Well, I see that you have zero hours on "Slay the Spire", whereas I have 538 hours on it.
Something has to be done about this discrepancy.
This game is one of those rare masterpieces that is so well designed and balanced that all things click together perfectly. The more you play it, the more you see its splendid design.
I began playing the game back in February 2020 (shortly after you gifted it to me). I played for a week or so, got the standard ending with each of the four characters, but the true ending with none. I then decided that I was more or less done with it and uninstalled it. However, since then, after every couple of other games I had completed, I found myself reinstalling the game and continuing to play it. After a while, I stopped uninstalling it. This has become the first game ever that I left installed on my HDD, planning to return to it from time to time (normally I play one game at a time, uninstalling it when done).
In case you're not familiar with the game, it's a turn-based deck-building dungeon-crawling roguelike game with no story and little metagame (you don't carry anything from run to run, but as you play you do unlock more (and better) cards and relics that will appear in future runs). A standard playthrough takes 1-2 hours and you can stop and save at any point --- which I love, as I usually play in 5-to-30-minute sessions. A successful playthrough would take you through ~55 rooms (you choose your route from 150-200 randomised rooms set along randomised paths), involving:
(a) card battles with regular or elite enemies (through which you get gold (for shops), cards (to build your deck), potions (one time use), and relics (major ongoing benefits))
(b) "choose your own adventure" events, each with 2-3 options for you to choose from, some good, some bad (the outcome of each choice is clearly spelled out beforehand)
(c) shops to buy cards/potions/relics (with the gold you have amassed)
(d) chests (with relics in them)
(e) 3 or 4 bosses (one at the end of each act; 3 for the standard ending, 4 for the true ending)
Although the basic scheme is the same on every run, and you'll quickly become familiar with all the 50-60 enemy/elite/boss types, the large variety of cards (370 different ones = 75 per player character + 70 general ones), relics (178) and potions (42) --- as well as, of course, the four different player characters, each with significantly different decks and mechanics --- make every run unique. A single relic or a couple of cards can change your strategy from end to end. After more than 500 hours I still regularly come up with new tactics.
Once you get the hang of it (and unlock the better cards and relics), it becomes not terribly hard to get the standard ending (say ~40% of runs), but getting the true ending is quite another matter (say ~15% of runs).
But even when you manage to win the the act IV boss with each of the four player characters, there's still a whole lot left to do, if you wish (and I did). There are 21 difficulty levels per character, that is 84 difficulty levels in total to best --- which I eventually did (by mid 2021).
This is --- by far --- my favourite roguelike ever. It's very rare for me to enjoy a storyless game, certainly not to this extent, but this one is just perfect, in my opinion.
Two hints in case you decide to play it:
- Besides the cards themselves, the most important element for a successful run is having lots of good relics, and since the primary method of getting relics is fighting elite enemies, you really want to fight as many of those as you safely (or unsafely) can. It took me a while to figure this out. Initially, I tended to bypass elite enemies if I could, as this made the actual run easier, but led me to face the final boss rather ill equipped.
- At any point in a battle (or event) you can restart it by choosing "Save and Quit", since the save is made only a the beginning of the battle, not on every turn. If you restart a battle in this way, you will not get different cards in a different order --- the game, barring your own actions, will play in exactly the same way, so it's not as if you're "playing" the RNG. But this "trick" allows you to avoid losing an entire run just because you made some silly mistake (like forgetting that you had a potion that would have helped you immensely on a specific occasion). Late in a run you have so many cards and so many relics, with literally tens of interactions among them, that it's easy to forget or miscalculate some effect --- and that's why this feature (which I'm sure the designers intended players to use) is there.
P.S. I even got my wife, who normally doesn't play video games, hooked on it for a couple of months.
P.P.S. Thank you for your continued generosity.
Post edited September 23, 2021 by mrkgnao