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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
One other thing, I installed GOG Galaxy to "C:\GalaxyClient" but I see there's another directory located under "C:\ProgramData\GOG.com\Galaxy" as well.
You should add ability to browse forums/support pages directly from within the client, like Steam does it.
I restarted my computer for the second time after installing GOG Galaxy and I was able to install the game. When you select 'install' it downloads the game and installs the program afterwards like Steam. The problem is, it removes the installer afterwards so I had to download the file again via the backup page where you find the extras, downloading the file actually worked this time but it took double the amount of time since I needed to download the game twice in a row.

Step 1: Downloaded GOG Galaxy.
Step 2: Installed GOG Galaxy and restarted windows.
Step 3: Opened up GOG Galaxy then it automatically downloaded a 80+MB update.
Step 4: Exited GOG Galaxy via the taskbar.
Step 5: Reloaded GOG Galaxy
Step 6: Attempted to download Thief 3: Deadly Shadows backup file which never completes due to a disk access error.
Step 7: Exited GOG Galaxy via the taskbar and restart Windows.
Step 8: Loaded GOG Galaxy and selected install game instead, which downloaded the game and installed it successfully.
Step 9: Exited GOG Galaxy and looked for the executable file in "C:\GalaxyClient\Games\!Downloads" nothing there.
Step 10: Launched GOG Galaxy and downloaded the back file on the extras page, it fully completed this time without error.
Step 11: Downloaded TDS game 'Extras'.
Step 12: Time to backup files via flash drive and external HD.
Post edited December 12, 2015 by DrowWarrior
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DrowWarrior: I restarted my computer for the second time after installing GOG Galaxy and I was able to install the game. When you select 'install' it downloads the game and installs the program afterwards like Steam. The problem is, it removes the installer afterwards so I had to download the file again via the backup page where you find the extras, downloading the file actually worked this time but it took double the amount of time since I needed to download the game twice in a row.

Step 1: Downloaded GOG Galaxy.
Step 2: Installed GOG Galaxy and restarted windows.
Step 3: Opened up GOG Galaxy then it automatically downloaded a 80+MB update.
Step 4: Exited GOG Galaxy via the taskbar.
Step 5: Reloaded GOG Galaxy
Step 6: Attempted to download Thief 3: Deadly Shadows backup file which never completes due to a disk access error.
Step 7: Exited GOG Galaxy via the taskbar and restart Windows.
Step 8: Loaded GOG Galaxy and selected install game instead, which downloaded the game and installed it successfully.
Step 9: Exited GOG Galaxy and looked for the executable file in "C:\GalaxyClient\Games\!Downloads" nothing there.
Step 10: Launched GOG Galaxy and downloaded the back file on the extras page, it fully completed this time without error.
Step 11: Downloaded TDS game 'Extras'.
Step 12: Time to backup files via flash drive and external HD.
When you click install now are not getting a standalone installer like you do when you use the backup feature or the GOG site. The game files are downloaded uncompressed straight to your hard-drive an then an install script runs to update the registry, ect.

So if you want to keep a a backup, ie the standalone installer... then download the backup first, install, then scan and import the game in Galaxy since most standalone installers are now compatible with Galaxy. It's little buggy still but it should work.
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BKGaming: When you click install now are not getting a standalone installer like you do when you use the backup feature or the GOG site. The game files are downloaded uncompressed straight to your hard-drive an then an install script runs to update the registry, ect.

So if you want to keep a a backup, ie the standalone installer... then download the backup first, install, then scan and import the game in Galaxy since most standalone installers are now compatible with Galaxy. It's little buggy still but it should work.
Thanks for the help BKGaming. That would explain the size difference between the two, the backup copy is much smaller. As I mentioned in post '3159', I had tried several times to download the backup installation file first, but I kept getting a disk access error.
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DrowWarrior: As I mentioned in post '3159', I had tried several times to download the backup installation file first, but I kept getting a disk access error.
There is the possibility that your security suite is messing with the file. It sees a new file, starts to scan it, galaxy adds to the file, security suite scans it again and so on, until it reaches a point where Galaxy tries to write to it while the security suite has the file locked, thus Galaxy cannot write to the file. The quick check would be to temporarily disable the security suite, though the better option would be to exclude the folder Galaxy downloads to, then scan the file once it's finished downloading.
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DrowWarrior: Thanks for the help BKGaming. That would explain the size difference between the two, the backup copy is much smaller. As I mentioned in post '3159', I had tried several times to download the backup installation file first, but I kept getting a disk access error.
No problem. I didn't read your early post, and compression and such will come to Galaxy at some point, but even still only the backup feature will provide an installer.
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TrueDosGamer: I wouldn't worry about MS supporting the OS or what that has to do with GOG supporting it. It should at least be the last 32-bit operating system they should support and 64-bit Vista is compatible or should be compatible with Windows 7 and later since the code is built on top of Vista. Microsoft calling it 7, 8, 10 is just there way of trying to trick the consumer into thinking they changed the code drastically which is false. Most of the core is the same as Vista. How else are they going to profit except to claim a big digit number change to trick people like you into thinking Windows 12.0 is a big difference from Windows 7? As for user interface I think they've taken a step back ever since Vista. Adding eye candy doesn't make a user interface better.
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BKGaming: I know the code base is largely the same since Vista. My point is if the company that made it doesn't support it, then asking another company to do so as far as running products on it is illogical. Even with the same code base, there is enough difference where an issue one might have is not being experienced on another.

