add it and post a note in the forums here to let others know so they can go vote for it also.
Voted. However there are two request for copy/paste and both not very popular.
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Taro94: While I agree generally with what you said, I think this is a different situation.
Copy and pasting, as you said, is a very basic feature. In fact, it's so basic that the only explanation of it not being in Galaxy right now is that it was a concious design decision to disable it. Galaxy allows you to browse the "embedded" versions of pages such as the forums or game pages. If you open any page from Galaxy as a new tab, it will open in the browser instead of the application. It will still have the "embedded" status and you won't be able to copy any of its content even though you're already viewing it in Chrome or any other regular browser.

To sum up, the Galaxy team must have conciously chosen to use embedded web pages instead of regular ones. As such, it's not the case of this feature not being implemented yet.
Very unlikely. They also do not have standard browser accelerator keys working yet either. There is absolutely no good reason for them to go in and purposefully disable such functionality if it exists in a ready to just use state. The safe assumption is "lots of work to do, few developers who have other priorities right now that are more important." How do they benefit the program, the users, themselves in any way shape or form by disabling copy and paste feature? That makes no sense at all. The Galaxy client is their own software, it just uses the Chromium engine to render web content, it isn't the entire browser with a tad of game glue thrown in. :)

To sum up, there is a lot of work GOG has to do and they haven't gotten around to implementing a multitude of common useful features yet but they most certainly will in the future. If one of them in the know and with the authority to make public statements about such happens to read this I wouldn't be surprised to hear them say "yeah we'll get to that stuff eventually". That's the safe assumption because it is something that tonnes of people will be annoyed it is missing and complain about it. Even if they purposefully decided "nope, no cut in paste in Galaxy hahahaha, we're going to be total dicks and piss people off on purpose" which is extremely unlikely, they'd have to cave in to pressure to do it eventually because it is something every program supports since the beginning of time.



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LootHunter: Voted. However there are two request for copy/paste and both not very popular.
Shows you how many people must care about it then. :)
Post edited August 23, 2016 by skeletonbow
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LootHunter: Voted. However there are two request for copy/paste and both not very popular.
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skeletonbow: Shows you how many people must care about it then. :)
I think, it shows how ineffective the "wishlist" system is. Because there should be only one item, not two. And in fact both requests were not exactly named "copy paste", so I don't know maybe people just couldn't find them.
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Taro94: While I agree generally with what you said, I think this is a different situation.
Copy and pasting, as you said, is a very basic feature. In fact, it's so basic that the only explanation of it not being in Galaxy right now is that it was a concious design decision to disable it. Galaxy allows you to browse the "embedded" versions of pages such as the forums or game pages. If you open any page from Galaxy as a new tab, it will open in the browser instead of the application. It will still have the "embedded" status and you won't be able to copy any of its content even though you're already viewing it in Chrome or any other regular browser.

To sum up, the Galaxy team must have conciously chosen to use embedded web pages instead of regular ones. As such, it's not the case of this feature not being implemented yet.
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skeletonbow: Very unlikely. They also do not have standard browser accelerator keys working yet either. There is absolutely no good reason for them to go in and purposefully disable such functionality if it exists in a ready to just use state. The safe assumption is "lots of work to do, few developers who have other priorities right now that are more important." How do they benefit the program, the users, themselves in any way shape or form by disabling copy and paste feature? That makes no sense at all. The Galaxy client is their own software, it just uses the Chromium engine to render web content, it isn't the entire browser with a tad of game glue thrown in. :)

To sum up, there is a lot of work GOG has to do and they haven't gotten around to implementing a multitude of common useful features yet but they most certainly will in the future. If one of them in the know and with the authority to make public statements about such happens to read this I wouldn't be surprised to hear them say "yeah we'll get to that stuff eventually". That's the safe assumption because it is something that tonnes of people will be annoyed it is missing and complain about it. Even if they purposefully decided "nope, no cut in paste in Galaxy hahahaha, we're going to be total dicks and piss people off on purpose" which is extremely unlikely, they'd have to cave in to pressure to do it eventually because it is something every program supports since the beginning of time.
Well, perhaps you're right and I'm missing something, but I don't know why they couldn't just use the non-embedded pages.
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skeletonbow: Shows you how many people must care about it then. :)
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LootHunter: I think, it shows how ineffective the "wishlist" system is. Because there should be only one item, not two. And in fact both requests were not exactly named "copy paste", so I don't know maybe people just couldn't find them.
Exactly, we all know that the search function here at GOG works flawlessly. :p