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I don't think so. I like hearing varied viewpoints, I don't think it would ever turn me off by itself. Same thing with movies, I remember being really annoyed by the messages of films like Chappie but it never made me turn one off.
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Leroux: IMO, a game that doesn't want you to play it to the end and enjoy it in some way or other, kind of is a bad game.
So, like Takeshi's Challinge?

(Note that this is a case where the developers *didn't* set out with the idea of creating a good video game.)

Edit: I could also mention Desert Bus, which again was not designed to be fun.
Post edited January 24, 2020 by dtgreene
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Not a game, but I stopped watching Doctor Who when it started bludgeoning the audience with progressive left wing propaganda in a very distasteful and obvious way. I liked the progressive message when it treated it like these ideas belonged. Ideas like racism and sexism should be frowned upon, and the show always had messages like that (at least in New Who) and it was treated like a matter of course that a strong woman character was strong, or that the aliens who hated particular species were doomed to fail.

But now, the show not only ham-fistedly shoves these ideas (and other left wing propaganda) into the storylines in a painful way, then it has to take the time to explain the ideas it presented to the audience like we're too stupid to identify the brick they just hit us with, and further pats itself on the back for doing it. The show has become a literal vessel for girl power, the idea that disabilities don't actually matter, and diversity for the sake of diversity (I mean, having a multi cultural world is awesome, but doing it JUST to show off how accepting you are of multiple cultures is pretty self congratulatory). I know many will call me a sexist or a racist because I'm not on the train of having these ideas smashed into every piece of media I consume (Why does almost every show have a "gay friend" character these days?) but I do find it jarring. Maybe this is the world that marginalized minorities want to see since it's not the world we live in. And well, that's cool, I suppose.

I don't mind almost any message in my media, as long as it isn't preaching to me about what their writers and producers think is right.
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dtgreene: It occurs to me that there's a certain type of game, which appears as though it's trying to torture the player, but can actually be quite fun(ny) if you're in the right mindset, that you could be describing. Basically, there's a type of game I now call a "troll game", where the idea is to punish the player for doing reasonable things, or to waste the player's time in humorous ways (but be careful with this!). I happen to like these sorts of games, but you need to be in the right mindset and be willing to not get too upset when you die.

Two examples:

1. Syoban Action: Basically a parody of the original Super Mario Bros.. You go along, jump into the first ? block, only for it to avoid you; then you go down the pipe, thinking there might be a secret area, and the pipe blasts off with you in it, killing you. There are more trolls like this in the game, including some that strike when you think you've beaten the level.

2. https://userinyerface.com/ This is a game where you have to fill out a web form, only it's designed to troll you and make things difficult. (If you don't feel like giving your real information, you can of course make things up.)
Pony Island plays with this idea. Telling you that is already too spoilery if you intend to play it.
Post edited January 24, 2020 by paladin181
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Yes, our world does consist of different viewpoints and different people so it's only natural to be exposed to this "chaos" like some might call it.

No matter what type of medium, the best books/films/games are those that draws you in by having you figure things out and decide for yourself. This is one the pillars of storytelling. Unlike games/movies, books are different in that they usually are much deeper and it forces you to draw the images yourself. Movies serves you the images but no participation, and in games you take a more active role visually.

Once again, I just love the (CDPR) Witcher series because the story is deep and full of nuances, and doesn't necessary force you either one way (of course time, money and technicalities can limit certain things to be implemented) in terms of thinking, belief, or mindset. The Witcher TV series on the other hand is just littered with hollow and unbelievable characters/world. The difference is in how these thoughts/ideas/principles are presented.

Enderal is a game that has excellent story, quest characters and world, with the exception of the atmosphere in the cities, or rather, most characters are given several comments that they spew out at random to seem more "believable" or "live", but it is not only annoying, but also one-sided. If, the world is supposed to be "equal opportunity" like Skyrim, not based on sex, then why have "Men, that's the way they are" and not something opposite? This and the fact that most "whining" comes from women makes it a bit hard to play it sometimes. These comments leads me to believe that the creator wanted more girls to play the game, but it essentially made it unnecessary more whiny (despite the heavy and depressing story).