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TrueDosGamer: I took a look at the OS usage statistics. It appears XP did drop but I don't know how accurate that is since about 1 year ago it was around 35% or on about 1/3 of all computers worldwide. Perhaps Windows 10's free upgrade from Windows 7 is encouraging people to try their OS for free following Apple's footsteps. But not to say that everything new is bad but you will be certain a ton of new bugs will crop up in Windows 10 that Window 7 doesn't have and most people probably shifting to Windows 10 aren't going to be playing old games or even care about old games but the latest and greatest. So if GOG has switched their purpose then they should rename themselves to GNG.
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BKGaming: GOG switched their purpose back in 2012 (I believe). They don't stand for Good Old Games anymore and some people seem to forget that. I would also say 35% is way to high for XP, that has been is a fast decline for a while, most reports I've seen has it at like 10%. Even GOG has stated their user-base on these OS's are small, and they would easily have the statistics for what OS's are accessing the site.

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TrueDosGamer: Also I don't believe most people who are playing Good Old Games are really using really modern top of the line computers. Most computers that ran XP are more than powerful enough to run any DOS game via DOSBOX. As for the interface Steam has no problem supporting XP so I doubt it makes sense to drop complete support for XP based on the assumption Microsoft dropped support first. They tried to kill XP a long time ago way before 2014 so don't think it is the end of the line for XP yet. I haven't ever used Microsoft support in my entire life and most Service Packs and patches are still downloadable forever on their website so I'm not sure what kind of support you are complaining about except online or phone technical support. But the fact that if it is true that less people are using XP now then that means that operating system will be less likely targeted by hackers and someone using Windows 7 and higher are going to be the prime targets as a result.
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BKGaming: Most gamers run at least Windows 7 if we go by Steam hardware results, and as I said GOG knows what systems are accessing the site. Your are also wrong about XP and support. It is a prime target for hackers since the patches for newer security loopholes are not sent to XP anymore. This is the support I am referring too. Any new hacks or techniques to circumvent XP's security will not be fixed by MS, the old service packs might be available but only up to where MS stopped support. Any hacker will tell your this or any security information class.

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TrueDosGamer: I really don't know what these "issues" you claim GOG had with older OSs but most of the time that is an excuse used by companies because of laziness or lack of good programmers. And yes most of the time they point the finger at the OS maker that dropped support first as an excuse.
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BKGaming: Well speaking on behalf of programmers everywhere, that is not always true. Even though I will admit some are lazy. Like any field you have your good and your bad. Doesn't dismiss as what GOG said as untrue.
Perhaps you can link the source of where you are referring to regarding the "issues" GOG galaxy had with older OSes.

Speaking on behalf of programmers I am also one and I started in Basic back in the 80s so I understand the difference between good and bad code. And certainly Windows XP's dominance for nearly 15 years there is enough knowledge out there to write for it.

People used to be very efficient with code. We worked on Assembly and found ways to make compact code do a lot.

Today you have programs that span Gigabytes when back then even Kilobytes was sufficient.

Memory was a scarcity then and if you could make your code as efficient as possible it paid off.

I can remember a time when Assembly games compared to C+ games showed a difference in noticeable speed.

If you compared XP vs Windows 7 you can see that a full installation on XP is around 1GB or less. In comparison Windows 7 is around 24GB or so.

So given the amount of space I saved using XP I could in fact install several more copies of XP onto different partitions if I chose to have MultiBoot options and a purpose for each installation.



As far as modern hardware you can run XP on Skylake, Kabylake, and Cannonlake CPUs on it when it arrives.

