Cavalary: Can't really think of games I did play, not being forewarned of such issues and staying away entirely, that required me to actually do things that I'm firmly against. I mean, for example remember being bothered by how the wife was treated in King's Bounty: The Legend, basically as an item with item slots of its own, and only being able to interact to tell her you wanted to have children or divorce, and as a militant antinatalist the first option was clearly off the table even in a game, so... But just frowned at that, since I wasn't required to obviously didn't have children, finished the game like that, complained about it in the review and moved on...
This reminds me of Dragon Quest 5 (SPOILERS), which from a feminist point of view is actually significantly worse than its predecessor. Specifically, in this game:
* The main character is forced to be male, unlike in Dragon Quests 3 and 4.
* At one point, you *have* to get married (though you get a choice of bride). From that point onward, it feels like the wife is only there to be the mother of your children (and having children is part of the plot and can't be skipped), and to be kidnapped and not freed until late in the game. She isn't even that useful, due to phyiscal attacks being better than magic (you even get weapons that hit multiple enemies), and her being a specialist in offensive magic, until you get the Echoing Hat (that was removed in the remakes; though at least later remakes have a third wife choice who is a bit more of a fighter).
* You have two children, a son and a daughter. Guess which one gets to be the legendary hero! (Hint: It's not the daughter.)
* The only other playable female character is with you for only one dungeon.
Really, that game, which for some reason became many people's favorite in the series, is garbage from a feminist perspective. For comparison, here is how Dragon Quest 4 handled its female characters (minor spoilers, but none for Chapter 5 or 6):
* The main character can be made female; you choose at the beginning of the game, though you won't get to play as her for a while.
* Chapter 1 and 3 don't have any female playable characters (too bad they didn't have Torneko's wife join you, though at least Torneko is of an unconventional age and class for a playable RPG character (middle aged merchant).
* Chapter 2 features princess Alena as the main character, who is a strong woman who escapes her castle by kicking down her bedroom's door. Granted, she has a couple friends who accompany her (and provide gameplay diversity, as not having the option of magic is boring), but she ends up fighting on her own in a tournament. Alena is the only playable character in the DQ series (not counting generics in DQ3 and DQ9) who is not able to learn magic. Oh, and she rescues a fake princess during her chapter.
* Chapter 4 features a couple girls, Mara and Nara (or Meena and Maya in modern translations), who are seeking vengeance for the death of their father. The *only* reason that there's a guy in the party at all is that the game balance isn't favorable to a party of two spellcasters; even then, you need to find him at the bottom of a dungeon, and he's an uncontrollable character. (In fact, he can't even level up or be given equipment, and if he's the only one alive at any point, the game will declare your party dead and take you back to the priest minus half your money.)
As you can see, from a feminist standpoint, DQ4 > DQ5, and it's not even close.
Cavalary: And yeah, that one you described would have been one nasty moment. Not keen on the choices you had to make regarding elves in The Witcher (1) either. Or with needing to remove the item keeping a city safe in one of the Two Worlds games (I think first one?) and coming back up to see everyone slaughtered...
This sort of reminds me of SaGa 1's plot where, after finding the item you need to progress in a world that's basically lost to evil, you go on to the next world, only to find it in even worse shape. Granted, you aren't the cause of what happened, but it's still enough to leave the player with a very strange feeling. That game's plot, once you get into it, is surprisingly shocking for a game of the time it was released, and certainly much more than its sequel. (Also, a direct quote from the (English version of the) game: "This child looks dead....".)