TheDudeLebowski: What do you think of the idea of someone managing it for a specific time? For example, each manager holds the role for 6-12 months? I'm sure the time needed to work on managing this is what is putting most people off.
The idea that this is a service by the community for the community will be even clearer (referring to random passer-bys who have in the past complained about not getting any keys).
Think of it as community service. If I knew that in 6 months' time I'd be relieved of my duties, I'd be more open to managing it,
for example. But maybe that's just me.
You can be "relieved of your duties" at any point by just calling your incarnation of the giveaway over and seeing whether someone else will pick up after.
The first lasted less than 3 months.
The second, 9.5.
And if it's a fixed "term", what if someone would like to continue? And, of course, what if nobody else will be ready to pick up just then?
Don't think there is, or at least there shouldn't be, an expectation for someone to keep managing it forever, or to continue the trend of each manager holding on for longer than the previous one. If it comes to it, a person could gather some donations, then launch an incarnation of the giveaway and manage it until that batch and maybe whatever else will trickle in soon after it starts is gone, or it's clear that the few titles left aren't interesting, then end it / pass it on. That'd make it more of a recurring event with the same set of rules, maybe typically after major GOG sales, than an ongoing community "feature", but if the long-term commitment is the issue...