Why would someone want to run XP other than it being a better user interface?

The speed. When you run an older OS on faster and faster CPUs everything is fluid and fast and this means higher frame rates as well since less of the CPU load is geared toward the OS.

I also want to add why are you so concerned what other people are using for their OS?

Each OS has their own vulnerabilities and if the user isn't making wise decisions they can infect their computer quite easily.

For one stop using Internet Explorer and use Firefox which should prevent bad websites from running malicious code.

Whenever I used IE I found this happened a number of times when you go to the wrong site unknowingly.

Never open and run file attachments with .exe or .com file extensions and some even embed the executable in a zip file. Most of these infections come from user compliance running the software needed for a hacker to access your system.

Using a 3rd party Virus and malware scanner when Microsoft no longer offers support.

Using a 3rd party incoming / outgoing connection interceptor that will deny running a program unless you authorize it.

Image your entire OS while it is not infected yet. This will save you a ton of grief when you restore it in minutes rather than hours reinstalling everything from scratch.



As for your Steam statistics the reason why Windows 7 64-bit would be at the top is one reason. DirectX 11.0 was added so certain games required this to take advantage of newer graphics. Like I said before DirectX 11.0 is also available on Vista through a platform update. Had a DirectX 11.0 patch been available for XP I'm sure people would still be using XP as a result. Microsoft needed an incentive to get people to upgrade their OS and they targeted gamers.

The other reason as I mentioned was IE updates no longer were supported after a certain version which required an Windows OS upgrade. If Microsoft kept releasing new versions of IE for XP there would also be no reason for people to upgrade. This is why 3rd party browsers like Firefox, Seamonkey, and Opera are keeping XP alive longer than Microsoft originally wanted even though they tried every possible way to kill it and recently offering Windows 10 free.

And another possible reason why Steam still has XP support other than it being the most widely supported 32-bit operating system for games is some multiplayer games probably are only supported under XP and as a result killing off XP support would kill of that game's online presence potentially pissing off their users. It's not always about percentages but how many actual users are using XP.



What operating system are you using and are you using any additional software for malware or virus scanning or just using the basic Windows installation and security patches?
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DrowWarrior: As I mentioned in post '3159', I had tried several times to download the backup installation file first, but I kept getting a disk access error.
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JMich: There is the possibility that your security suite is messing with the file. It sees a new file, starts to scan it, galaxy adds to the file, security suite scans it again and so on, until it reaches a point where Galaxy tries to write to it while the security suite has the file locked, thus Galaxy cannot write to the file. The quick check would be to temporarily disable the security suite, though the better option would be to exclude the folder Galaxy downloads to, then scan the file once it's finished downloading.
I would have disabled it temporarily, but I didn't think the error was due to using AVG Free Anti-Virus, the program is working fine now and I didn't have to change anything. I think the second Windows restart corrected the problem, after the automatic install of the 80+MB; GOG Galaxy update was installed. Thank you for the help everyone!.
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TrueDosGamer: Actually XP is still running on most POS systems for Banks and because of this XP is still not officially unsupported just yet.

Using this simple registry trick you can make your XP OS appear it is an XP Embedded version and get any of the latest patches for XP that MS is "still" actively supporting well into April 2019.

http://www.ghacks.net/2014/05/24/get-security-updates-windows-xp-april-2019/

So as much you would like to think XP is no longer supported or no longer in use this is not the case.
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BKGaming: I know this too, but it's irrelevant for 99% of the consumer base who are unaware of this... officially support does not exist for standard PC XP installations. The US Navy also pays them to provide support for XP. Doesn't matter these are special cases because it's expensive and difficult to upgrade these system on which we depend on them for our well being. But generally, for your everyday consumer... no support does not exist.

Yes you could argue MS could easily provide this support to everyone, but even if the underline code is essentially the same, XP/Vista is really old software, and it''s not good for their bottom line to keep people using this old software.

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TrueDosGamer: Not everyone needs to be connected to the internet and for some people they install XP on a non internet connected network if they are really worried about any possible hacks. Again all GOG games are DRM free and can be played offline so you can always disconnect your network when playing or keep it as a stand alone isolated system. Just because an OS will one day not be supported doesn't mean it can no longer be used.
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BKGaming: Might be true, but the main purpose of Galaxy will eventually be an online feature set, an offline computer would be able to do nothing more than launch games which you can do without Galaxy. So there would be little to no purpose for needing Galaxy.