TL;DR: I see it as three sides;

(A) The game is purposely made proselytistic, which is also why is it fails to entice/apply to the much broader audience. The creators hope to mirror their thoughts/agenda on to you, a practice that have been more common again.

(B) The game has been changed or moderated into a more "shallow/crippled" version because of current changed climate, either directed by the creator / publisher or that the creator thinks it would appeal to more people (Thank you CDPR for not letting that "wolf in cheap clothes" in to you).

Examples: Censored version, "dumbing down", removing history/science facts that is uncomfortable by some, adding things to cater someone else (things that not necessary is a part of the original story).

(C) Games that actually are enriched by having multiple views and different paths, but makes the player choose one or more of these paths that might lead to an uncomfortable situation/feeling for the player.

Unlike the first two, I think it's fun to play RPG because, role-playing, playing different sides of me or even play something I'm are not in the real world because I know this is fiction. In fact, no matter what medium one chooses, the point is to entertain/expose/enlighten you, to think differently or at least be aware of different opinions and sides... This is what we grow on, but the way some games are headed it would likely be more giving to the soul to read books instead.
A game's message isn't going to stop me from playing, because I can keep reality and my personal ideals apart from fiction.

That said, it does annoy me when a game forces you to do sketchy stuff without giving you choice, especially if the point of the game is not specifically sketchy stuff (having to assassinate people in Hitman doesn't bother me; having to murder people in Deus Ex wouldn't be so nice).

Recent example, Morrowind. I suppose there might be a way to skip the plot and head straight for the "boss", but if you decide to follow the plot, you'll end up speaking to a "wise woman" who requires you to kill the leaders of her tribe. And then you need to go buy a fucking slave because an old guy in the tribe wants to bang, and you need to lie about her identity too. I don't know if there's an alternate way to solve that quest but given that every other quest till that point has been very shallow: steal or buy an item, kill some person(s), or escort some person.... I don't know why this game is rated so high on GOG. it's really shallow and repetitive.
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dtgreene: So, like Takeshi's Challinge?

(Note that this is a case where the developers *didn't* set out with the idea of creating a good video game.)

Edit: I could also mention Desert Bus, which again was not designed to be fun.
I'm not familiar with these titles, but if the devs didn't want to create a good game but a game that only bores or frustrates or shocks the players, I would say yeah, that's not my definition of a good game.

Note that I acknowledge different definitions of fun; a game doesn't have to bring joy into your life to be some kind of "fun", it can be hard, it can be dark, it can deal with heavy topics, but there has to be something to make the player want to continue playing it. If a player would rather do something else than play the game and does get nothing out of it, then it's either not for this particular player or a bad game in general, IMO. A game that teaches you the better choice is to not play it at all might be an educational tool or art or propaganda or a hoax, but not a good game.
Post edited January 24, 2020 by Leroux
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dtgreene: So, like Takeshi's Challinge?

(Note that this is a case where the developers *didn't* set out with the idea of creating a good video game.)

Edit: I could also mention Desert Bus, which again was not designed to be fun.
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Leroux: I'm not familiar with these titles, but if the devs didn't want to create a good game but a game that only bores or frustrates or shocks the players, I would say yeah, that's not my definition of a good game.

