Crassmaster: Not sure about the computer game, but the board game it's based on is excellent. It's a nice little Eastern front tactical game that involves random damages to units, unit facing and a pile of other bits without turning the game into an overcomplicated mess.
Turns out that, despite 90% of the Matrix catalog not having demos, this one had a demo. So I gave it a go in multiplayer with my girlfriend. It's relatively simple but a bit hard to get into due to having a snail's pace (even on the small Partisans map I tried) caused mostly by only being able move one unit per turn.
Then there's the fact that turns are separated into larger segments of battle, also confusingly called turns. I spent 20 minutes or so of the time I played unsuccessfully searching the manual for how AP recovered when it turns out I just had to wait until the next turn. Accidentally skipped half of one on my turns because I didn't understand the turn system and thought that skipping a turn might recover AP or something since nothing else seemed to be working and I was quickly running low on CAPs.
Once I had learned that, though, it all became a lot simpler from there.
Another thing I didn't like was the extremely low chance of hitting an opposing unit unless they're facing away from you and you're pretty much standing on their tile. Not being able to eliminate soldiers quickly made the slow pace seem even slower.
Despite all of that, however, I have to give the interface a lot of credit. It's clean and simple and something you don't see in a lot of wargames.
The biggest problem by far was setting the game up. For some reason, even after I set up a server, it wouldn't let us connect over the LAN. We had to use the online lobby.
I'm going to give it another shot later. Going back, I'll probably have adapted to the pace a bit and then I can judge it a bit better.