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TrueDosGamer: Also you are excluding people like me and others who have the capability of multiOS installation.
You can easily set up an XP / Vista / Windows 7 MultiOS Boot and surf the internet on Windows 7 if you say it is protected better than XP. I have yet to be hacked and I've been using XP almost forever. I did try Vista when it came out and thought it was horrible combined with the sluggishness and UAC annoyance. However years later and two service packs make quite the difference. Memory dropped in price and CPU performance has multiplied and Vista SP2 with DirectX 11.0 pretty much makes Windows 7 SP1 look like the ugly duckling when it was once the the favorite one.
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BKGaming: Lets be clear I'm not excluding anyone, I'm telling you how GOG is probably looking at it...

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TrueDosGamer: When you say support it is not the OS GOG should be supporting but the consumers who are playing the games. What people use to browse the internet doesn't always dictate what they use to play their games on. Some people may be using the latest operating system to browse because they are using Internet Explorer which stopped supported older Windows versions and thus they are forced to upgrade their OS to access the internet. However there are 3rd party browsers that still support XP and Vista which solves that problem. Even if MS drops support for Windows 7 many people will still hold onto Windows 7 even beyond that date.
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BKGaming: Look I'm really not trying to argue with you over this. Progress requires dropping outdated stuff, it's time to move on, especially when the vast majority has moved on. The good thing about GOG is they are trying to make their entire catalog work with newer OS's so you shouldn't in most cases lose access to working stuff by upgrading to Windows 7 or greater. Hell even google has dropped support for Chrome on XP and Vista, and soon 32bit. This is the nature evolution of technology.

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TrueDosGamer: What I'm saying is GOG needs to maintain XP SP3 32-bit support and Vista SP2 64-bit support at the minimum as that would cover both bit OS bases for a long time. There is no need to make a special OS version specific for W7, W8, or W10. In fact some the newer OSes tend to more glitchy and buggy.
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BKGaming: In a way they do, all XP/Vista games supported on GOG are still supported on GOG, this is not changing. Everyone of them can be played without Galaxy. So they can be played by anyone running XP or Vista. Only Galaxy support is non existent. But GOG does not block you from using it on XP if you want, you just might get bugs or errors which they might not ever fix.

I used Galaxy on Vista for a few months without issue. Is it supported? No. It still worked just fine, what they are worried about is future versions not playing well with Vista or XP and having to spend time trying to fix these issues for such a small user base for software that is on it's way out and has been for a long time. From a business prospective it makes perfect sense to not support XP or Vista, and I say that as a long time Vista user.
It might hurt Microsoft's bottom line if XP and Vista users don't upgrade but why does that matter to you? They are a multibillion dollar company and if they truly created a superb user interface like XP but 64-bit they would actually get more adopters. But like I said before Vista 64-bit SP2 DX 11 is actually the true successor of XP 32-bit SP3 but it took them many years after to get it right. Had they released that final product at launch it would have killed XP a long time ago. The original release of Vista was poor at a time where most people probably had 512MB of memory and you needed 4GB of memory to really run Vista quite smoothly. CPUs were predominantly unicore when quadcores of today run Vista smooth as silk. Vista 64-bit SP2 with DX11 missed the boat but for those willing to dig up their copy of Vista and fresh install it, patch it to SP2 and add the DX11 platform update they will be shocked at how great this OS is. I think it came too soon and ahead of its time when the technology had not caught up to it.

Try running Windows XP with 128MB when you truly needed 1GB minimum. XP faced the same initial resentment as Vista did at the time but not as much. Windows 2000 Professional could run probably off 64MB of memory and 256MB quite smoothly.

Going back to what you were saying I was referring to the Galaxy client needing to support at the minimum XP SP3 32-bit and Vista SP2 64-bit.

I was not saying every new game released needs to support XP but the Galaxy client. And it should be able to at least let people find other people and chat and if the two users are using the same OS or a game that supports multiple OSes there should be some sort of mutual game compatibility list next to the username in some sort of clickable drop down box if that particular game supports multiplayer. This would help people find other people with the same game independent of the OS the user is running.

As for very new games that aren't going to support XP which is understandable especially ones that impose use of DirectX10.0 or higher wouldn't run on XP and they would need Vista or higher to play.

This XP registry patch I was talking about has been around a long time and the fact is people could change the XP version that was reported by doing this. I think in the beginning people wanted to change the Home version to the Pro version. The fact that the XP Embedded recently got continued support is what made this registry hack interesting and thus useful. I don't need feel the need to use it as I'm happy with just SP3 and sometimes their updates break the OS or cause compatibility issues.

