It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Age of Empires 1 : Definitive Edition.

Unfortunately it just isn't very good. The animations and graphics are very nice, but that's about it. The poor path finding, lack of formations and inability for units to properly bunch together makes the gameplay infuriating. One constant headache is that units tend to keep their relative positions, so it's bafflingly difficult to move squads around. For example, say you want to add a catapult to a group of two catapults further away from the base. You can't simply add the three to a single control group and order them to go where you want. Unless you want the two catapults to try and move off the edge of the map, you have to move the new catapult to where the other two are, and only then group them together. It's stupidly annoying.
So part of the issues are like this, that they could've fixed in principle, but unfortunately other gripes such as the inability to 'bunch up' like in the sequel, is probably just a limitation of the very old engine. Unless someone completely remakes AoE1 in the AoE2's engine, I'm afraid I'm done with the first game :(

On the bright side, Age of Empires 2's Definitive Edition is excellent!
avatar
Matewis: On the bright side, Age of Empires 2's Definitive Edition is excellent!
You better keep that opinion, friend;)
Anodyne & Aquaria

Two games I almost completed years ago already, but abandoned shortly before the end (Anodyne due to aggravating jumping mechanics, Aquaria due to the long final boss battles), then kept deluding myself that I might still finish them one day. Instead I just watched the last 10 minutes or so on YouTube now, for both of them, so that I could finally have closure and uninstall them, and I did not regret it. What I saw didn't look like I would have enjoyed playing it myself. I loved the major part of those two games, but their showdowns weren't really fun to me. And I'm getting too old for this shit anyway. XD

Besides, in the video I watched Anodyne had a checkpoint that didn't appear in my game. Otherwise I might have tried to move on, but I would just have wasted my time.
Warcraft III Reforged. I played through part of the Human campaign and then called it quits because the game itself didn't impress me at all not like Starcraft remastered. The graphics weren't all that great vs Starcraft. A complete waste of $40 bucks.
Post edited April 27, 2020 by Fender_178
Homeworld Remastered. I want to like it, I really do. I like the ship designs and the premise of the story, but I found it just a bit too difficult to have to mirco-manage at such an intricate level. I like the idea of being able to move units anywhere and on any plane, like in real actual 3D space, but it makes it difficult to move units exactly where I want them to go, and adds a whole other level of having to be mindful of the areas surrounding my units/mothership that I just can't adjust to, ya know? It takes too long for me to get them to move in roughly the area I want them to go and by the time they get there it feels like the AI is just two steps ahead of me in terms of tactics and manoeuvrability. I'm much more used to 2D planes of movement like in Command and Conquer. And resource collecting is SOOOOO SLOOOOW, even when I adjust the ships to move faster, it still takes forever for them to move place to place. Also, in the campaign, I feel like the game tells you about new units available to help you in fights AFTER the AI has destroyed a bunch of your ships. Like, "Oh by the way commander, we have corvettes that can help with those fighters that have been decimating our flett for the past 10 minutes" GEE THANKS FOR THE HEADS UP THESE WOULD HAVE BEEN USEFUL BACK WHEN WE WEREN'T GETTING DUNKED INTO OBLIVION. It just feels like the game doesn't want me to know about new aspects of the game until I'm frustrated and a few moments from just starting the mission over again. Maybe one day I'll try and plat it again, and Deserts of Kharak still looks pretty interesting to play, but I just can't for the life of me deal with Homeworld right now. I want to like it, but I just can't.
Shelter

I loved playing mama badger! Was keen on protecting my cubs! The low polygon esthetic is orginal. But, ultimately, this game is a nightmare for someone like me who has a shitty sense of orientation: with no mini-map and landscapes that lack visual references such as landmarks, I often found myself getting lost and failing to find most of the exits. Very frustrating! Stopped playing for now, but did not uninstall yet. I want to revisit my badger family some day. Maybe.
Star Wars: The Force Unleashed

Another game I had dropped shortly before the end due to a tedious sequence of final boss fights. Watched the endings on YouTube now and saw I hadn't really missed anything of interest.
It was last year, but I actually had to quit playing the original Knights of the Old Republic due to a bug that would have required me to restart. It wouldn't have been a huge issue if not for the fact that it happened when I was really close to the end, so... yeah, I may give it another go someday but for now, it remains unplayed. I've since moved on to KOTOR2 which I'm enjoying WAY more anyways.
Marlow Briggs and the Mask of Death

I'm on a roll. ;P Was a pretty fun game, and the final boss battle that made me stop playing a few years back isn't all *that* hard, I guess. When I tried again now, it seemed quite doable, I'm sure I would manage to beat him eventually, I just lack the patience for it and I don't really see the point. It's not what really interested me about the game. So I watched it on YouTube, too, and I don't regret not having to do it myself. There was an original way to deal with the credits afterwards though. You get to play a game that involves dodging all the names instead of just reading them. It didn't look like a game I would have enjoyed playing, but the idea is quite funny.
Post edited April 29, 2020 by Leroux
Startopia

Mission 6 had two forced events and a entire new space station level to manage. Startopia's lack of a pause button really hit hard on Mission 6, causing multiple retry attempts before I gave up on Startopia entirely.
Half-Life
Hal-Life: Blue Shift
Half-Life: Opposing Force