Note that I acknowledge different definitions of fun; a game doesn't have to bring joy into your life to be some kind of "fun", it can be hard, it can be dark, it can deal with heavy topics, but there has to be something to make the player want to continue playing it. If a player would rather do something else than play the game and does get nothing out of it, then it's either not for this particular player or a bad game in general, IMO. A game that teaches you the better choice is to not play it at all might be an educational tool or art or propaganda or a hoax, but not a good game.
Desert Bus (based off what I've read):
* Your goal is to drive a bus across the desert.
* It takes 8 hours to do this, and I believe there's no way to save, so this has to be done in one sitting.
* The desert is rather featureless and repetitive, with nothing thrown in to mix things up.
* Your bus constantly veers to one side, so you need to keep making adjustments to stay on the road; you can't just set the bus to keep moving forward and walk away with the game still running.
* If you go off the road, your bus gets towed back to the start; this takes as long as it took to get there (so if you're 6 hours in, that's a 6 hour wait before you can try again).
* Once you finally make it to the end, you score 1 point (and the score counter has at least 5 digits; I don't remember the exact number).

In other words, Desert Bus is the sort of game that's designed to be boring, and it would take less time to create a TAS of the game (assuming some familiarity with TAS tools) than it would to play through it normally.
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dtgreene:
Yep, that sounds like it has all the ingredients for a bad game, if you can even call it a game. Seems more like a joke to me.
Post edited January 24, 2020 by Leroux
During the 2000s, the era of free Flash games (what nowadays is sold as "indie retro games"), there was a ton of games whose only goal was to run a car and hit people or animals. I always avoided those as they made me feel uncomfortable and I didn't find them entertaining at all.

Other than that, I don't remember being bothered by a game's message, at least not enough to forsake it completely. I can play as a character who has nothing to do with me and enjoy a good story. If the propaganda or proselitizing took over the story then that's another matter. I haven't encountered that case yet (not since the Flash games days). I think I would finish the game anyway but my impression would be tainted.
Monster Hunter (World, or any other)
I know, it's a game, not real.... but why would I want to aimlessly run around, killing animals?
I've noticed I don't get along well with games where the most rewarding gameplay is irreconcilable with the most rewarding (moral/good) narrative, like Dishonored or Vampyr. It's not necessarily that I don't enjoy to play as someone unconscionable and pitiless (although it might play into it to some extent), but that I feel it doesn't fit the narrative, the characters that the game presents to me, they way I read them. But playing nicely makes the games too tedious or difficult.

I get how it can be read as a comment on how following your conscience is always harder than being selfish, but it doesn't make for an enjoyable game.
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Leroux: I've noticed I don't get along well with games where the most rewarding gameplay is irreconcilable with the most rewarding (moral/good) narrative, like Dishonored or Vampyr. [...]

I get how it can be read as a comment on how following your conscience is always harder than being selfish, but it doesn't make for an enjoyable game.
Hear, hear. (What I quoted, definitely do not in any way enjoy playing a character without conscience, or plain evil.)
And just because having a conscience and following it is harder in "real life" it should be even more rewarded in games. We face what's wrong with "real life" enough in, well, "real life".
There are times when evil can be fun. (Maybe slight Wizardry 4 spoilers, but no plot spoilers or puzzle solutions here.)

For example, in Wizardry 4, the character you play as is evil (it even says so on your stats). The game doesn't make you make any moral choices; it just has you fighting do-gooders that try to kill you

Anyway, once you finally leave the dungeon, the game lets you do something that is *extremely* satisfying: You can take the greater demons and other monsters you've summoned, go into the training grounds (where, in Wizardry 1 and 5, you go to create new characters), find a party of novice adventurers, and just slaughter them with your monsters; those level 1 adventurers don't stand a chance against your demon lord and greater demons! Very satisfying, especially after having been killed by do-gooders so many times before escaping the dungeon. (Enemies casting MAKANITO comes to mind.)

Another thing: I tend to enjoy evil and immoral acts more in games where the game doesn't keep track long term. This includes games like Ultima 1-5 and the first Elder Scrolls game. (Well, in Ultima 4 you *do* need to be virtuous before completing the game, but you can be a criminal early and fix your virtue later.) Of course, then you get Ultima 6 and Morrowind, where stolen goods don't respan and NPCs you kill stay dead, which makes such activity not as fun anymore.