I doubt 99% of the consumers don't use google. A simple google search you can find many things regarding updates and a lot of times there are unofficial support patches made by people to keep an OS running long after the company has dropped support.

Here is one regarding Windows 2000.
http://win2k.dyniform.net/

Here is another one to allow SATA support on older operating systems no longer supported by Intel or Microsoft.
http://alter.org.ua/soft/win/uni_ata/

I think you are still stuck on the thought that if the company which created the OS drops support it means it is completely vulnerable all of a sudden. There are plenty of 3rd party browsers that work on XP and plenty of protection software that blocks out hijack programs that want to access the internet even more powerful than the dreaded UAC. If you got a user clicking and running programs from email attachments without any kind of virus / malware scanner you're going to get screwed no matter what OS they are using including Windows 10.

Most of what made XP vulnerable back then was Internet Explorer. I stopped using IE ages ago because any site could hijack your computer and make it run a program in the background which was a pain to remove. And no one in their right mind is using IE on Windows XP today because it may not load most websites properly anymore and using Firefox or other browsers which are fully supported and patched often. I even deleted or renamed the IE executable so it can't even run so no chance of that happening.

As far as compatibility XP probably had the most Windows games ever supported by any Windows operating systems to date. Not only does Windows XP, 2000, and some 98SE games run fine on XP they do not run properly on Vista, Windows 7 and later due to the difference in code. XP can also run 16-bit code which 64-bit OSes removed.

This is why keeping XP 32-bit / Vista 64-bit should be the bottom line support for the Galaxy Client in the beginning.
You never know what old outdated XP multiplayer game is still popular that wasn't updated to 64-bit.
Post edited December 13, 2015 by TrueDosGamer
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TrueDosGamer: Actually XP is still running on most POS systems for Banks and because of this XP is still not officially unsupported just yet.

Using this simple registry trick you can make your XP OS appear it is an XP Embedded version and get any of the latest patches for XP that MS is "still" actively supporting well into April 2019.

http://www.ghacks.net/2014/05/24/get-security-updates-windows-xp-april-2019/

So as much you would like to think XP is no longer supported or no longer in use this is not the case.
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BKGaming: I know this too, but it's irrelevant for 99% of the consumer base who are unaware of this... officially support does not exist for standard PC XP installations. The US Navy also pays them to provide support for XP. Doesn't matter these are special cases because it's expensive and difficult to upgrade these system on which we depend on them for our well being. But generally, for your everyday consumer... no support does not exist.

Yes you could argue MS could easily provide this support to everyone, but even if the underline code is essentially the same, XP/Vista is really old software, and it''s not good for their bottom line to keep people using this old software.

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TrueDosGamer: Not everyone needs to be connected to the internet and for some people they install XP on a non internet connected network if they are really worried about any possible hacks. Again all GOG games are DRM free and can be played offline so you can always disconnect your network when playing or keep it as a stand alone isolated system. Just because an OS will one day not be supported doesn't mean it can no longer be used.
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BKGaming: Might be true, but the main purpose of Galaxy will eventually be an online feature set, an offline computer would be able to do nothing more than launch games which you can do without Galaxy. So there would be little to no purpose for needing Galaxy.

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TrueDosGamer: Also you are excluding people like me and others who have the capability of multiOS installation.
You can easily set up an XP / Vista / Windows 7 MultiOS Boot and surf the internet on Windows 7 if you say it is protected better than XP. I have yet to be hacked and I've been using XP almost forever. I did try Vista when it came out and thought it was horrible combined with the sluggishness and UAC annoyance. However years later and two service packs make quite the difference. Memory dropped in price and CPU performance has multiplied and Vista SP2 with DirectX 11.0 pretty much makes Windows 7 SP1 look like the ugly duckling when it was once the the favorite one.
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BKGaming: Lets be clear I'm not excluding anyone, I'm telling you how GOG is probably looking at it...

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TrueDosGamer: When you say support it is not the OS GOG should be supporting but the consumers who are playing the games. What people use to browse the internet doesn't always dictate what they use to play their games on. Some people may be using the latest operating system to browse because they are using Internet Explorer which stopped supported older Windows versions and thus they are forced to upgrade their OS to access the internet. However there are 3rd party browsers that still support XP and Vista which solves that problem. Even if MS drops support for Windows 7 many people will still hold onto Windows 7 even beyond that date.
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BKGaming: Look I'm really not trying to argue with you over this. Progress requires dropping outdated stuff, it's time to move on, especially when the vast majority has moved on. The good thing about GOG is they are trying to make their entire catalog work with newer OS's so you shouldn't in most cases lose access to working stuff by upgrading to Windows 7 or greater. Hell even google has dropped support for Chrome on XP and Vista, and soon 32bit. This is the nature evolution of technology.