I think the time has passed for me to enjoy them. They were still kind of alright to me when I played them 5 years ago, even though I wasn't really fond of the sound design, the platforming and all the trial and error with cheap sniper shots and traps (it would have been terrible to play without manual quicksaving, but even then it's not that much fun to constantly reload). I could still appreciate the storytelling back then and its historical significance, but now, after playing HL2 and lots of other more advanced FPS, I just can't go back to this. Give me Doom (1993) any time, but these haven't aged that well. And, I suspect, I never really loved them anyway. Sacrilege, I know. But that's how it is. Uninstalled. Might still give Black Mesa a try one day though.
Call of Duty 2

So I got to almost the finale of the US African Korps campaign and im tasked to defend ourselves from the german air strike with the anti-air cannon, fair enough. However it doesnt go down as well as i would expect, because:

1. it plays out in a small courtyard zone in which we are surrounded by jerries from all directions. Logical thing one would do is get out of the anti aircraft and shoot down them, right?

No, not quite. Becaue if you do that (and i believe theres also a checkpoint when you get on it), you get a game over.

2. on top of that, you have bullets raining on you from all directions. You would think that your so called teammates would give you, idk, COVER FIRE, right? No, not in this game, they just shoot around mindlessly. Can you shoot them down with the anti air canon? Of course not, because the game says its ineffective against them! Makes sense, right? ...right?

I somehow managed to get myself stuck in a loop where if im staying on the anti-air, i always get a grenade flying my way that instakills me if i do nothing. If I leave from it, I or else get an immediate game over because "you failed to defend blahblahblah or the airplanes carpet bomb me to oblivion.

i tried to quit the game and reload my save, same thing, no matter what i do, my character gets obliterated by the enemy and no amount of tactics or dark magic can help me weasel out of it, and frankly I dont feel like literally resorting to cheating, because the game puts me into an unwinnable situation.

Its a shame because I really enjoyed the game up that point but theres only so much nonsense/bullshit game design that im willing to put up with before I called it quit.

And after the 3d/4th attempt, i lost any desire to try and bruteforce myself through that part of the game

GTA Online- (Now its not strictly a game that I quit rather than a game mode, I think it still has a place here)

Where do I begin even.. I spent close to 240 hours playing the game, both Singleplayer and Online combined (of which roughly 150 hours was spent with Online).

Its a tragic story of just how much can a company destroy something that could have been an otherwise fun online mode. Do you enjoy endless loading screens, overpriced ingame items price, constant nagging from NPC-s to buy shit, unrewarding grind just to perhaps be on equal footings with the credit card warriors, modders and hackers galore that never get dealt with, constant bugs and glitches and on top of that! game mechanics that openly encourages griefing?

If your answer to all of these is yes, then GTA Online is just for you! Otherwise feel free to skip it and play SAMP, FiveM or literally any other fan made modification out there that somehow manages to be miles and miles better than the "official one".

Absolute disgrace is the best word to describe it and i was still being awfully nice.

Call of Duty 4 Modern Warfare

I like the game and all but even on the millionth time, I just cannot go through the Pripyat level when you need to sneak through the marching army. For the life of me, I cannot figure out as to what im a possibly doing wrong, because no matter where im sneaking or going, I always get spotted regardless and openly taking up fight with them essentially ends up getting me killed.
Post edited May 03, 2020 by Zetikla
low rated
Shooters go spoil quickly as most players play them for the graphics. Just look at adventure games they are still awesome even if the UI is outdated.
avatar
Zetikla: Call of Duty 2
Interesting, I cannot remember having any problems even on hardest. I wonder what I did differently. Maybe there was a sniper or a machinegun nest you need to take out.

Cannot try it again as I only borrowed the game back then to see if I would like 3D FPS games. We need the two first games here on GOG.
I quit Desperados: Wanted dead or alive. Had already tried it several times before, this time I got as far as level 10, then lost patience with the game and will probably put it away for good now.
A lot of people seem to regard this game as a classic, and since I'm a big fan of the Commandos games (especially the first, but I even sort of enjoyed Commandos 3, despite its flaws) this should be a game for me. But imo it's a pretty mediocre game, with a lot of bs design. It's way more difficult than Commandos imo, but in a frustrating way. Behaviour of guards is often unpredictable and sometimes borders on the ridiculous...you can throw poker cards on the ground and usually this lures guards towards the card...but then you encounter a guard who raises the alarm when he sees the card (!)...in a level where you have to remain undiscovered, or it's instant failure. I don't know, but failing a mission for throwing a poker card on the ground (which otherwise is a viable tactic) strikes me as questionable game design. Related to this: if you eliminate a guard, others may notice their comrade is missing, and also raise the alarm (or may not...hard to predict). Now this may be somewhat realistic, but it complicates planning and doesn't make the game any more fun imo.
Maybe it's because I'm getting old, but I don't have time or patience for such punishing trial and error gameplay anymore. The cringe-inducing story and dialogues also didn't do anything for me. So I'm done with the game.
Post edited May 26, 2020 by morolf