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TrueDosGamer: What I'm saying is GOG needs to maintain XP SP3 32-bit support and Vista SP2 64-bit support at the minimum as that would cover both bit OS bases for a long time. There is no need to make a special OS version specific for W7, W8, or W10. In fact some the newer OSes tend to more glitchy and buggy.
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BKGaming: In a way they do, all XP/Vista games supported on GOG are still supported on GOG, this is not changing. Everyone of them can be played without Galaxy. So they can be played by anyone running XP or Vista. Only Galaxy support is non existent. But GOG does not block you from using it on XP if you want, you just might get bugs or errors which they might not ever fix.

I used Galaxy on Vista for a few months without issue. Is it supported? No. It still worked just fine, what they are worried about is future versions not playing well with Vista or XP and having to spend time trying to fix these issues for such a small user base for software that is on it's way out and has been for a long time. From a business prospective it makes perfect sense to not support XP or Vista, and I say that as a long time Vista user.
[It wouldn't let me add more text to the post so I did a new reply]

Let's say some company like Blizzard decides to drop Starcraft 1 support and GOG licenses this as a DRM free game. There is a huge market of players who would jump onto the Galaxy Client just to play multiplayer on that game alone.

If you look at this site.
https://redmondmag.com/articles/2015/04/08/windows-xp-usage.aspx

XP is used by an estimated 254 million users. Are you telling that is an insignificant number?

That was the population of the United States in 1990.

According to this pie chart XP is about even with Windows 8.1 in % of users and still higher than Windows 10.
https://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0

From this pie chart for November 2015 you would assume XP 32-bit / Windows 7 64-bit are the majority OSes used by people for respective 32-bit and 64-bit OSes.

Later down the line I would expect the Gog Galaxy client to support these OS minimum:
XP 32-bit (DX 9.0c)
Vista SP2 / Windows 7 SP1 (DX 11.0)
Windows 10 (DX 12.0)

Windows 10 adds DirectX 12.0 support which of course is Microsoft's way of forcing gamers to upgrade rather than creating a Windows 7 SP2 patch to include it.

There's no point in purposely supporting Windows 8.0 and 8.1 as they should both be compatible with Vista and 7. Windows 10 is going to be favored in the end and most W7/W8 users are probably going to upgrade to W10 for free due to DX 12.0 support unless W7 gets a SP2 with DX12 patch which probably won't happen if Microsoft wants people to force upgrade.
Post edited December 13, 2015 by TrueDosGamer
Why the Hell is the Support folder over 2.6GB? Can I delete any of this or am I stuck with it? Really why haven't you stopped this piece of software from writing to the C drive if I don't want it to..?
So apparently game install files ARE BEING STORED ON MY C:. STOP THIS YOU PRICKS.
Post edited December 13, 2015 by paladin181
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TrueDosGamer: snip
I'm sorry, but this is not something I care about to respond to all these points. GOG has stated that official support for Galaxy is for Windows 7 and up and I doubt complaining will change that. It's the way it is and that's all that matters.

If you are using newer OS, which I believe you said you are... I really don't know why it matters to you. The vast majority of GOG's catalog will work on these newer OS without the need of being on an old OS, and in the few cases were you might need an older OS you don't really need Galaxy.

Eventually everyone will update, it is inevitable like most technology changes are, unless your like that one dude still on DOS in which case you not GOG's target audience really anyway.
Does anyone know if GoG Galaxy intends to eventually have servers for multiplayer and co-op games like Divinity Original Sin etc?

On a side note:

Devs - it would be nice to have a community tab at the top separate from the others.
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xSinghx: Does anyone know if GoG Galaxy intends to eventually have servers for multiplayer and co-op games like Divinity Original Sin etc?

On a side note:

Devs - it would be nice to have a community tab at the top separate from the others.
Larian originally stated they were working on Galaxy support when the game was in pre-release. It was slated to be released at the end of Aug 2014 if memory serves correctly. People were upset that they'd have to wait an extra month or more to get the game on GOG however, so Larian and GOG decided to release a version of the game without Galaxy right away so that people could play it sooner.

I haven't kept track of it since then so someone correct me if I'm wrong, but I don't think Larian ever did add Galaxy support to the game after that. If that is true, hopefully they still plan to do so however.